Wizard’s House is the first map in Bring Back The Sun, the Roblox escape-room puzzler where you collect four legendary relics to lift the wizard’s endless-rain curse. This tutorial room teaches the three habits every later map relies on: reading books for clues, solving keypad codes from objects in the room, and chaining one tool into the next. A first clear usually takes about fifteen to twenty minutes, and it does not hand you a relic. You can jump in from the official Roblox experience page.
Quick answer: The bedroom keypad code is 14. Count 3 apples and 4 oranges (7 total), then multiply by 2 as the sphere clue instructs. Finish the map with the tool chain scythe → cut web → break crates → crowbar → cupboard.

Map facts and tools you need
Everything in Wizard’s House is fixed, so the same steps work on every run. Progression is linear, which means you cannot skip this map before the forest gate opens.
| Detail | Value |
|---|---|
| Map order | 1 of 6 (always start here) |
| Keypad code | 14 |
| Key tools | Scythe (shown as a sickle), candle, crowbar |
| Relic | None (first relic is Tear of the Forest in map 2) |
| Next map | Sinister Forest |
Get inside the house: the bush key


Note: Trying bushes without the scythe equipped is the most common early softlock. Nothing happens until you are on the correct bush with the tool active.
Clear the hall and reach the bedroom


Tip: On mobile, tap and hold on objects if a single tap does not register. Small doors and interactables can have tight hitboxes.
Bedroom keypad code 14
Click the sphere on the wall first. It gives the rule for the keypad: count the apples and oranges in the room, add them, then multiply the total by two. This is an in-game keypad password, not a Roblox promo code.
| Step | Math | Result |
|---|---|---|
| Count apples | 3 apples | — |
| Count oranges | 4 oranges | — |
| Add the fruit | 3 + 4 | 7 |
| Multiply by two | 7 × 2 | 14 |
Enter 14 on the bedroom wall keypad. The lock accepts two digits, so do not pad it with leading zeros like 0014. Entering 7 is the single most common failure, and it happens when players skip the multiply-by-two step. If the keypad refuses input, recount both fruit totals before blaming the interface.

The tool chain: scythe, crates, and crowbar
After the keypad opens, the rest of the map is a chain where each tool unlocks the next. Follow the order below.


| Tool | Where it comes from | What it does |
|---|---|---|
| Scythe / sickle | Bedroom | Cuts the spiderweb |
| Crate-breaking item | Behind the web | Breaks the poster-marked crates |
| Crowbar | Under a crate | Opens the cupboard to clear the map |
How to confirm the map is complete
Opening the cupboard with the crowbar is the finish line. Once it opens, the map registers as clear and the route to Sinister Forest becomes available. Wizard’s House does not add anything to your relic inventory, so do not go hunting for a hidden reward here.
If you feel stuck, the fix is almost always one of three things: you skipped the yard book, you did not equip the scythe on the correct bush, or you entered 7 instead of 14. Clearing those checks in order resolves nearly every stall.

What carries into the next maps
The three habits from this room reappear across the whole game, so it is worth internalizing them now.
| Habit learned here | Used again in |
|---|---|
| Counting objects to derive a keypad code | Ancient Ruins code 882, Restaurant code 1573 |
| Chaining tools, where A unlocks B | Pickaxe, shovel, and axe routes in Sinister Forest |
| Reading books and posters for hints | Every later map |
Next up is Sinister Forest, which introduces forest code 9898, the blue plant fertilizer puzzle, and the Tear of the Forest, your first legendary relic. The forest steps up the difficulty, but the same observe-and-interact loop you practiced in Wizard’s House still carries you through.






