Gaming Guide

Anime Vanguards Memoria Maker: How the New Fusion Mechanic Works

The Memoria Maker fuses three Memorias into one, transferring donor passives at reduced power for a guaranteed craft.

The Memoria Maker fuses three Memorias into one, transferring donor passives at reduced power for a guaranteed craft.

The Memoria Maker is a crafting bench coming to Anime Vanguards as part of the Anniversary update. It lets you fold three Memorias together into a single, stronger piece by keeping one as a base and feeding the other two in as material. The result is one Memoria that carries its original passive at full strength plus two extra passives pulled from the consumed pieces.

Quick answer: Pick one Base Memoria (kept at 100%) and two Donor Memorias whose first passives transfer at 50% and 30%. The donors are destroyed, the craft always succeeds, and it costs 1 Memoria Puzzle Piece.


What Memoria are and where the Maker fits

Memoria are equippable items that attach to nearly any unit, similar to Familiars. Each one adds flat Damage and Range and carries at least one unique passive, and some are specialized to a specific unit for extra effects. Memoria live in their own inventory tab, sorted by rarity, and they can roll Traits just like units do.

Introducing Memoria Sneak Peek02:22Introducing Memoria Sneak Peek
The developer post introducing Memoria lays out the equipment system and shows a unit's attached passives. Shown at 02:22 in AB Plays’s video.

Because a Memoria’s stats scale with the unit it sits on, the passive it carries often matters more than the raw numbers. The Memoria Maker exists to combine those passives, so a single equipped piece can push a unit’s damage and range while stacking effects that used to require separate items.

Relic System Comparison03:28Relic System Comparison
An upgraded Ichigo (Rage) window open next to the Units Manager, where equipped Memoria feed a unit's damage and range. Shown at 03:28 in AB Plays’s video.

How the Memoria Maker fuses three Memorias

The Maker always works with three Memorias at once. One sits in the base slot and survives the craft. The other two are donors and are permanently destroyed. Only the first passive of each donor carries over, and only at a fraction of its listed power.

  • Base (KEEP): retains its artwork, level, stats, Trait, and first passive at 100%.
  • Donor slot 2 (CONSUME): only its first passive transfers, scaled to 50%.
  • Donor slot 3 (CONSUME): only its first passive transfers, scaled to 30%.
  • Cost: 1 Memoria Puzzle Piece per craft.
Crafting Mechanics Breakdown01:18Crafting Mechanics Breakdown
The Memoria Maker menu keeps one base Memoria and consumes two donors, listing the 100%, 50% and 30% passive inheritance. Shown at 01:18 in AB Plays’s video.

Second and third passives on the donors are ignored. Only the first passive on each donor is eligible to transfer, so plan around whichever passive sits in slot one.


What the 50% and 30% numbers mean

The two percentages are not craft success odds. Crafting always succeeds. They are multipliers applied to the numerical strength of the inherited passive, which keeps stacked effects from becoming overpowered.

the 50%/30% isnt the “chance of success” for crafting or anything, thats always guaranteed. its a multiplier on the passive; for example if you have a +100% damage multiplier in a memoria’s passive, in the 2nd slot that’d be 100% * 50% = +50% damage instead of +100%. so it’s weaker to balance it out

In practice, a passive worth +100% damage lands as +50% in the second slot and +30% in the third. Put the strongest passive on your base Memoria so it stays at full value, and use the donor slots for effects that still help even when scaled down.


Crafting a Memoria step by step

Open the Memoria Maker interface. The menu prompts you to choose three Memorias for the base and two donor slots.
Place the Memoria you want to keep into the BASE - KEEP slot. This piece holds onto its artwork, level, stats, Trait, and full-strength first passive.
Add a second Memoria to the DONOR - CONSUME slot 2. Its first passive will carry over at 50%.
Add a third Memoria to the DONOR - CONSUME slot 3. Its first passive will carry over at 30%. Use Reset if you want to clear the slots and start over.
Select Review & craft to confirm. The base Memoria updates with its two new inherited passives, both donors leave your inventory, and one Memoria Puzzle Piece is spent. That combined piece is your confirmation the craft worked.

First-passive combinations worth planning

Since only first passives transfer, the pieces you feed in matter. Several high-tier Memoria carry damage-boosting first passives that pair well when stacked onto a strong base.

MemoriaFirst passiveEffect
Battle of the StrongestWanton Destruction+45% damage to Timestopped or Dismantled enemies
Gaze of the StrongestVoided Gaze+45% damage to timestopped or timestop-lockout enemies
Blazing InfernoFires of Destruction+30% damage to burning enemies
Shackled SightBleeding DevotionAttacks apply bleed for 5% of damage over 8s
Passive Synergy Analysis02:07Passive Synergy Analysis
Gaze of the Strongest's passive list, including the Voided Gaze bonus against timestopped enemies. Shown at 02:07 in AB Plays’s video.

Because damage bonuses that share a condition can layer, timestop-focused teams gain the most from pairing pieces like Wanton Destruction and Voided Gaze. Keep the effect you want at full value on the base and treat the donor passives as reduced-power extras rather than the main draw.


Sharing one Memoria across team presets

You do not need to craft a separate copy for every team. The same Memoria can be equipped across multiple saved presets at once, so a single crafted piece can sit on one unit in a Holy team and another unit in a Fire team without cloning it.

Build one strong Memoria and slot it into several presets before spending Puzzle Pieces on duplicates. This cuts the grind of optimizing six units per team.


Where the Memoria Maker fits in the Anniversary update

The Maker arrives alongside a broad set of Anniversary changes. Story Mode is being restructured into one act per stage instead of Acts 1 through 6, and a game-wide damage compression will lower all numbers without shifting unit balance. Ascensions are being removed in favor of a Unit Mastery system, and a card battle mode called AV TCG is being added, with cards like Artist’s Blessing that destroy a target unit on play. No official release date for the update is currently confirmed.

Familiar Fusion System Sneak05:43Familiar Fusion System Sneak
The separate Familiar Fusion screen combines two demons, a different system from the Memoria Maker. Shown at 05:43 in AB Plays’s video.

Keep the Memoria Maker separate in your head from Familiar Fusion, which combines demon Familiars into higher-tier units and is tied to specific new units. The Memoria Maker only ever touches Memoria, keeps one base intact, and hands you a single fused piece for the price of one Memoria Puzzle Piece.