Gaming Guide

Beast of Reincarnation: Every Pokémon Easter Egg Game Freak Hid Inside

How Koo, the Nushi fights, and their second-phase transformations quietly borrow from Game Freak's Pokémon playbook.

How Koo, the Nushi fights, and their second-phase transformations quietly borrow from Game Freak’s Pokémon playbook.

Beast of Reincarnation is a demanding action RPG set in a post-apocalyptic Japan, and on the surface it has almost nothing in common with catching monsters in tall grass. It comes from Game Freak, though, the studio behind Pokémon, and that heritage shows up in small mechanical and visual choices scattered across the game. Once you know what to look for, the nods are hard to miss.

Quick answer: The clearest Pokémon references are Koo’s stat and move system (FP works like PP, capped moves, friendship that drops when he faints), the Nushi boss fights that play like the interactive battles in the Pokémon Legends games, and the Nushi’s second-phase transformations that echo Mega Evolution and regional forms.

Game Freak)
Emma and her dog Koo (Image via Game Freak)

Koo works like a partner Pokémon

Emma’s dog, Koo, fights alongside her the whole way through, and he is more than a companion in name. His systems map closely onto how a partner Pokémon behaves in the main series.

Koo’s abilities cost FP, short for Florescence Points. That mirrors PP, the Power Points that limit how often a Pokémon can use a move. On top of that, Koo can only hold a set number of abilities at once, the same way a Pokémon is restricted to four moves at a time.

The relationship system leans on Pokémon too. In the Pokémon games, a creature’s friendship drops if it faints in battle. Koo works the same way: every time he goes down in a fight, you lose some of your rapport with him. You can build that bond back up by petting him and feeding him Kagura’s meals, which is a direct echo of raising friendship through berries and the affection features of Pokémon-Amie.


The Nushi boss fights copy Pokémon Legends

The Nushi are the bosses that cap off each chapter, and their fights feel a lot like the standout battles from the Pokémon Legends games. In those titles, the trainer steps into the fight directly, dodging incoming attacks instead of watching from the sidelines while a Pokémon does all the work.

Beast of Reincarnation uses the same idea. Emma dodges and parries in real time while Koo attacks, so the two of them team up to bring the Nushi down together. The result is a boss encounter built around a person and their animal partner fighting as a unit, which is exactly the framing Game Freak used in the Legends series.

Game Freak)
A Nushi boss encounter (Image via Game Freak)

Second-phase Nushi transformations echo Mega Evolution

Almost every Nushi shifts into a second form during the final stage of its fight. These transformations line up with the battle gimmicks Pokémon has used since Generation VI, most obviously Mega Evolution.

Lacerta’s change reads like Venusaur becoming Mega Venusaur. Ursa’s shift plays out like the way Bloodmoon Ursaluna became a distinct variant of Ursaluna. In both cases the boss doesn’t just power up, it takes on a visibly different form for the last phase.

The resemblances don’t stop at the transformation gimmick. Several Nushi are clearly modeled on specific Pokémon, right down to their silhouettes.

NushiPokémon it resembles
LacertaVenusaur / Mega Venusaur (Mega Evolution)
UrsaUrsaluna / Bloodmoon Ursaluna (regional variant)
CorvusCorviknight
ErymanthMamoswine
TaurusTauros
Game Freak)
A Nushi in its second phase (Image via Game Freak)

None of these change how you play Beast of Reincarnation, but together they show how much of Game Freak’s Pokémon design language carried over into a very different kind of game. If you already know the series, spotting them turns a Soulslike about a woman and her dog into a quiet reunion with the studio’s older work.