Season 4 Week 8 Trials in ARC Raiders run from June 15 to June 21, 2026, and they push Raiders topside to hunt a flying miniboss, scavenge loot from cars, and clear ARC hordes with throwables. Five challenges are live, and each one needs 4,000 points to reach the full three-star rating that unlocks the top seasonal rewards.
Quick answer: Hit 4,000 points on each of the five challenges. Fight ARC in Old Town on Buried City, destroy Comets by their exposed core, damage Turbines on Riven Tides during Night Raid, search car hoods in the Blue Gate traffic tunnels, and wipe Wasp and Hornet waves with Wolfpacks at the Spaceport Launch Towers. Extract every run to lock in your score.

Since the Season 4 overhaul, major map conditions no longer hand out a 2x point multiplier. You can farm your milestone points on whatever layout suits each task, so the maps below are chosen for enemy density and safe routes rather than weather windows.
| Challenge | Best map | Key target |
|---|---|---|
| Damage ARC in Old Town | Buried City | Any ARC inside listed POIs |
| Damage Comets | Topside maps | Exposed central core |
| Damage Turbines | Riven Tides (Night Raid) | Yellow cores |
| Search Cars | The Blue Gate | Car hoods in traffic tunnels |
| Damage enemies with a Wolfpack | Spaceport | Wasp/Hornet waves at Launch Towers |
Damage ARC in Old Town (Buried City)
This challenge counts only the damage you deal while standing inside the Old Town district of Buried City. The area covers Plaza Rosa, Santa Maria Houses, Main Street, Red Tower, Corso da Vinci, and Church Ruins. Any map condition works, so deploy and head straight to one of these POIs.

Loadout: Bettina or Anvil (IV preferred), an optional Hullcracker, an optional Deadline and Wolfpack, a Light or Medium Shield, Shield Rechargers, and Herbal Bandages.
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Comets are ground ARC that rush in and self-destruct, behaving much like Pops. They carry a heavy amount of destructible plating, so the goal is to crack the core open and finish them before they reach you and explode.

Loadout: Anvil, Ferro, or Bettina (IV preferred), a Medium Shield, Shield Rechargers, and Normal or Herbal Bandages.
Damage Turbines (Riven Tides, Night Raid)
The Turbine is the newer flying ARC miniboss that drops in partway through a match. There is no guaranteed spawn, but Riven Tides during the Night Raid condition gives you the best odds. Bring a kit that can sustain a longer fight.

Loadout: Bettina or Hullcracker (IV preferred), an optional Jupiter, five stacks of ammo, a Medium Shield, Surge Shield Rechargers, and Vitashot, Vita Spray, or Herbal Bandages.
Search Cars (The Blue Gate traffic tunnels)
This one rewards looting car containers, specifically the hoods, on The Blue Gate. The traffic tunnels hold the densest cluster of cars, and the Hidden Bunker map condition opens up the most to search in a single run.

Damage multiple ARC enemies with a Wolfpack (Spaceport)
The fastest way to clear this challenge is to bait a large flying ARC wave and detonate it with a Wolfpack. Before the run, farm a handful of Snitch Scanners on any topside map and extract with them, since you will use them to summon the horde.

Loadout: Anvil, Renegade, or Bettina (IV preferred), an optional Osprey, two Wolfpacks, four or five stacks of ammo, a Light or Medium Shield, Shield Rechargers, and Normal or Herbal Bandages.
Across all five challenges, the score only counts once you make it back to Speranza, so a successful extraction is what finalizes your progress. Treat survival as the priority over squeezing out extra points, and clear the Trials early in the week before the busiest POIs draw heavy player traffic.






