Gaming Roundup

Bunker vs Verity Guide: Best Layout and Fast Coin Farming (Roblox)

A cheap Studded Grass wall, a ring of turrets, and a ladder perch carried one raid from Wave 25 to Wave 62 for 452,891 coins.

A cheap Studded Grass wall, a ring of turrets, and a ladder perch carried one raid from Wave 25 to Wave 62 for 452,891 coins.

Coins buy everything in Bunker vs Verity, the Roblox wave-defense game from Beyondd Games where up to six players dig out bunkers and hold the surface hatch against smiley-faced Verities. Farms and missions add up over time. The quickest money comes from one long raid that your turrets fight for you while you stand somewhere the enemies can’t reach.

Quick answer: Wall your plot with 2-coin Studded Grass, line the walls with Gatling and Sniper Turrets, put Plasteel in front of the hatch, start the raid at Wave 25, climb a ladder pillar, and go AFK. Then press End Raid.


What the AFK coin farm costs

The build needs only five item types. Most of the plot is cheap filler blocks. Your coins go into turrets and a few high-durability blocks around the hatch. All of these are in the Build menu, in the Blocks, Utilities, and Turrets tabs.

ItemHPCostJob in the farm
Studded Grass202 CoinsWalls and pillar
Ladder2015 CoinsClimb to the perch
Gatling Turret200650 CoinsMain damage on walls
Sniper Turret140950 CoinsFront-edge damage
Plasteel1,2002,500 CoinsShield the hatch

The Sniper Turret unlocks at Rebirth 1. If you haven’t rebirthed yet, use Gatling Turrets on the front edge too. The farm works for two reasons. First, Verities and the Giants that show up in later waves walk straight to the bunker instead of hunting you. Second, a perch high on a pillar keeps both ground enemies and other players away from you.


How to build the Bunker vs Verity AFK farm

Equip the Build hammer, open the Blocks tab, and select Studded Grass. At 2 coins a block, it is the cheapest material in the game. That keeps the whole outer shell nearly free.
Build a wall around the edge of your plot, four blocks high. If a block won’t place, the placement grid shows red warnings such as “Outside your plot” or “Space taken.”
Laying Base Wall Blocks00:39Laying Base Wall Blocks
The Studded Grass perimeter goes up first, and it costs almost nothing. Shown at 00:39 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games
Run inner wall lines from the perimeter in toward the bunker entrance. These walls give you more surface to mount turrets on, close to where the enemies end up.
Extending Walls to Bunker01:11Extending Walls to Bunker
Inner walls connect the perimeter to the bunker and give turrets more places to sit. Shown at 01:11 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games
Stack Studded Grass straight up into a tall pillar. Make it high enough that nothing walking on the ground can reach the top.
Attach Ladders from the Utilities tab up the side of the pillar. Cap the top with an overhanging block you can stand on.
Building AFK Ladder Tower01:45Building AFK Ladder Tower
The ladder pillar is your AFK perch, out of reach of both Verities and other players. Shown at 01:45 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games
Open the Turrets tab and place Gatling Turrets along both side walls and the inner corridors. They do most of the killing.
Placing Gatling Turrets02:08Placing Gatling Turrets
Gatling Turrets line the outer and inner walls. Shown at 02:08 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games
Set Sniper Turrets in a row at the wall structure’s front edge, where enemies arrive first.
Placing Sniper Turrets02:24Placing Sniper Turrets
Sniper Turrets hold the front edge of the defenses. Shown at 02:24 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games
Fill every remaining open spot on the walls with more Gatling Turrets. More guns on the line means each wave dies faster.
Filling Remaining Turret Slots02:27Filling Remaining Turret Slots
The finished turret line covers every wall. Shown at 02:27 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games
Build a barrier of Plasteel directly in front of the Bunker Hatch. At 1,200 HP per block, it soaks up the hits from Giants that reach the entrance.
Fortifying the Bunker02:53Fortifying the Bunker
Plasteel in front of the hatch protects the one spot every enemy is walking toward. Shown at 02:53 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games

Running the raid and cashing out

Press START RAID at the top of the screen. In the menu, pick the highest starting wave you have. The options run Wave 1, 5, 10, 15, 20, and 25. The menu warns that “Skipped waves give no rewards. It only saves time.”
Turn on 2x SPEED from the top bar. Waves resolve twice as fast, so you earn more coins per minute.
Climb the ladder to the perch. Wave 25 opens with a “GIANT INCOMING!” alert, and Giants come from the South, West, and East. You want to be up top before they arrive.
Starting Raid & Climbing Ladder03:09Starting Raid & Climbing Ladder
Start the raid at Wave 25, then head straight up the ladder. Shown at 03:09 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games
Stay idle on the perch while the turrets work. Waves come with modifiers such as Climbing, Swift, Tough, and Swarm. In the demonstrated run, the turrets carried the plot from Wave 26 through 61 with no player input.
AFK Raid Progress03:26AFK Raid Progress
By wave 61 the turret ring is still holding without any help. Shown at 03:26 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games
Open the raid menu and click END RAID when you want to stop. Then claim the payout on the RAID OVER screen. You can choose AGAIN to start another run or RETURN TO BUNKER.
Ending Raid & Rewards03:38Ending Raid & Rewards
The RAID OVER screen confirms the payout. This run reached Wave 62. Shown at 03:38 in Ricoko Tutorial & Showcase’s video. Image: Beyondd Games

You know it worked when the RAID OVER screen lists your wave reached and a positive coin and gem total. Here is what the demonstrated run returned:

RAID OVER statValue
Wave reached62 (previous best 55)
Waves cleared37
Verities killed2,072
Bosses defeated14
Time survived17:50
Reward+452,891 Coins, +22 Gems

The same screen also has a “CLAIM 10x” button next to the normal claim.


