The locked timer room in Big Walk looks like a trap. You walk into a small red building with high ceilings, a few chairs, a table holding a locked gourd, some wall switches, and a large digital clock that starts counting down from five minutes the moment the doors seal. Nothing about it explains what you are supposed to do, which is exactly why it stops so many groups.
Quick answer: Press every active switch together to lock the room and start the clock, then stay inside and wait for the five-minute countdown to reach zero. There is no other step. When the timer hits zero, the doors open and the gourd unlocks.

What the five-minute countdown room actually wants
Nothing bad happens when the clock runs down. The room will not hurt your group, and there is no sequence to input, no pattern to match, and no camouflaged button to find. The entire challenge is patience. Once the doors lock, you simply remain in the room until the display reaches zero, and the gourd becomes free to carry to your next tower.
It is designed as a forced pause. Unlike most of the game’s puzzles, which put walls, distance, or blindfolds between you and your group, this one keeps everyone together inside short-range proximity chat. The intended move is to sit down, talk, and let the timer do its thing.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Where to find the countdown building
This is one of the puzzles tied to the Blue Tower control panel. Head down from the Blue Tower route through the trees toward the beach, and look for a red house built into the mountainside near the coast. You can tell it apart from the nearby symbol and obstacle-course buildings by the large black timer display next to its entrance.
| Detail | Value |
|---|---|
| Map coordinates | Approx. 3590, 2020 |
| Area | Coast below the Blue Tower route |
| Marker to look for | Large black countdown display by the door |
| Reward | One Blue Tower control-panel piece (gourd) |
How to start and clear the timer


Note: Do not leave early. If anyone exits before the clock hits zero, the puzzle resets and you have to press the switches and restart the full five minutes.
How to confirm it worked, and why it might not start
You know the puzzle is complete when the timer reads zero, the doors change state, and the gourd on the table unlocks so you can pick it up. Wait for that reward state to appear before anyone steps out. If the clock never begins or stops early, the cause is almost always one of a few simple things.
| Problem | Cause and fix |
|---|---|
| Doors stay open | An active switch is unstaffed. Cover every lit switch and press together. |
| Timer never starts | Not everyone required is inside, or a switch is not being held. Regroup and retry. |
| Countdown resets | A player left the room before zero. Bring the full group back in and restart. |
| Group keeps searching | There is no hidden step. Stop and wait for the display to reach zero. |

The second waiting room and the true ending
There is a matching waiting-room puzzle elsewhere on the island that rewards a purple gourd instead. It works the same way, lock the room, wait out the timer, and collect the reward. If you are chasing Big Walk‘s true ending, you need to finish that one too, since the true ending requires completing every puzzle on the map.






