The giant windmill sitting above the town square in Pirate Village doesn’t turn anymore, and that is the whole point of it. Its sails are tied down by rigging, and freeing them is one of the Island Secrets added to Sea 1 in Update 30. It is a short puzzle with no boss fight attached, but it only registers when you find every single rope.
Quick answer: Equip any sword and slash the five rigging ropes attached to the windmill in the middle of Pirate Village. When the counter hits 5/5 the blades start spinning, then you claim the reward from the Quest Giver NPC near the docks.
What you need before starting the windmill puzzle
You need a sword. Any blade works — there is no rarity or mastery requirement, so a starter sword is enough. Fighting styles and fruit moves are not what the ropes respond to, so check your inventory and put a cutting weapon in your hotbar before you go looking for the rigging.

The island itself is built for levels 30 to 60, and it sits west of Middle Town in the First Sea. There is no level gate on the secret, so a higher-level character can sail back and clear it in under a minute.
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How to confirm the windmill puzzle is complete
Three things happen at once when the last rope drops. The counter shows “Rigging cut! (5/5)”, the message “The windmill blades spin freely once more!” appears, and the sails visibly start turning above the square. A COMPLETE marker also flashes up on the objective.
If the blades are still frozen, you missed a rope. Walk a full lap around the base and check the lower framing again, because the ropes tucked against the structure are the easiest ones to run straight past.
Claiming the reward from the Quest Giver
Freeing the windmill is only half of it. Go back down to the docks and talk to the Quest Giver NPC to collect the payout, which comes as bonus EXP that pushes you past the normal level cap along with the usual Island Secret rewards.
Every finished secret also awards a star. Clearing all three secrets on an island unlocks it as a destination on the teleporter in Middle Town, and collecting all 40 stars across Sea 1 opens the teleporter up completely.
The other two Pirate Village secrets
Since the star for the windmill only counts toward one third of the island, here is what the rest of Pirate Village asks for.
| Secret | What it takes |
|---|---|
| Windmill rigging | Cut the five ropes on the windmill above the town square with a sword. |
| Chaos at the Tavern | Approach the tavern door near the Chef boss spawn, breach it, and defeat the three Tavern Pirates inside. |
| Chef’s Kitchen | Use the cauldron on the tavern’s top floor, cook any Fish with Yeti Fur, and beat the Awakened Chef that spawns. |
The windmill is the cheapest of the three to knock out, since it needs no boss timer, no ingredients and no combat. If you are working through Sea 1’s secrets in order, do it the moment you dock — five swings and a quick chat at the pier, and the island is a third of the way to its teleport unlock.






