Bring Back The Sun! is an escape-room puzzle experience on Roblox from Protocol: Anomaly, built around a wizard who buried the world in endless rain and erased the sun. You clear a fixed run of themed maps, solve each keypad or shape lock from clues hidden in the room, and collect four legendary relics before the final castle. The full route runs Wizard’s House, Sinister Forest, Ancient Ruins, Restaurant, Lava Temple, The Jail, then the Boss Fight.
Quick answer: Enter these keypad codes in order — Wizard’s House 14, Sinister Forest 9898, Ancient Ruins 882, Restaurant 1573, Lava Temple 211 then 8111, and The Jail 180 plus safe 1936. Carry your scythe, crowbar, and bucket forward, grab all four relics, then finish the four-phase boss fight to restore the sun.

Map order, codes, and relics
The maps play in a locked sequence. You cannot skip ahead or reach a later area without finishing the one before it. Each main map hands you a relic on completion, and all four relics are required to open the wizard’s castle.
| Map | Code | Relic |
|---|---|---|
| Wizard’s House | 14 | Tutorial — no relic |
| Sinister Forest | 9898 | Tear of the Forest |
| Ancient Ruins | 882 | Shard of the Fallen Sun |
| Restaurant | 1573 | Gift of the Ancient Grain |
| Lava Temple | 211 / 8111 | Burning Heart of the Earth |
| The Jail | 180 / 1936 | — |
| Boss Fight (Castle) | — | Final encounter |
Note: These codes are in-game keypad passwords tied to each puzzle. They are not Roblox promo codes and cannot be redeemed in any menu.
Wizard’s House (tutorial, code 14)
The first map opens with a cutscene outside the house during the storm and teaches the core loop. There is no relic here. Instead, a fruit-counting puzzle generates the keypad answer, and the code is 14. Once you see how counting objects in the room produces a number, you have the mental model every later map reuses.
This chapter also introduces tools you keep for the rest of the run. The scythe and crowbar earned early can be needed again in later puzzle chains, so hold onto everything you pick up.

Sinister Forest (code 9898, Tear of the Forest)
The forest keypad answer is 9898. The chapter centers on tracking down the blue flower, which feeds into the puzzle chain that ends with the Tear of the Forest relic. Search every corner of the map for clues before forcing any lock, since a random combination will not open the door.

Ancient Ruins (code 882, Shard of the Fallen Sun)
The desert ruins are a counting puzzle built around golems and haystacks. Count the clue objects, apply the room’s odd/even rules, and the keypad answer resolves to 882.

Restaurant (code 1573, Gift of the Ancient Grain)
The Restaurant keypad answer is 1573. This map runs on candle lighting, a color panel, and a recipe. You trade items, produce blue salt from tomato juice, and complete a five-item recipe in the correct order to earn the Gift of the Ancient Grain. If you stall on the blue salt step, retrace the item trades feeding into it.

Lava Temple (codes 211 and 8111, Burning Heart of the Earth)
The Lava Temple is a multi-step map that uses a symbol book to derive two codes, 211 and 8111. Beyond the number locks, it layers a shapes lock, flame colors, a canvas, and statue puzzles. Match each symbol in the book to its keypad, work through the flame-color and statue steps, and the chain ends with the Burning Heart of the Earth, the fourth relic.

The Jail (codes 180 and 1936)
The Jail is a newer prison map that acts as a second-part chapter. It uses a gem color puzzle, a wardrobe, the HayFly spell answer, and a safe. The main keypad answer is 180, and the safe opens with 1936. As with earlier maps, read the gem color patterns and the spell clue before entering anything.
Boss Fight: the four phases
The castle only unlocks once you hold all four legendary relics. Inside, the finale runs in four distinct phases, and each must be fully cleared before the next opens. There is no skipping once you enter.

The four legendary relics
Each main map awards one relic, and all four are the key that opens the wizard’s castle. Missing any one leaves the finale locked.
| Relic | Earned in |
|---|---|
| Tear of the Forest | Sinister Forest |
| Shard of the Fallen Sun | Ancient Ruins |
| Gift of the Ancient Grain | The Restaurant |
| Burning Heart of the Earth | Lava Temple |
Why a code fails and how to confirm progress
Every answer is map-specific. A keypad only accepts the code derived from clues in that same room, so a number that worked earlier will not open a later lock. If a code is rejected, you have the wrong room’s answer, or you missed a clue modifier, such as the odd/even rule in the Ancient Ruins count.
You know a step worked when the matching door or slot opens, a tool becomes available, or the relic is added on map completion. If a later puzzle seems impossible, you are usually missing a carried tool. Check your inventory for the scythe, crowbar, or bucket from an earlier chapter before assuming the map is bugged.





