Gaming Guide

Big Walk: How to Unlock the Drawbridge and Flashlight

Clear the four tutorial puzzles, shape the key, and cross the red bridge to earn a flashlight for night runs.

Clear the four tutorial puzzles, shape the key, and cross the red bridge to earn a flashlight for night runs.

The red drawbridge on the beach is the first real gate in Big Walk, and it stays shut until your group finishes the four tutorial puzzles in the starting area. Solving them earns a key, which you then shape at a set of cutters before slotting it into the bridge. Cross it once, and the whole island opens up along with a flashlight that lets you play through the dark.

Quick answer: Solve all four puzzles in the starting zone to collect four items, place them in the slots near the beach to release the key, follow the red arrows on the cutters to shape it, then use the shaped key on the drawbridge. The Big Walk trophy pops and you receive a flashlight.


What you need before the drawbridge opens

Big Walk is built for co-op, so you cannot open the bridge alone. You need at least one other player, and several of the puzzles are far easier with a full party since a few tasks require multiple people acting at once. The developer, House House, designed the tutorial playground to teach the basics first, so play through it before heading out.

Inside that playground you learn how to raise your arms to signal teammates, pick up and kick objects, and slide down slopes by sitting on them. Once everyone is comfortable, leave the starting room and walk toward the ocean. Down by the beach you will find the puzzle station with four pear-shaped slots, matching switches, and a large key sticking out of the back. That station is where the four items go and where the key is released.

A character placing an item in the slots with the keys for the drawbridge puzzle in Big Walk
The beach station holds the four slots and the key. Image: House House / Panic

The four tutorial puzzle solutions

Each puzzle hands you one red item that acts as proof of completion. There is no set order, so tackle them however you come across them. Note that you can only carry as many items as your hands and bags allow, so smaller groups may need a few trips back to the beach.

PuzzleHow to solve it
Yellow scaffolding buttonA tall yellow structure has a button near the top. One player picks up another so you are tall enough, then the player on the bottom jumps to hit the button.
Blue house matchOne player is locked inside and can see a row of symbols. They call out the order while a teammate outside places the matching panels on the hook, then presses the switch. Confetti confirms a correct sequence.
Green structure switchesA rounded green building with pillars has one button per player along its walls. Everyone must press their button at the exact same moment to release the item.
Telescope and boxA platform holds a telescope aimed at a distant sealed container plus a button. One player stays to press the button and keep the case open, while another walks to the container and grabs the item.
A character holding the unlocked item in a telescope view in Big Walk
The telescope marks the sealed box holding one of the items. Image: House House / Panic
The blue house-like building in Big Walk that houses one of the drawbridge puzzles with the matching pictures
The blue house holds the symbol-matching puzzle. Image: House House / Panic

Get the key and shape it at the cutters

Carry all four red items back to the beach station. To fill each slot, one player presses a switch to open the case while another player drops the item into place.
With all four slots filled, the key on the back of the station comes free. It cannot be used as-is, so pull it out and get ready to shape it.
Find the cutters and run the key through each one to trim it into the right shape. There are five of them, with three near the station and two along the rocks on the shoreline. Follow the red arrows on top of the machines so you cut in the correct order.
Take the finished key to the red drawbridge and place it in the slot. The bridge lowers and the path across opens.

Solving puzzles in the dark

There is a day/night cycle running while you work through the starting area, and visibility drops hard once night falls. Since you do not have the flashlight yet, you have two options. You can wait out the night until dawn returns, or you can use the rocket by the lake to light up the surroundings. Setting off the rocket briefly illuminates the area and reveals where your next items are.


How to confirm it worked

You will know the sequence is complete when the drawbridge physically lowers and the Big Walk trophy unlocks. Alongside it, your group earns a flashlight, which removes the night-visibility problem for the rest of the island. From there the map is fully open, and you no longer need to trigger rockets just to see where you are going.

If the key will not go into the bridge, the cutters were run out of order or one was skipped. Retrace the red arrows so the shape finishes correctly, and the bridge will accept it.