Two team compositions currently sit at the top of the Anime Vanguards meta for pure clearing power: the Dragon Sphere Team and the Wrath Team. Both are built for auto-play, both target the same endgame content, and both are being polished ahead of the game’s 2nd Anniversary update. The Dragon Sphere Team is the highest-DPS lineup in the game, while the Wrath Team is treated as the most convenient roster to assemble and run.
Quick answer: The Dragon Sphere Team is Holy Deceiver (Dark), Super Vogito, Rogita (Super 4), Boohon (Evil), Rogita (Super), and Sprintwagon; the Wrath Team is Wrath (Assault), Iscanur (Pride), Ice Queen (Release), a Shinobi unit, Smith John, and Elastic Captain (Cog 5th).
The 2nd Anniversary context
The push to finish these teams is tied to the 2nd Anniversary Arise update, dated in-game for Friday, October 9 at 7:00 PM. Recent balance content around Wrathful Assault and Holy Retribution feeds directly into how these lineups scale, most notably a crit-rate buff that Dragon Sphere units share among themselves.
Both teams were tested across dungeons and Nightmare Legend stages with Auto-Play enabled, including Mountain Shrine (Natural) Occult Hunt, Lunar Bridge, and Shibuya Aftermath Act 1: Volcano Curse Nightmare.
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Add to Google Preferences →Dragon Sphere Team: the highest-DPS lineup
The Dragon Sphere Team wins on raw damage. Its members buff each other’s active damage, share upgrade levels, and stack a crit-rate bonus, which is why a “pure” Dragon Sphere board outperforms mixed rosters. The wiki notes Rogita (Super) can be swapped out when a game mode generates enough yen to support a costlier fifth slot.
| Unit | Trait | Familiar | Memoria |
|---|---|---|---|
| Holy Deceiver (Dark) | Monarch | Birb | Ultimate Deceiver |
| Super Vogito | Monarch | Turtle Symbol | Ultimate Deceiver / Shackled Sight |
| Rogita (Super 4) | Monarch | Monkey King’s Circlet | Ultimate Deceiver |
| Boohon (Evil) | Monarch | Candy Doll | Graceful Mecha |
| Rogita (Super) | — | — | By the Book |
| Sprintwagon | Fortune | Yuruzuu | Unlikely Doctor |
Divalo (Requiem) with the Cell Phone familiar and Unlikely Doctor memoria is a listed alternative for the fifth slot, trading the pure Dragon Sphere synergy for a strong control and support unit.
Rogita (Super 4) as the boss killer
Rogita (Super 4) anchors the team against single targets, with unmatched single-target output across the game. Get him through the Special Banner selector; guaranteed pity takes about 25,000 summons. For his best setup, use the Monarch trait, the Monkey King’s Circlet familiar (available for 1,000,000 Gold in the Gold Shop), and transferred Godly stats focused on damage, attack speed, and range.

Boohon (Evil) and the Candy Doll familiar
The Evil-line unit joins the board as Boo and transforms through Super Boo, Bootenks, and finally Boohon. Its exclusive familiar, the Candy Doll, only drops from the Land of the Gods trial, where the boss carries roughly 267 million HP. That trial is the single hardest gate to completing this team.

Once the trial is cleared, the unit runs Monarch, the Candy Doll familiar, and Graceful Mecha memoria.

Divalo (Requiem) as the flexible fifth
Divalo (Requiem) comes from the Special Banner and fits the fifth slot when a mode wants more control than pure damage. He combines guaranteed dodging, counters, and Complete Erasure, and gains damage when a boss is present or enemies are slowed.

His build uses the Monarch trait, the exclusive Cell Phone familiar, and the Unlikely Doctor memoria.

Switching to the pure Dragon Sphere board
Dropping Divalo for a second Rogita (Super) completes the all-Dragon-Sphere synergy. That swap needs the By the Book memoria, which is produced by recycling 50 Mythic scraps at the Memoria Recycling station.

