The Wrath Event in Anime Vanguards is a 15-wave stage on Shining Castle that hands out Wrath Coins for the event shop, and it is repetitive enough that most of it can be handed off to the game’s own Auto Play system. The setup below uses a shared configuration code, a fixed six-unit bar, and the Envy sin to clear the stage with almost no input.
Quick answer: Equip Divalo (Requiem), Reimu (Shrine Maid), Newsman (Forecast), Apathetic Savior (Door), Cursed Lawyer (Tired), and Sprintwagon in that exact slot order, start the Wrath Event, pick the Envy sin, then import GQL-8RP-5MF in Autoplay Settings and switch Auto Play on.
Unit bar order required for the Wrath Event auto play code
An imported Auto Play configuration places units by slot number, not by name. If your bar is in a different order, the code will drop the wrong unit in the wrong spot and the run falls apart on the early waves. Match the order exactly before you queue up.
| Slot | Unit | Rarity |
|---|---|---|
| 1 | Divalo (Requiem) | Monarch |
| 2 | Reimu (Shrine Maid) | Exclusive |
| 3 | Newsman (Forecast) | Exclusive |
| 4 | Apathetic Savior (Door) | Monarch |
| 5 | Cursed Lawyer (Tired) | Mythic |
| 6 | Sprintwagon | Epic |
Every unit in the lineup runs at level 60. Sprintwagon is the money unit, and Reimu (Shrine Maid) is the piece that does nearly all of the killing once Envy is active.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →How to import the auto play code and start the run

GQL-8RP-5MF, and confirm the import. The placement zones and upgrade priorities load in as a complete profile.

Note: parts of Shining Castle are no-placement zones and show up in red while a unit is being positioned. The imported profile already avoids them.
Why Envy and Reimu carry the whole stage
Envy takes your strongest non-farm unit, cuts 30 percent off its damage, and then forces every other non-farm unit to match that number. On paper it sounds like a downgrade. In practice it is the strongest sin for farming, because it turns a single huge damage figure into a team-wide one.
That is where Reimu (Shrine Maid) comes in. Her seconds-per-attack stays locked at 0.9 regardless of how high her damage climbs, and she covers a wide area. Once Envy copies the top damage value onto her, she is firing an enormous number every 0.9 seconds instead of the slow, heavy swings the original carry would have produced. Divalo (Requiem) contributes enemy speed control, and Sprintwagon keeps the economy moving so upgrades land on schedule.
Hard mode vs Normal: rewards and consistency
The same imported profile runs on both difficulties, so the only real decision is whether you want double coins or a clear you never have to watch.
| Normal | Hard | |
|---|---|---|
| Wrath Coins per clear | 100 | 200 |
| Enemy health | Base | 10x |
| Battlepass XP | 3x | 3x |
| Auto play reliability | Clears every time | Occasional wave 15 failure |
If you are grinding toward the 1,000-coin familiars in the Wrath Event shop, Hard is worth the occasional loss because two clears are worth four Normal ones. If you are leaving the game running unattended, Normal is the safer choice.
Why the Hard mode run fails on wave 15
There is one failure point, and it is always the same one. The wave 15 boss, The Original, mind-controls units and removes them from the field. When it takes the Reimu placements, the entire Envy damage engine disappears in a single moment and the remaining units cannot finish the wave. Auto Play has no way to replace them fast enough.
Equipping the Bounty Hunter familiar on the units you cannot afford to lose protects them from The Original’s mind control and is the only meaningful counter to that ending. Everything else about the run, waves one through fourteen, is stable.
Confirming the clear worked
After wave 15 resolves, a Show Endscreen button appears on the wave banner. Opening it brings up the match results with your Wrath Coin and Gem totals, which is the confirmation that the clear registered and the currency was paid out.

If the results screen never appears and you are returned to the lobby, the run failed and no coins were awarded. Check the unit bar order first, then confirm Envy was the sin that got picked before wave one.
Wrath Coins pile up quickly once the loop is running, and they cover trait rerolls, memoria shards, phoenix shards, elemental shards, corruption crystals, and the five new vanguard familiars at 1,000 coins apiece. Set the lineup once, import the code once, and the rest of the grind takes care of itself.






