Traits in Anime Origins are permanent stat modifiers attached to your units, and they can decide how much damage a unit deals, how fast it attacks, and how far it reaches. Every unit can hold two traits, but only one is active at a time, so the trait you keep matters as much as the trait you roll.
Quick answer: Open the Areas button on the right menu, pick Trait Reroll, walk up to the NPC, select a unit, and press Reroll. Each roll consumes one Trait Reroll, so stop the moment a unit lands a trait that fits its role.
Every Anime Origins trait, boost, and roll chance
Traits are grouped by rarity, and the rarity tells you how hard a trait is to land. Rare rolls give small single-stat boosts, while Epic, Legendary, and Mythic traits stack multiple stats or add unique combat effects. The Secret-tier Immortal trait is a special case with a placement limit and a one-time match effect.
| Trait | Boost | Roll chance |
|---|---|---|
| Reach I | +5% Range | 26% (Rare) |
| Fury I | +5% Damage | 26% (Rare) |
| Haste I | -5% Cooldown | 26% (Rare) |
| Reach II | +10% Range | 7.34% (Rare) |
| Haste II | -7.5% Cooldown | 7.33% (Rare) |
| Fury II | +10% Damage | 7.33% (Rare) |
| Fury III | +15% Damage | 25% (Epic) |
| Haste III | -12.5% Cooldown | 25% (Epic) |
| Head Hunter | +20% Crit Chance, +25% Crit Damage | 25% (Epic) |
| Reach III | +15% Range | 25% (Epic) |
| Hawkeye | +30% Range | 25% (Legendary) |
| Scholar | +50% EXP | 25% (Legendary) |
| Ace | +10% Damage, -5% Cooldown, +10% Range | 20% (Legendary) |
| Nimble | -20% Cooldown | 18.5% (Legendary) |
| Looting | +20% Income | 11.5% (Legendary) |
| Hustler | +15% Range, +30% Income | 22% (Mythic) |
| Ascendant | +35% Boss Damage, +10% Damage, +10% Range | 19% (Mythic) |
| Decay | +40% DoT Damage, -10% Cooldown, +10% Range | 16.5% (Mythic) |
| Stride | -10% Damage, -10% Cooldown, +5% Range. Attacks build Tempo (-2% Cooldown per stack, up to -20%); at max stacks gain +10% Range. Resets after 5 seconds without attacking. | 14.5% (Mythic) |
| Rupture | +30% Crit Chance, +35% Crit Damage | 12.5% (Mythic) |
| Joker | +5% Damage, -5% Cooldown, +5% Range. Each wave, every stat is randomly modified by 0% to 25%; modifiers do not carry between waves. | 11.4% (Mythic) |
| Overseer | +20% Damage, -5% Cooldown, +10% Range. Attacks deal bonus True Damage equal to 30% of the damage dealt. | 4.1% (Mythic) |
| Immortal | +200% Damage, -15% Cooldown, +20% Range, +25% Income, Placement Limit: 1. On 0 base stocks, restores base power and instantly kills nearby non-boss enemies (others are knocked back and slowed). Activates once per match after Wave 10; only one unit per team can have it. | 100% (Secret) |
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Add to Google Preferences →How to reroll traits in Anime Origins
Rerolling replaces a unit’s current trait with a random one from the pool above. You earn Trait Rerolls by playing through the game, completing quests, and redeeming active Anime Origins codes. Once you have some in stock, the process takes only a few clicks.


Note: Trait Rerolls take time to accumulate, so avoid rolling on filler units you plan to replace. The safest spend is a unit that already clears waves or handles bosses for you.
Best traits ranked by combat value
Traits with strong Damage and Cooldown boosts carry the most value, while Income, EXP, and Range-only traits are situational. The ranking below reflects raw stat output and the extra effects each trait brings.
| Tier | Traits |
|---|---|
| S+ | Immortal, Ascendant, Overseer |
| S | Rupture, Stride, Decay |
| A | Ace, Head Hunter, Fury III, Haste III |
| B | Hustler, Hawkeye, Scholar, Fury II, Haste II, Reach III |
| C | Fury I, Haste I, Reach II |
| D | Reach I |
Immortal, Ascendant, and Overseer are the top targets thanks to their large Damage boosts and added effects. Rupture and Stride are strong on damage-focused units when their crit or Tempo mechanics line up with how the unit attacks. If you want a reliable all-around roll, Ace stands out because it delivers Damage, Cooldown, and Range together.
When to reroll and when to stop
Only reroll a unit that already holds a useful trait if you are specifically chasing a stronger one that better fits its role. If a unit is already carrying a solid trait, hold your Trait Rerolls for a unit that needs the upgrade more. Immortal is the strongest option overall because it pairs a massive Damage boost with Cooldown, Range, and Income gains, though its one-per-team placement limit means you build around a single unit rather than stacking it.






