Gaming Guide

Anime Expeditions Archetypes Explained: Physical, Magical, and Psychic

How each damage type reacts to stage buffs and debuffs, plus every unit sorted by its archetype.

How each damage type reacts to stage buffs and debuffs, plus every unit sorted by its archetype.

Every unit in Anime Expeditions carries one of three archetypes, and that label decides what kind of damage the unit deals and how it reacts to stage rules. Archetypes work alongside Elements to shape enemy weaknesses, stage buffs and debuffs, and the way support units share their bonuses.

Quick answer: There are three archetypes. Physical and Magical can be buffed by matching support units but can also be weakened by stage debuffs. Psychic stays neutral, never taking stage debuffs, but has no dedicated support unit that raises its damage.


How archetypes affect damage and stages

An archetype sorts a unit’s damage into a group that buffs, debuffs, and enemy interactions can target as a whole. This is different from Elements. Elements handle elemental matchups, while archetypes control which support bonuses reach a unit and which stage modifiers hit it. For example, Forbidden Teacher raises the damage of every Magical unit within range, so a stronger Magical bonus does nothing for a Physical unit standing next to it.

Some stages tilt the field by boosting or reducing a specific archetype. Before deploying, check the stage modifiers so you do not send Physical units into a stage that weakens Physical damage, or Magical units into one that cuts Magical damage. Psychic sidesteps that problem entirely because stage debuffs aimed at Physical or Magical never touch it.

ArchetypeDamage sourceStrengthWeakness
Physical
Physical
Weapons and close-range attacksGains buffs from Physical support units and does well on Physical-friendly stagesWeakened on stages with Physical debuffs
Magical
Magical
Spells, elemental attacks, and magical abilitiesGains buffs from Magical support units and excels on Magical-friendly stagesWeakened on stages with Magical debuffs
Psychic
Psychic
Neutral Psychic damageNever receives stage debuffsNo dedicated support unit that raises Psychic damage

Physical archetype units

Physical units land their damage through melee swings, ranged weapons, or physical abilities, so most of the strongest sword users and short-range fighters sit here. They respond to support units that specifically raise Physical damage, but a stage carrying a Physical debuff will cut into that output. Read stage modifiers before you commit a Physical-heavy team.

Physical Archetypes in Anime Expeditions
Physical archetype units rely on weapons and close-range attacks.
UnitElementRarity
RazorjawNeutralMythic
Razorjaw (Hunter)NeutralMythic
8th SwordNeutralSecret
8th Sword (Berserk)NeutralSecret (Evolved)
Cursed StudentDarkMythic
Cursed Student (True Love)DarkMythic (Evolved)
HollowFlameMythic
Hollow (Blaze)FlameMythic (Evolved)
Lady GiantTerraMythic
Lady Giant (Envy)TerraMythic (Evolved)
ReaperLightLegendary
Reaper (Released)LightLegendary (Evolved)
Ramen GuyFarmLegendary
GreedDarkLegendary
ScissorTerraLegendary
The HeroNeutralLegendary
Bounty HunterNeutralEpic
Corps CaptainNeutralEpic
Demon CyborgFlameEpic
Nen HunterFlameEpic
Stone AlchemistFarmEpic
Curly BrowFlameRare
Rubber BoyFlameRare
CarrotGaleRare

Magical archetype units

Magical units deal damage with spells, elemental attacks, and magical abilities, and this is where the Fire, Ice, and Lightning casters land. Many of them have strong range and area damage, and they can put out heavy burst when a Magical support boosts them. Like Physical units, they lose power on stages carrying a Magical debuff.

Magical Archetypes in Anime Expeditions
Magical archetype units cover long-range and area damage.
UnitElementRarity
CrowDarkSecret
Crow (Black Fire)DarkSecret (Evolved)
ShadowDarkSecret
Shadow (Divine)DarkSecret (Evolved)
CrimsonDarkExclusive
Crimson (Brother)DarkExclusive (Evolved)
True SaintLightExclusive
True Saint (Holy)LightExclusive (Evolved)
Cursed ImmortalDarkMythic
Cursed Immortal (Black Sun)DarkMythic (Evolved)
Dark MageHydroMythic
Dark Mage (Sovereign)HydroMythic (Evolved)
Elf MageStormMythic
Elf Mage (Unleashed)StormMythic (Evolved)
Flame EmperorFlameMythic
Flame Emperor (Reincarnate)FlameMythic (Evolved)
Salmon SorcererGaleMythic
Salmon Sorcerer (Grade 1)GaleMythic (Evolved)
String DemonNeutralMythic
String Demon (Awakened)NeutralMythic (Evolved)
Forbidden TeacherNeutralLegendary
Ice QueenHydroLegendary
Water PrincessHydroLegendary
Ice MageHydroEpic
Kid AssassinStormRare
Reishi ArcherLightRare
Thunder ShinobiStormRare

Psychic archetype units

Psychic is the neutral archetype. Its units keep the same output on every stage because no stage debuff aimed at Physical or Magical damage can touch them. That consistency is the trade-off for having no dedicated support unit that raises Psychic damage. Psychic units lean toward crowd control and apply status effects that set up the rest of your team.

UnitElementRarity
Toy MakerDarkExclusive
PuppetLightMythic
Puppet (Telekinetic)LightMythic (Evolved)

Which archetype to build around

No single archetype is the best. Physical suits short-range, quick, focused damage. Magical covers long-range and area damage, and several Magical units chain together for strong synergy. Psychic gives you the steadiest output since stage debuffs never apply, at the cost of team-wide support.

A mixed team built on synergy tends to clear more than a roster that stacks a single archetype. Pair your carries with the right support units, watch the stage modifiers, and keep a Psychic pick on hand for stages that punish Physical or Magical damage.