Anime Legacy is an anime summon experience on Roblox built by the Star Roblox group, the same team behind Anime Astral. The current early build lets you summon anime fighters, clear quests across three themed worlds, and grind mobs and bosses while systems like Haki, Weapon Breathings, and Cursed Techniques stack onto your damage. The core loop is simple to learn and repeats across every world.
Quick answer: Clear a world by defeating its listed mob types and its boss, then turn the quest in to the world’s lead NPC to unlock teleport access to the next world.
The build is still under heavy development, so bugs are expected and balancing is not finished. Numbers and drop rates can change between test sessions.
The three worlds in Anime Legacy
Each world is themed after a different anime, and each one holds its own unit gacha, its own token currency, and its own perk gacha. You start on Heaven Island and unlock the later worlds in order by finishing the story quest in each.
| Map | World | Theme | World boss |
|---|---|---|---|
| Map 1 | Heaven Island | One Piece | Hawk Eyes (150K HP) |
| Map 2 | Slayers Village | Demon Slayer | Doume (2.5M HP) |
| Map 3 | Cursed Academy | Jujutsu Kaisen | Kashimu (30M HP) |
Cursed Academy also carries the Culling Game, a wave-defense mode. It runs up to Max Wave 50 with a two-minute wave timer, a boss every three waves, two shield phases, and enemy health scaling from 2,500 up to 1.06T. Entry costs 1 Cursed Token.

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Add to Google Preferences →How combat works
Combat mixes three sources of damage. Your equipped fighters target enemies automatically, your own avatar auto-attacks anything inside the red star-shaped ring on the ground, and your equipped weapon has an Ultimate skill bound to the Z key by default. You can also click manually or leave auto-combat running.

Every fighter has an SPA stat, short for Seconds Per Attack, which sets how fast it swings. A lower SPA means faster hits. Player damage and fighter damage scale separately, so stat points, Haki, weapon breathings, and achievement rewards all feed into your total output.
Summoning fighters and rarities
Each world has a star summon pad that opens fighters using Yen. On Heaven Island a single pull costs 50 Yen, the shiny chance is 2.5%, and the Legendary pity counter fills to 350. The published rates on that banner are below.

| Unit | Rarity | Rate |
|---|---|---|
| Ussopa | Common | 38.02% |
| Namy | Uncommon | 30.01% |
| ??? | Rare | 22.7% |
| ??? | Epic | 8.25% |
| ??? | Legendary | 1% |
Higher rarity fighters hit harder and often swing faster. A few reference stats at Level 1 show the spread from a starter Common up to an Exclusive.
| Fighter | Rarity | SPA | Damage |
|---|---|---|---|
| Ussopa | Common | 1.1s | 10 |
| Namy | Uncommon | 1.05s | 18 |
| Zore | Legendary | 0.85s | 54 |
| Lufe | Mythical | 0.8s | 82 |
| Rengoke | Mythical | 0.85s | 89 |
| Freiren | Exclusive | 1.1s | 210 |
To grow those numbers you level fighters by feeding them. Duplicate fighters can be deconstructed into food, and items like Pirate Rations and Rice Balls raise a unit’s level directly through the Feed menu.
Map perk gacha: Haki, Breathings, and Cursed Techniques
Beyond the unit star, every world has a second gacha that rolls a permanent damage buff using that world’s tokens. Heaven Island rolls Haki, Slayers Village rolls Weapon Breathings and Slayer Progression, and Cursed Academy rolls Cursed Techniques. Each spin costs 10 of the local token.

The Haki wheel on Heaven Island shows the pattern the other worlds follow, with rarer results granting bigger damage bonuses. Its Legendary pity fills to 100.
| Haki | Rarity | Damage bonus |
|---|---|---|
| Stone Haki | Common | +5% |
| Leaf Haki | Common | +10% |
| Water Haki | Common | +15% |
| Amethyst Haki | Rare | +25% |
| Sun Haki | Epic | +50% |
| Aurora Haki | Legendary | +100% |
| Inferno Haki | — | +150% |
The Cursed Technique gacha in Cursed Academy mirrors those tiers, running from Boogie Woogie at +5% up to Dismantle at +100%. Weapon Breathings work differently, letting you roll and then lock individual perks like Sharpness, Swift, and Loot on a weapon.
Progression loop from first quest to next world

Shop, gamepasses, and bundles
The Shop is split into Bundles, Gamepasses, and Gem Packs, and most items can be bought with either Robux or Gems. The Starter Pack is the cheapest bundle and includes the Mythical fighter Lufe, the Pakko mount, Pirate Rations, and boosts.

| Item | Robux | Gems | Effect |
|---|---|---|---|
| Starter Pack | 99 | 990 | Lufe, Pakko mount, rations, boosts |
| Freiren Bundle | 1499 | 14990 | Freiren fighter and staff |
| V.I.P | 199 | 1990 | 1.1x Yen, chat tag, fighter |
| Big Backpack | 249 | 2490 | +100 inventory slots |
| 2x Yen | 299 | 2990 | Doubles Yen |
| 2x EXP | 299 | 2990 | Doubles player EXP |
| Ultra Lucky | 699 | 6990 | +3 Star Luck, +1.5 Gacha Luck |
| Shiny Hunter | 599 | 5990 | +2.5% shiny chance |
| Fast Open | 499 | 4990 | 2x star and gacha open speed |
Bought gear carries real weight. The Freiren Staff is an Exclusive weapon with a 0.39s SPA and a 30-second Ultimate, while the Fire Nichirin, a Legendary sword, drops directly from Doume in Slayers Village. Weapons differ by attack speed and damage, and some grant active Ultimate skills.
Star settings, automation, and potions
The Star Settings sub-menu controls how summons are handled without your input. You can set Auto-Sell, Auto-Lock, or Auto-Deconstruct separately for each unit rarity and shiny tier, which keeps duplicates from clogging your backpack during long auto-summon sessions.
While grinding a world, it is standard to activate several booster potions at once—including Luck Boost and Super Luck Boost—because their bonuses combine and increase luck, drops, and speed together.
How to confirm you unlocked the next world
You know a world is done when the quest tracker shows every kill objective and the boss cleared, and the NPC lets you hand the quest in. After turn-in, the newly opened map appears as a selectable destination in the Teleport menu, alongside the Lobby and the worlds you already cleared. If a world is still greyed out in that menu, the previous world’s quest has not been turned in yet.



