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BeamNG.drive Is Headed to PS5 in 2026 With Its Full Crash Physics

BeamNG.drive Is Headed to PS5 in 2026 With Its Full Crash Physics

BeamNG.drive is coming to PlayStation 5. Developer BeamNG has confirmed that its physics-based driving sim, long stuck on PC, will arrive on PS5 and PS5 Pro at some point in 2026. The headline feature survives the jump intact, which means the same real-time soft-body crash model that PC players have obsessed over for years is making its console debut.

Quick answer: BeamNG.drive is confirmed for PS5 in 2026, but no exact release date has been set. You can add it to your wishlist on the PlayStation Store to be notified when it goes live.

Image credit: Sony

What's confirmed about the BeamNG.drive PS5 release

The release window is 2026, and nothing more specific. BeamNG says the exact date will come later. The PS5 and PS5 Pro are the named platforms, and the game can already be wishlisted on the PlayStation Store. This marks the first time BeamNG.drive lands on a home console after launching in Early Access on PC back on May 29, 2015, where it remains available through Steam, the Epic Games Store, and the Humble Store.

CEO Thomas Fischer framed the move as a long-requested one, noting that "When console?" has been a recurring question for close to a decade. Getting it running on PS5 was, in his words, a complex job that required heavy optimization and refinement across performance, controls, interface, and usability to fit the console's hardware.

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No release date, time, or timezone has been announced. Any specific date floating around is not official until BeamNG confirms it.

Why BeamNG.drive crashes look different from Forza Horizon 6

The difference comes down to how each game treats a car. In most racing games, including Forza Horizon 6, a vehicle behaves like a single solid object, so a high-speed impact produces a scripted dent or a bit of crumple before you carry on. BeamNG builds every vehicle out of a network of nodes and beams, with each part simulated on its own. Those parts can flex, deform, or break depending on the force applied.

Illustration
Every vehicle is built from connected parts that deform individually during a crash.

Because of that structure, handling and damage are never pre-set. They emerge from thousands of tiny interactions, and the physics engine recalculates the entire vehicle 2,000 times every second. Hit a curb at the wrong angle or send a buggy across rocky ground, and you can watch the impact travel through the car part by part. No two crashes play out the same way.


BeamNG.drive vs Forza Horizon 6

These are different games chasing different goals. Forza Horizon 6 is a polished open-world arcade racer set across Japan, while BeamNG.drive is a sandbox built around physical accuracy. The contrast is clearest in how each handles damage, content, and structure.

FeatureBeamNG.driveForza Horizon 6
Crash damageFull soft-body deformation; every crash differsLargely cosmetic
MapsAbout a dozen open-world environmentsOne large open world (Japan)
VehiclesAround 1,000 detailed configurations550+ cars at launch
ModesFree Roam, scenarios, time trials, police chasesRaces, PR stunts, festivals
Physics rate2,000 updates per secondStandard arcade handling model
BeamNG.drive PS5
BeamNG.drive focuses on realistic physics and detailed crash simulation rather than arcade racing.

Vehicles, maps, and modes on PS5

The console version carries the same breadth of content. Roughly a thousand vehicle configurations span supercars, muscle cars, SUVs, minivans, buses, taxis, desert trucks, rock crawlers, and heavy machinery, along with trailers and props to throw into the mix. Customization runs deep, letting you swap engines, change drivetrain layouts, adjust ride height and tire pressure, and fit aftermarket parts, with each change reflected in how the car drives.

There are around a dozen open-world maps covering coastal, mountain, desert, industrial, and suburban settings. A mission system offers races, time trials, police chases, and other structured challenges, while Free Roam lets you explore on your own terms with or without simulated traffic.

Image credit: BeamNG

Multiplayer and cross-play status

Official multiplayer for BeamNG.drive is in development but not ready, and BeamNG has been clear that it won't arrive as a finished package when it does land. The studio plans to ship an early version and improve it from there, without committing to a date. Cross-play between PC and PS5 players has been mentioned as a goal, but it won't be available at launch.


The PC 0.39 update running in parallel

Alongside the console news, BeamNG detailed version 0.39 for the PC build, also due in 2026. The update centers on a graphics overhaul, including a new Direct3D 12 renderer, HDR support, volumetric clouds with shadows, improved fog, subsurface scattering, and recalibrated night-time vehicle lighting. It also brings reduced RAM and VRAM usage, revised quality presets, a new vehicle, an orange peel paint effect, and expanded aerodynamics covering slipstreaming, side drafting, and bump drafting.

For now, the takeaway for console players is simple. BeamNG.drive is on track for PS5 in 2026, the crash physics that define it are coming along for the ride, and the wishlist button on the PlayStation Store is the only thing to act on until a date is announced.