Gaming Guide

Big Walk: How Many Players It Supports in Co-op (2–12)

Big Walk runs online co-op for two to twelve players, with the host picking a world scale before the group sets off.

Big Walk runs online co-op for two to twelve players, with the host picking a world scale before the group sets off.

Big Walk, the cooperative online adventure from House House, scales its party size across a wide band. You can keep it small and deliberate with a single friend, or pack in a full crowd for a much louder session. The player count you pick shapes both the tone and the world you drop into.

Quick answer: Big Walk supports 2 to 12 online players in one session. Two is the minimum required to start, and 12 is the maximum. There is no single-player mode.


Big Walk player count range (2 to 12)

The game is built as a cooperative multiplayer experience, so at least two people must be connected before a session can begin. The upper limit sits at 12 players, and the developers openly describe the top end as an “absolute mess.” That is by design. At full capacity the focus shifts away from tight puzzle solving and toward chaotic group communication.

PlayersWhat the session feels like
2Focused, intimate co-op with clear communication
3 to 8Comfortable middle ground for most groups
9 to 12Loud, social chaos across a large party

There is no official “correct” party size. Smaller groups keep every action deliberate, while larger groups trade precision for a busier, funnier experience. The reliable core of your group matters more than squeezing in the maximum number of people.


Pick the right world version before you start

When a host creates a session, they choose one of three world setups tied to the expected group size. This choice adjusts parts of the world to match the minimum number of people, so it is worth deciding before you invite anyone.

Expected groupWorld version
2 players2-player world
3 players3-player world
4 to 12 players4+ player world

If some friends might miss a session, choose a lower world version rather than counting everyone who could possibly show up. Sizing the world to your dependable core keeps the experience intact even when a few people drop out.


How hosting and joining work

One player acts as the host and holds the save file for the group. Everything is anchored to that host, so the setup has a clear order.

The host starts the session first and selects the world version that matches the group. Their save carries the group’s progress.
Other players connect to the active session through their platform friends list or a unique Join Code shared by the host.
Because the game supports drop-in play within a hosted session, latecomers can arrive after the walk has already begun without everyone needing to sync up at the same moment.

Note: When the host closes the game, the session ends for everyone. Progress stays tied to the host’s save file, so the same person should reopen the session to continue.


Crossplay across platforms

Big Walk includes full cross-platform multiplayer, so your group does not need to be on the same hardware. Players on Steam (PC and Mac), PlayStation 5, and Nintendo Switch 2 can share a single session. That removes the usual friction of coordinating a large party spread across different systems. An Xbox release is not currently planned.

On PlayStation 5, online play requires a PlayStation Plus subscription, and the game supports up to 12 online players there. You can review platform-specific details on the official Big Walk Steam page before setting up a cross-platform group.


Can you play Big Walk solo?

No. Big Walk cannot be started alone, since a session needs a minimum of two connected players. It is a hand-crafted cooperative adventure meant to be played start to finish with a group, and it has a proper ending rather than being an endless open-world sandbox. With two players the run stays focused and intimate. With a larger group, the extra coordination naturally stretches out how long it takes to reach that ending.