Ishtar arrived in Anime Origins as part of the Update 2.0 Fate Update, listed in the Units menu as Inanna (Venus), and she slots straight into the hill role. Her value is not raw base damage. It comes from two passives that feed off enemy health and range, plus a four-gem purchase system that turns her into a far more expensive, far more capable unit mid-match.
Quick answer: Place Inanna (Venus) on a hill for 700$, run Immortal or Overseer, upgrade her to Max, then buy all four Greedy Queen’s Treasure gems to complete the Crown of the Heavenly Queen.
Inanna (Venus) stats and placement cost
Her entry cost is low for a unit of this ceiling, which matters because the gems later in the match are not cheap. The Units menu shows her full profile before you ever place her.
| Stat | Value |
|---|---|
| Placement cost | 700$ |
| DPS | 96 |
| Damage | 503 |
| Range | 22.1 |
| SPA | 5.2s |
| Damage at Max upgrade | 8.52k |
| SPA at Max upgrade | 5.3s |
Note the slow attack speed. She does not fire often, so every hit needs to be worth as much as possible, which is exactly what her passives and gems are built around. Her range is the other headline number, and it keeps growing during a run.

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Add to Google Preferences →Heavenly Descent and Queen’s Frustration passives
Heavenly Descent marks enemies with high HP and transfers 15% of damage dealt to them. That pushes her toward bulky targets and boss-style waves rather than trash clearing, so placement matters more than it does for a generic hill unit.
Queen’s Frustration converts 20% of her starting damage into range stacks. It is why her range figure climbs well past what the placement preview suggests, and why she can cover more of a map than her cost implies.

Greedy Queen’s Treasure gems and the Crown of the Heavenly Queen
Greedy Queen’s Treasure is the passive that defines her build. Once she is on the field, her pop-up menu offers four gems you buy with in-match cash. Owning all four completes the Crown of the Heavenly Queen.
| Gem | Color | Cost |
|---|---|---|
| Golden Offering | Yellow | 5,000$ |
| Sovereign’s Pride | Green | 7,500$ |
| Heavenly Echo | Blue | 10,000$ |
| Divine Ember | Red | 17,500$ |
Buy them cheapest first. Golden Offering is the one worth prioritizing on a crowded hill, because its range buff reaches other units placed nearby, not just Ishtar herself. Divine Ember is the single most expensive purchase in the set and should be the last thing you commit to.
Standard upgrades plus the full gem set push her total investment past 100k in a single run, so she needs a farm unit backing her up if you want the crown online before the late waves.

Venus active ability and its 180-second cooldown
Venus is her active. It deals AoE damage and applies burn to everything caught in it, then locks behind a 180-second cooldown. That is a long window, so do not spend it on a wave your standard damage already handles.
Save it for a dense wave or a health-heavy target where the burn has time to tick. Because the cooldown runs on real time rather than waves, holding it for a few seconds to line up a better cluster costs you very little.
Best traits for Ishtar: Immortal or Overseer
Immortal and Overseer are the two rolls worth keeping on her. Everything else, including Reach III, Haste II, Haste I and Fury I, is a reroll.
| Trait | Stats | Extra effect |
|---|---|---|
| Immortal | +200% damage, -15% cooldown, +20% range, +25% income | After Wave 10, it can be used once per match to restore base power, instantly eliminate nearby non-boss enemies, and knock back and slow those that remain. |
| Overseer | +20% damage, -5% cooldown, +10% range | Attacks deal bonus true damage equal to 30% of damage dealt |
Immortal is the bigger multiplier by a wide margin, but only one unit on your team can carry it, and its placement limit is 1. If your main ground carry already holds it, Overseer is the correct pick for Ishtar. The true damage component also pairs well with Heavenly Descent, since both reward hitting high-health enemies.
Upgrade and gem purchase order in a match
You know the build is finished when all four gem slots read as owned and her panel shows the Crown of the Heavenly Queen rather than an individual gem effect. If one slot is still purchasable, the set bonus is not active yet.
Ishtall (Goddess of Heaven): the evolved upgrade path
The evolved form, Ishtall (Goddess of Heaven), is a different unit in practice. She opens far stronger and attacks roughly twice as fast, with 2.35K damage, 2.7s SPA and 18.6 range before any in-match upgrades.

| Stage | Damage | Range |
|---|---|---|
| Before upgrades | 2.35K | 18.6 |
| Upgrade [8] [MAX] | 87.1K | 40.3 |
Two upgrade steps are the ones to watch. Upgrade [2] unlocks Divine Barrage, which is where her clear speed starts pulling ahead of a standard hill unit.

Upgrade [6] grants Galactic Gate, the golden winged attack that wipes rows of enemies at once. From there it is two more steps to Upgrade [8] [MAX], where her damage lands at 87.1K and her range hits 40.3, roughly double where she started.

Running a second Ishtar on the same hill
A second copy placed inside the first one’s radius benefits from the Golden Offering range buff, so the two units cover noticeably more path together than they would apart. The rest of the gem effects still need to be bought separately on each unit.
Only commit to a second copy if your income can carry two full gem sets. A single maxed Ishtar with the complete crown outperforms two half-built ones.
Ishtar is one of the seven units added in Update 2, which landed on September 19, 2026, alongside Gilgamos, Arturia, Scathy, Sunji, Psychy and Clown Guy. The established hill picks from earlier updates, Vegita (Super) and Aneko (Queen), are still the safer early investments if your cash flow is thin, but neither of them scales the way a fully crowned Ishtar does once your economy is running.






