Gaming Guide

Architect: Land of Exiles Hunter Class Skills and Playstyle

How the bow class farms, which active and passive skills matter, and why its MP economy needs fixing through gear.

How the bow class farms, which active and passive skills matter, and why its MP economy needs fixing through gear.

The Hunter is the bow class in Architect: Land of Exiles, and it plays exactly how that description suggests. You stand far away, you pull several enemies at once, and you keep them locked down with knockback and slows while arrows do the work. It clears open-world packs quickly, it holds its own in boss fights, and it has one very specific weakness that shapes every build decision you make.

Quick answer: Build the Hunter around critical hit rate and critical hit damage, and source MP regeneration from gear, awakening, and enchantments — the class has no passive MP recovery, because its specialized passive Arrow’s Will restores HP instead.


Hunter farming speed, range, and crowd control

Farming with a Hunter is fast because you rarely have to reposition. Areas such as Brume-Veiled Meadow, filled with Small Abaru Hunter and Abaru Spearman mobs, can be cleared by pulling multiple enemies into one spot and hitting them all with the same volley. The long attack range means most of a pack dies before anything reaches you.

Hunter attacking a Small Abaru Hunter with the in-game menu open and Scheduler highlighted
The in-game menu open mid-fight against a Small Abaru Hunter, with the Scheduler entry highlighted.

Distance is only half of it. The Hunter’s kit is stacked with control effects, and in a non-target combat system that matters more than raw damage numbers. Knockback pushes melee attackers back out of range, slows stop them closing the gap, and binds, silences, and stuns buy you the seconds you need to reset your positioning.

That same toolkit is what makes the class useful in group fights. You are not the one holding the front line, but you decide when the enemy gets to move.


Hunter active skills list

The active tree opens with the basics and builds toward the heavy area attacks. Every skill has its own description and configuration panel on the Skill screen, so you can check its behavior before spending anything on it.

Skill screen Active tab with Normal Attack selected and its description shown
The Active tab of the Skill screen, with Normal Attack selected and its attack description and configuration on the right.
  • Normal Attack
  • Dash
  • Volley
  • Suppression Arrow
  • Gale Shot
  • Preparing for Battle
  • Explosive Arrow
  • Rapid Fire
  • Concentration
  • Multi-Arrow
  • Arrow Rain
  • Physical Enhancement
  • Soul Arrow
  • Hunting Instinct
  • Chain Shackles
  • Master Archer’s Gaze

Upgrading a skill is not free. Selecting an entry such as Arrow Rain shows both its detailed effect and the materials the upgrade consumes, so it is worth reading that panel before you commit resources to a skill you will not slot.

Arrow Rain selected in the Active Skill list showing its details and upgrade materials
Arrow Rain highlighted in the Active Skill list, with its effect details and required upgrade materials.

Skillbook Shop skills sold at Rappie Ranch

Not every Hunter skill comes from the tree. The Skillbook Merchant at Rappie Ranch sells higher-level skillbooks that add to your kit, and you can teleport there directly rather than travelling on foot. Each listing shows the skill’s details before you buy.

SkillbookWhere to buy
Tracking ArrowSkillbook Merchant, Rappie Ranch
Weakness DetectionSkillbook Merchant, Rappie Ranch
Combat UnleashedSkillbook Merchant, Rappie Ranch
Shadow TrapSkillbook Merchant, Rappie Ranch
Wind SnareSkillbook Merchant, Rappie Ranch
Ruler’s GazeSkillbook Merchant, Rappie Ranch
Skillbook Shop with the Chain Shackles entry selected and its item details open
The Skillbook Shop with Chain Shackles selected, showing the item details before purchase.

Hunter passive skills and the missing MP regeneration

Passives are split across shared, attack, and specialized trees. Two stand out for the class. Combat Will: Hunter sits in the attack side of the tree, and Arrow’s Will is the specialized passive that most players expect to solve their resource problem.

It does not. Arrow’s Will restores HP, not MP, and that is the single biggest structural weakness of the class. Nothing in the Hunter’s passive layout gives you MP back over time, so long farming sessions and drawn-out boss fights will drain you unless you plan for it.

Note: Treat MP regeneration as a stat you shop for. Gear rolls, awakening, and enchantments are where that recovery has to come from, and if you skip it, your damage output stops between cooldowns.

The full passive lineup across the trees:

  • Basic Combat
  • Deathless Flesh
  • Gale Resolve
  • Archery Training
  • Longbow Enhancement
  • Combat Will: Hunter
  • Gale Arrow
  • Hunter’s Aura
  • Beast’s Fang
  • Bloodstained Instinct
  • Perfect Stance
  • Combat Instinct: Hunter
  • Arrow’s Will
  • Hunting Prowess
  • Beast Instinct
  • Hunting Essence
  • Defense Break
  • Weakness Hunting
  • Ashen Arrow
  • Venom Tracker

Stat priority: critical hit rate and critical hit damage

The Hunter’s damage scales hardest off critical hits, so critical hit rate and critical hit damage are the two stats to chase first. That is the whole of the priority list — everything else is support for it, with MP regeneration as the mandatory second concern because of the passive gap above.

You will know the build is working when your area skills like Arrow Rain and Multi-Arrow are wiping packs in a single rotation and you still have MP left to open the next pull. If you are stopping to wait for MP between groups, the fix is more MP recovery on gear, not more skill levels.


Hunter server rankings: monster kills, guardian bosses, and PvP assists

The class performs where you would expect it to. On the server leaderboards, Hunters sit near the top for total monster kills, for Guardian Boss fights, and for PvP assists. That assist number is the honest read on the class in player-versus-player combat: the Hunter’s control effects set kills up for the rest of the team more often than they finish them alone.

Ranking screen with the Defeat Monsters tab selected showing the monster leaderboard
The Ranking screen with the Defeat Monsters tab open, showing the server monster-kill leaderboard.

At the very top of the ladder, the gap between the best Hunter and the best Assassin is a useful reference point for combat power expectations:

CharacterClassLevelCombat Power
치치Hunter991,412,557
보스Assassin1011,658,573

If you like clearing content quickly without taking hits, the Hunter is the least frustrating of the five classes to level. Just go into it knowing that the resource bar is the thing you will be managing all the way up, and that the answer to it lives on your gear rather than in your skill tree.