Dragon Sphere Team damage output
The team’s damage load concentrates on Super Vogito and Holy Deceiver (Dark), with the two Rogita units filling in behind them. A Shibuya Aftermath Nightmare snapshot at wave 18 shows how lopsided that split is.
| Unit | Damage | Share |
|---|---|---|
| Super Vogito | 28.85B | 34.6% |
| Holy Deceiver (Dark) | 26.27B | 31.5% |
| Rogita (Super 4) | 11.19B | 13.4% |
| Rogita (Super) | 10.70B | 12.8% |
For single-target checks, Super Vogito’s Big Spirit Beam ability cleared the 11.52-billion-HP Turbo Spirit Crab boss inside Mountain Shrine. The team did fail Lunar Bridge Act 11 at wave 15 due to a rear wormhole spawn, so map layout still matters even at this power level.
Wrath Team: the convenient auto-play roster
The Wrath Team is easier to run than the Dragon Sphere board and is described as the most convenient team currently available. It leans on Wrath (Assault) as the primary carry, with several units present only to supply their elements before being sacrificed.
| Unit | Role | Memoria / Note |
|---|---|---|
| Wrath (Assault) | Main carry | A Beast Plays, Birb familiar |
| Iscanur (Pride) | Burst carry | One Above All |
| Ice Queen (Release) | Support | Follow-up buffs |
| Shinobi unit | Element | Sacrificed for buff |
| Smith John | Element | Sacrificed for buff |
| Elastic Captain (Cog 5th) | Element | Sacrificed for buff |
Wrath (Assault) boosts Curse and Evils units, removes shields, and grows stronger through self-upgrades. For Despair at its strongest, have only Evils allies on the field; Wrath himself does not count. Iscanur (Pride) is a strong partner: his One Above All memoria makes him immune to weather effects, which would otherwise hinder his sun-based scaling.
The three element units — the Shinobi, Smith John, and Elastic Captain — are interchangeable. Any units carrying the same elements can replace them, since they exist purely to hand their elemental buffs to the carries before leaving the board. The Wrath Team cleared the same Shibuya Aftermath Nightmare stage on auto-play that the Dragon Sphere Team ran.
Units that hold value across every mode
Banner releases keep changing the best damage lineups, while a select few units hold their place through mechanics instead of raw damage. They boost rewards, tag entire categories, scale without traits, and adapt to modifiers—roles that a newly released DPS unit cannot replace.
- Savior (Moonless): counts as every unit category at once through Shining Bright for Everyone, and pulls leakers back off the base path. Banned in PvP.
- Iscanur (Pride) with Ice Queen (Pride): the standard Worldlines farming pair; One Above All removes his weather dependency. Iscanur is on the PvP ban list.
- Awakened Sibling (Restricted): Traits, memorias, and familiars are unavailable to her; she instead has a guaranteed 100% critical-hit rate and strong base stats, making her a good fit for traitless modes and Odyssey.
- Bounty Hunter (King of Hell): triples Boss Bounty rewards and doubles Rift Shard gains just by being on the board.
- Divine General (Adaptation): adapts to enemy mechanics, mutations, and stage modifiers, which is why it appears in tournament play.
Handle rarity-changing evolutions before ascending a unit at the Kokashi NPC. If you ascend first, the later rarity shift erases active ascensions and the duplicates you invested. Mythic trait pity, meanwhile, is recorded for each unit in the Trait Index. Evolution, normalizing, and stat transfers leave that count intact, so upgrades do not set back pity progress.
Complete a carry’s upgrades and evolution before splitting resources among several unfinished units; this gets you through hard content faster. Awakened Sibling is the exception to trait rerolling, as she cannot equip traits—use any rerolls meant for her on someone else.
Between the two meta boards, the choice comes down to what a mode rewards. The Dragon Sphere Team posts the highest ceiling and the strongest boss numbers, while the Wrath Team asks for less setup and clears the same auto-play content. With the anniversary update arriving October 9, both are worth having built before the next wave of balance changes lands.






