Gaming Guide

Big Walk: How to Unlock Every Trophy and Achievement (Platinum Guide)

All 13 PS5 trophies, the blorb-and-key loop that drives them, and the post-game steps behind Big Game.

All 13 PS5 trophies, the blorb-and-key loop that drives them, and the post-game steps behind Big Game.

Big Walk hands out 12 achievements across every platform, plus a 13th trophy on PS5 that pops the moment the other 12 are done. House House built the list around movement and discovery rather than difficulty, so most of them land while you and your group work through the colored towers. Two require deliberate detours, and one is locked behind the post-game.

Quick answer: Clear the Red, Green, Blue, Yellow, and Black towers while physically using each system you switch on (visit the map room, sit on a moving chairlift, board a moving train, walk into a tunnel), wear a backpack and a belt, stand on the highest peak, get painted a metallic color in the hidden salon, finish the game once, then return to the same save and hand in the remaining blorbs for Big Game.


Full Big Walk trophy list and unlock conditions

Ten of the trophies are gold, two are silver (Big Pack and Big Help), and Big Trophy is the platinum. There is no fixed order, since the towers can be tackled in whatever sequence your group prefers.

TrophyHow it unlocks
Big Walk
Cross the drawbridge
Finish the starting area, build the key, and lower the red drawbridge. It pops when you step onto the bridge.
Big View
Visit the map
Complete the Red Tower, use the key at the large stairs by the tutorial area, then walk into the map room and look at the diorama.
Big Sit
Ride the chairlift
Complete the Green Tower, key the lift station, then sit on a chair while it’s moving.
Big Ride
Ride the train
Complete the Blue Tower, key the station near it, then step onto a monorail car in motion.
Big Tunnel
Enter a big tunnel
Complete the Yellow Tower and open the yellow door. Your character has to be inside the tunnel.
Big Pack
Wear a backpack
Find a backpack in one of the blue spiral structures and have a teammate put it on you.
Big Help
Wear something on your hip
Find a belt in a blue spiral structure (mostly later ones) and have a teammate equip it to you.
Big Climb
Reach the highest point
Ride the chairlift one station west of the station that unlocks it, then climb to the summit with the small structure on top.
Big Makeover
Get shiny
Reach the hidden salon in the tunnel network and have a friend paint you gold, silver, or bronze.
Big Wall
Go beyond the wall
Finish the Black Obelisk, use the black key on the gate at the wall to the far west, and keep walking past it.
Big Goodbye
Finish the game
Cross to the giant sphere, solve its puzzles, exit the far side, and pass through the final turnstile and white door.
Big Game
Completely finish the game
Return after the ending, collect every remaining blorb, hand them in, and use the white key back in the tutorial area.
Big Trophy
Unlock every other trophy
PS5 platinum. Awards automatically once the other 12 are done.
Big Walk characters walking through the island landscape toward a tower
The trophy set runs from the starting-area drawbridge all the way to the post-game blorb hand-in. Big Walk is developed by House House and published by Panic.

The blorb and key loop behind seven trophies

Almost every progression trophy runs through the same system. You gather blorbs, feed them to a key-unlocker, then carry the key through a chain of key-maker slots before delivering it to a lock somewhere on the island. Each finished key switches on one of the island’s systems.

Collect the four blorbs scattered around the starting area and bring them to the key-unlocker. That releases the first key of the game.
Take the key to the five key-maker slots. Once a key is placed in a slot, an arrow appears on top pointing you toward the next one, so you never have to hunt blindly.
Slot the completed key into the red drawbridge lock and walk across. Big Walk unlocks as soon as your character is on the bridge.
Repeat the pattern at the Red, Green, Blue, and Yellow towers. Each one takes five blorbs and produces a key for the map room, the chairlift, the monorail, and the tunnel network respectively.
With all five key sets done, the Black Obelisk door opens. Bring six blorbs there for the black key, then use it on the gate at the wall in the far west of the map.

Note: turning a system on does not award the trophy by itself. Big View, Big Sit, Big Ride, and Big Tunnel each need you to actually visit or board the thing you unlocked, which is why players occasionally reach the endgame still missing one of them.


The four trophies you have to go looking for

Big Pack and Big Help: backpacks and belts

The blue spiral structures dotted around the island look like small parking garages, and they hold wearable gear. Backpacks show up mostly in the early game, belts mostly later. Both trophies need a teammate to place the item on you, and the pop happens on the first one your group equips. A backpack frees a hand by letting you carry an object on your back; a belt lets you hang a tool, a radio, or a walkie-talkie on your hip.

Big Climb: the highest peak

From the station where you switch the chairlift on, ride one stop west. That station sits on the tallest mountain in the game, marked by an orange structure at the summit. Get off, climb the rest of the way on foot, and stand on top. Every player has to reach the peak individually to earn it.

Big Makeover: the hidden salon

This one needs the tunnels open first, so finish the Yellow Tower before attempting it. Head into the tunnel network near the connection between the red and blue areas, close to the rave. Cross a green bridge, then take the winding red stairs down into a purple space that holds a second salon. It stocks three extra shiny colors beyond the standard palette, and a teammate has to paint you with one of them for the trophy to trigger.


Big Goodbye and Big Game: the ending order matters

Big Goodbye comes first, and it is a hard gate. Once you are past the wall, make the long walk to the giant sphere, solve the puzzles inside, exit the opposite side, and continue to the end of the game. The trophy lands when you leave through the final turnstile and the white door.

Big Game is the true ending, and it cannot be earned before Big Goodbye because of the trigger attached to it. You do not need a second playthrough, though. Load the same save after the credits and keep going.

Track down the extra blorbs. Beyond the 30 used on keys, there are eight additional red blorbs, plus the purple ones from the challenge area behind the purple door at the far east chairlift station. Those challenge blorbs also appear on the map once you have finished the game.
Bring the final 15 blorbs to the drop-off building near the tutorial and map area. Handing them in produces the white key.
Take the white key back to the tutorial area. The small black sphere there has split open with a key slot in it. Insert the key, head down the stairs, and follow the instructions to see the full ending.

Purple blorbs and red blorbs are interchangeable when handing them in, so there is no need to sort them by color.


Where players are getting stuck

PS5 completion rates make it clear where the drop-off happens. Half of all owners cross the drawbridge, but only around one in ten reaches the ending, and the platinum sits deep in ultra rare territory.

TrophyPSN rarity
Big Trophy (platinum)0.9%
Big Game1.1%
Big Makeover2.4%
Big Goodbye4.0%
Big Wall4.2%
Big Walk50.3%

Big Makeover being rarer than the ending itself tells you most of what you need to know. It is entirely optional, tucked away in a part of the tunnel system nobody passes through by accident, and plenty of groups finish the game without ever finding it. If you are chasing the platinum, clear it the moment the tunnels open rather than backtracking later.


A few practical habits make the whole run smoother. Keep talking constantly, and consider assigning specific gestures to specific puzzle symbols so your group can reuse the same shorthand across similar puzzles. The tunnels are the fastest way to cross the island once they are open, along with the mountain shortcut near the golf blorb, while the monorail is slow enough that it is rarely worth waiting for outside of the trophy itself. There is also a unique item at the base of the weather balloon north of the Green and Blue towers that lets one player carry an extra blorb and slots onto a backpack, which cuts down on repeat trips during the endgame collection sweep.