Gaming Guide

Assassin’s Creed Black Flag Resynced: How to Unlock the Rope Dart Early

James Kidd hands Edward the weapon in Sequence 3, hours sooner than the 2013 original allowed.

James Kidd hands Edward the weapon in Sequence 3, hours sooner than the 2013 original allowed.

The Rope Dart is one of Edward Kenway’s most flexible tools, letting you yank enemies toward you in a fight or string them up from a rooftop without being seen. In the 2013 version of the game, it stayed locked until Sequence 11, deep into the campaign. Black Flag Resynced moves it to the early game so you can build it into your stealth and combat routine almost from the start.

Quick answer: You unlock the Rope Dart automatically in Sequence 3, during the Sugarcane and its Yields mission. James Kidd gives it to Edward in the opening campfire cutscene, roughly three to four hours into the story and right after you’ve got the Jackdaw crewed up.


When the Rope Dart unlocks in Sequence 3

There is no side quest, purchase, or hidden collectible tied to the Rope Dart. It arrives as part of the main story, so simply keep following the campaign until you reach the right mission.

Finish the Raise the Black Flag mission. This is the point where Edward gets the Jackdaw running and starts assembling a crew to take on enemy ships, which sits early in Sequence 3.
Start the next story mission, Sugarcane and its Yields. It opens with Edward and James Kidd sitting around a bonfire, talking over a plan to rob a plantation.
Watch the opening cutscene. As the pair walk away from the campfire, James Kidd hands Edward the Rope Dart. You now own the weapon, and a training prompt will walk you through the basics on the Redcoats standing nearby.
James Kidd giving Edward Kenway the Rope Dart in Assassin's Creed Black Flag Resynced
James Kidd hands over the Rope Dart during Sugarcane and its Yields. Credit: Ubisoft

You’ll know it worked once the cutscene ends and the follow-up prompt appears telling you to try the weapon on the Redcoats. The Rope Dart is available from that moment on for the rest of the campaign.


How to use the Rope Dart in combat and stealth

The Rope Dart has two distinct functions. From a high perch you can hang an enemy silently, and in an open fight you can pull a target toward you to break their guard. The default controller inputs are below.

ActionInputWhat happens
Hang from a perchRB (when the Hang prompt shows)Edward spears the enemy below and strings them up hangman-style
Pull enemy inRight Trigger + BEdward fires the dart and drags the targeted enemy toward him

To hang a target, you need to be positioned above them on a rooftop, tree limb, or overhead beam. Line up so the enemy sits directly below you, wait for the Hang prompt, then press RB. Nearby guards are left confused by the dangling body while you stay hidden.

The pull works best when you want to close distance or catch someone off guard. It leaves the dragged enemy open to a Takedown or Assassination. It’s also a reliable interrupt against a gunman lining up a shot, since yanking them cancels the shot and sets up a quick kill.


Cooldown and the Brass Bird Trinket

The Rope Dart runs on a cooldown, so you can’t spam it back to back. Plan each use around the moment you actually need it rather than firing it on every enemy.

If you own the Deluxe Edition, the Master Assassin Character Pack includes a golden Brass Bird Trinket. Equipping it substantially cuts the Rope Dart’s cooldown, letting you use the weapon far more often.


Redirecting Demolitionist grenades

The earlier unlock ties into a new enemy type. The Demolitionist lobs grenades at you, and you can use the Rope Dart to redirect those grenades mid-air. Getting the weapon in Sequence 3 means this crowd-control option is available across most of the campaign rather than being an endgame afterthought.

Once you have it in hand, the Rope Dart quietly reshapes how you approach guards, gunmen, and packed patrols. Getting comfortable with both the hang and the pull early pays off through the rest of Edward’s voyage.