Units are the core of how you play Anime Squadron. They are the characters you collect, place down, and stack together to form a team, and each one is pulled from a different anime or manga series. Because every unit comes with its own passive, ability, and subtype, the way you mix them decides how well your squad performs.
Quick answer: Treat units as your main team-building asset. Read each unit’s passive, ability, and subtype (flying, healing, and so on) before placing it, then combine them so their effects support one another.
What units do in Anime Squadron
A unit is more than a single attacker. Each one carries three things that matter when you build a team. The passive runs in the background, the ability is the special effect that triggers under set conditions, and the subtype tells you how the unit fits on the field.
- Passive: a built-in effect tied to that specific unit.
- Ability: a stronger effect that activates under certain conditions.
- Subtype: a role label such as flying or healing that shapes placement.
Because subtypes change how a unit behaves, reading them carefully is the difference between a team that holds and one that falls apart. A healing unit supports your damage dealers, while a flying unit covers a role a ground unit cannot.
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Here is a confirmed unit and the exact ability it carries. Use the ability text to plan when its bonus kicks in.
| Unit | Abilities |
|---|---|
![]() Goki (SSJ4) | Crimson Ape Spirit When Goki drops below 50% HP, his Ape Spirit awakens: • +25% DMG • +25% Ability DMG • Gains Life Steal (steals 1% Max HP [Cap: 250] per hit) |
How Goki (SSJ4) and Crimson Ape Spirit work
Goki (SSJ4) is a conditional damage unit. His Crimson Ape Spirit ability stays dormant until his HP drops under the 50% mark. Once that threshold is crossed, the awakening triggers and three effects stack on at the same time.
- +25% DMG raises his base damage output.
- +25% Ability DMG boosts the damage of his ability hits.
- Life Steal heals him for 1% of Max HP per hit, capped at 250.
The key detail is the trigger. Goki only reaches his strongest state after taking enough damage to fall below half health, so he rewards placements where he can survive that window and then turn the fight around with the life steal keeping him alive.
You will know the ability is active when Goki drops past 50% HP and the bonus damage and self-healing begin applying on his hits. Until that point, only his standard performance is in effect.
When you build a squad, lead with the unit’s subtype and passive, then plan around the ability triggers like Goki’s 50% HP threshold. Reading each unit before you place it is the simplest way to make sure your team’s effects line up instead of working against each other.







