Gaming Guide

ARC Raiders Trophy Display Project: The 5 Stages, What to Commit and the Rewards

What each of the five stages asks you to commit, what you get back per item, and why the turn-ins are final.

What each of the five stages asks you to commit, what you get back per item, and why the turn-ins are final.

The Trophy Display is a project in ARC Raiders that trades scavenged ARC parts for crafting materials, blueprints, weapon mods and gear. It runs across five stages, each asking for four different items, and every item line you fill has its own reward. Starting it costs nothing, but the parts you hand over are gone for good.

Quick answer: Open the RAIDER tab, pick PROJECTS (the fourth icon), open TROPHY DISPLAY and press START. Fill all 20 item lines across the five stages.


How to start the Trophy Display Project

The page contains TROPHY DISPLAY and EXPEDITION cards. EXPEDITION is marked TEMPORARILY PAUSED during its rework, leaving Trophy Display available to use. Before you commit anything, PREVIEW REWARDS shows all 25 rewards up front, so you can see exactly what the full run pays out.

Trophy Display screen with the yellow Start button ready and rewards listed below
The Trophy Display card before you begin, with the Start button and the summary rewards bar.

A stage becomes available only after you finish the one before it, so the sequence is mandatory. Use TRACK RESOURCES to mark outstanding items; as you raid, monitor each total and avoid extracting with incorrect loot.

REWARDS pop-up on the Trophy Display screen listing prize items with a Close button
The full rewards preview, which you can open before committing anything.

Committing resources is final

When you hand in an item, the game warns: ONCE COMMITTED TO YOUR PROJECT, RESOURCES CANNOT BE RETRIEVED. Only commit a part when you are sure you do not need it elsewhere.


All five stages: what to commit and what each line pays

Every row below is one item line. Commit the listed amount of that item to earn the reward shown on the same line. Finishing all four lines in a stage builds that part of the display and opens the next stage.

StageCommitAmountReward
1 Roaming ThreatsRusted Bolts3Mod Components x10
1 Roaming ThreatsPop Trigger15Power Rod x3
1 Roaming ThreatsTick Pod15Raider Tokens x10
1 Roaming ThreatsSurveyor Vault5Light Gun Parts Blueprint
2 Soaring MenacesSpotter Relay10Vita Spray x3
2 Soaring MenacesExpired Respirator3Photoelectric Cloak x3
2 Soaring MenacesWasp Driver20Raider Tokens x20
2 Soaring MenacesHornet Driver15Vita Shot Blueprint
3 Ferocious FoesARC Performance Steel10Kinetic Converter
3 Ferocious FoesShredder Gyro5Anvil Splitter x3
3 Ferocious FoesLeaper Pulse Unit10Raider Tokens x30
3 Ferocious FoesBastion Cell5Shotgun Silencer Blueprint
4 Dominant DangersARC Synthetic Resin10Bobcat IV
4 Dominant DangersMagnetic Accelerator10Wolfpack x5
4 Dominant DangersRocketeer Driver8Raider Tokens x40
4 Dominant DangersQueen Reactor3Bobcat Blueprint
5 Imposing BehemothsExodus Modules5Snap Hook x2
5 Imposing BehemothsGeiger Counter3Aphelion
5 Imposing BehemothsBombardier Cell8Raider Tokens x50
5 Imposing BehemothsMatriarch Reactor3Snap Hook Blueprint
Roaming Threats screen with Rusted Bolts selected in the Commit panel and quantity set to zero
Stage 1, Roaming Threats, with Rusted Bolts selected and the Commit Resource panel ready at zero.

Stage 2, Soaring Menaces, moves to parts from flying machines. Use TRACK RESOURCES to pin the items you need.

Soaring Menaces project tab showing required components and current inventory counts
Stage 2, Soaring Menaces, showing its four required components and your held counts.

Raider Tokens and the five rewards with no item line

The token lines add up to 150 Raider Tokens across the project: 10 at stage 1, then 20, 30, 40 and 50. Raider Tokens buy decks and cosmetics.

The preview also lists a Jupiter, Coins x300k, an Acoustic Guitar, Energy Clip x5 and the Howl emote. These are not attached to any single item line, and the screen does not spell out which step grants each one.


The weapons: Bobcat IV, Aphelion and Jupiter

Bobcat IV comes from the ARC Synthetic Resin line in stage 4. It is an Epic SMG with a 20-round magazine, fully-automatic fire and Very Weak ARC armor penetration, carrying four mod slots and 130 durability. Its upgrade modifiers include 45% reduced max shot dispersion, 45% reduced horizontal recoil and 40% reduced reload time. It weighs 7.0 and sells for 27,000.

Aphelion
Aphelion. Image: Embark Studios

Aphelion is obtained from the Geiger Counter line in stage 5. This Legendary Battle Rifle sends energy bolts at high speed and takes Energy Clip ammo. It holds 10 rounds and fires in 2-round bursts. Its ARC armor penetration is Strong; it has two mod slots and the Experimental trait. The weapon weighs 10.0 and sells for 27,500.

Jupiter is listed in the preview among rewards that are not connected to an item line. This Legendary Sniper Rifle fires exceptionally fast projectiles that can strike several targets in a single shot. It uses Energy Clip ammo, holds 5 rounds and operates with bolt-action fire. Its ARC armor penetration is Very Strong, and it has the Experimental trait. It weighs 9.0 and sells for 27,500.


The blueprint rewards and what they craft

Five of the reward lines hand you blueprints rather than finished items. Each unlocks a recipe at a specific crafting station.

  • Light Gun Parts Blueprint (stage 1): crafts Light Gun Parts at Refiner II from 4 Simple Gun Parts.
  • Vita Shot Blueprint (stage 2): crafts Vita Shot at Medical Lab III from 1 Syringe and 2 Antiseptic.
  • Shotgun Silencer Blueprint (stage 3): crafts Shotgun Silencer at Gunsmith III from 8 Wires and 2 Mod Components.
  • Bobcat Blueprint (stage 4): crafts Bobcat at Gunsmith III from 3 Light Gun Parts, 2 Exodus Modules and 1 Magnetic Accelerator.
  • Snap Hook Blueprint (stage 5): crafts Snap Hook at Utility Station III from 2 Steel Cable, 1 Exodus Modules and 2 Power Rod.

Two rewards to know about before you commit

The Anvil Splitter x3 from the Shredder Gyro line in stage 3 cannot be equipped. Its card reads “Not compatible with your weapons” and “Can be recycled into crafting materials,” and it recycles into Amplified Fragments. Three of them sell for 21,000 Coins, so treat this reward as material or sale value rather than gear.

The Snap Hook from stage 5 lets you scale structures and cross large gaps. Its preview card still lists a Range of 20m, though the gadget’s range was cut to 18m. Two Snap Hooks weigh 10.0 together and sell for 28,000.


How to confirm a turn-in worked

Each item line has its own reward; committing is final. Once all four lines in a stage read full, that stage is built and the next stage unlocks.