Digi-Gauntlet: M3_Final_v5 is one of the gauntlet hunts on Providence Island, and it is mostly a straight fight through a Tediore shipping facility with one movement puzzle bolted onto the middle. The wrinkle is the elevator to the control tower, which is dead by the time you reach it. If you know that going in, the whole run is a clean push from the terminal to the boss.
Quick answer: Accept the quest at the terminal on Providence Island, clear Tediore Receiving & Transit A, shoot the crane pulley to ride the cargo up when the elevator fails, take the dead manager’s hand in the control room to open the Digi-Space Gateway, delete Logistics Manager Reyes’ source code, then return to The Upper Crust and place the gauntlet where Mr. Chew leads you.
Digi-Gauntlet: M3_Final_v5 quest details
| Detail | Value |
|---|---|
| Start point | Quest terminal on Providence Island |
| Areas visited | Tediore Receiving & Transit A, Tediore Platform B, Tediore Receiving & Transit B |
| Main enemy type | Tediore mechs, soldiers and supervisors |
| Boss | Logistics Manager Reyes, fought inside Digi-Space |
| Turn-in | The Upper Crust, next to Mr. Chew |
The objective chain is short but it renames itself a few times, which is why the tracker can feel like it jumped. Use the list below to confirm which beat you are on.
| # | Objective |
|---|---|
| 1 | Find Logistics and Shipping Manager |
| 2 | Go to control tower |
| 3 | Take care of the Tediore presence |
| 4 | Get to elevator |
| 5 | Find another way to the tower |
| 6 | Drop down the crane cargo |
| 7 | Remove Tediore presence |
| 8 | Take the manager’s hand |
| 9 | Insert Digi-Gauntlet |
| 10 | Enter Digi-Space Gateway |
| 11 | Delete Logistics Manager Reyes source code |
| 12 | Leave Digi-Space |
| 13 | Follow Mr. Chew and place Digi-Gauntlet |
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Crane shortcut: How to reach the tower with the elevator down
Note: if you miss the jump, the cargo keeps travelling on its loop, so you can simply wait for it to come back around instead of restarting anything.
Second Tediore wave in Transit B
Tediore Receiving & Transit B throws a noticeably larger defence force at you than the first yard, and the “Remove Tediore presence” counter will not close until every spawn is dead. Supervisors show up alongside the standard troops, and they hit harder than anything in the opening fight.
Fight it as a wave arena. Use the upper walkways for angles, drop back down when shields break, and keep an eye on your ammo, because this stretch runs long enough that a dry magazine at the wrong moment is what usually puts you into Fight For Your Life.

Control room: Taking the manager’s hand and opening the gateway
Digi-Space: Deleting Logistics Manager Reyes’ source code
Digi-Space swaps the shipping yard for a digital platforming arena. The first part is pure traversal, with the tracker asking you to find Reyes’ source code while you work across floating platforms and through the Vinechoked Canopy section.

Once you reach the arena, the digitised Logistics Manager Reyes spawns and the objective changes to deleting his source code. Treat him like a standard mobile boss. Keep circling, break line of sight behind the platform geometry when he winds up, and reload in cover instead of mid-exchange.

Dropping his health bar deletes the source code and unlocks the gauntlet data you came for. The objective then becomes “Leave Digi-Space,” which returns you to the control room in the real world.

Turning in at The Upper Crust with Mr. Chew
Why the quest stalls
Three things account for almost every stuck run here. Each one has a fix that takes seconds once you know what the game is waiting on.
- The elevator never responds. That is intentional, not a bug. The objective only advances after you shoot the crane pulley and ride the cargo up.
- The door out of a transit area stays shut. A Tediore enemy is still alive somewhere in the arena, often on an upper catwalk.
- The gateway will not activate. You need the manager’s hand first, then the gauntlet inserted at the console, in that order.
Run cleanly, the whole thing is a sub-20-minute detour, and the only part worth slowing down for is the second transit wave. Everything else is signposted by the tracker, right up to the moment Mr. Chew walks you to the pot.