Raid payout rules that affect your coins

Defeated Verities drop coins during a raid. None of it is banked until you press END RAID. If your run is wiped out before you cash out, you lose that run’s earnings. This is the main reason the AFK farm ends the raid by hand instead of waiting for the bunker to fall.

  • Your loadout is one rifle slot plus one pistol slot, and it is locked once a raid starts.
  • Wave 5 brings a mini-boss, a huge Brute that comes from the South.
  • In Wave 10, a full boss appears: a large red unit that strikes the bunker itself.
  • The Bunker Hatch opens and closes with E. Verities beat on a closed hatch until it breaks.
  • Beginning in the middle waves, enemies make directly for the hatch rather than roaming.

Put your strongest gun in a slot before you press START. You can’t swap weapons until the raid ends.


Passive coins and gems from bunker farms

Farms from the Farms tab make currency on a timer while you play, including during raids. Put them in the dug-out space underground, where they are protected.

FarmOutputCostUnlock
Mushroom Farm+5 / 10s250—
Carrot Farm+14 / 10s700—
Glow Berry Bush+28 / 10s2,000—
Gem Grower+1 gem / 15s5,000—
Gold Drill+60 / 10s30,000Rebirth 1
Coin Press+150 / 10s75,000Rebirth 2
Money Tree+400 / 10s400,000Rebirth 3

The Gem Grower is the only passive gem source. Raids pay gems too, with 22 for the Wave 62 run above. Everything else on the list makes coins, and the rebirth-locked tiers produce far more than the starter crops.


Rebirth and the coin multiplier

Rebirth raises a permanent coin multiplier that applies to every later raid and farm. The first rebirth costs 5,000 coins. You can also skip it with Robux. It takes you from x1.00 to x1.25. Rebirth 2 costs 15,000 coins and takes you to x1.50.

RebirthCostMultiplierNotable unlocks
15,000x1.25SMG, Shotgun, Breecher, Sniper Turret, Gold Drill
215,000x1.50Assault Rifle, Hornet, Marksman, Sniper, Coin Press

Rebirth spends only its coin price. You keep the rest of your coins, plus your guns, items, and bunker. Blocks placed on the plot are cleared. Multiple save slots under Saves let you keep a farming layout separate from a test layout.

Do your rebirth before you build the AFK farm. Otherwise you’ll lose the placed walls and Plasteel.


Free coins from missions, daily rewards, and gifts

The DAILY, MISSIONS, and Claim! buttons pay out lump sums that don’t depend on how far you get in a raid. Missions cover routine tasks like defeating 10 Verities with guns (2,500 coins), having turrets defeat 5 Verities (500), digging 10 stone blocks (200), and defeating a Brute Verity (400).

The daily calendar runs 35 days. The first week and the milestone days pay out like this:

DayReward
12,500 Coins
2Frost Turret (exclusive)
33,000 Coins
4TNT Mine x4
54,000 Coins
6Rocket Turret x2
7Assault Rifle + 15K Coins
14Vindicator + 25K Coins
28Rocket Launcher + 50K Coins
35Storm Cannon + 100K Coins + 25 TP

Free Gifts unlock on playtime timers within a session. They include 500 and 1,000 coins early, then a Desert Eagle, 2x Gatling Turret, 4x TNT Mine, an Uzi, 2x Rocket Turret with 3K coins, 12,000 coins, and 12x Tech Parts with 5K coins. The last gift is an SMG plus 20K coins at about 1 hour 7 minutes. A long AFK raid also runs those timers down.


Turret, trap, and gun prices

Turret prices have changed between game versions. These are the current shop values:

TurretHPCost
Basic Turret100First one free
Gatling Turret200650
Shotgun Turret120800
Sniper Turret140950 (Rebirth 1)
Flame Turret2001,200
Rocket Turret150First one free
Laser Turret2502,000
Tesla Turret3503,500

Flame, Rocket, Laser, and Tesla Turrets are locked behind later rebirths. Traps are cheap and sit in front of turrets to thin out groups. Mines vanish after they go off, so restock them before each run.

  • Spike Trap: first free, then 30
  • Bear Trap 120, Hidden Spikes 150, Glue Trap 180
  • Landmine 150, TNT Mine 200 (single use, high burst)
  • Electric Floor 250
  • Heavy Spikes 200 (Rebirth 1)
GunRarityCostUnlock
PistolCommonStarter—
RifleCommon500—
CarbineUncommon700—
Desert EagleRare1.5K—
UziUncommon3.8K—
SMGRare9KRebirth 1
ShotgunRare14KRebirth 1
BreecherRare18KRebirth 1
Assault RifleRare70KRebirth 2
Sawed-OffRare70KRebirth 2
HornetEpic100KRebirth 2
MarksmanEpic160KRebirth 2
SniperLegendary240KRebirth 2
VindicatorLegendary1.2MRebirth 3
LMGLegendary2.8MRebirth 3
Rapid SniperLegendary18MRebirth 4

Three Robux-only guns sit outside this progression: the Banana Blaster (600 Robux), Ray Blaster (320), and Bullet Storm Minigun (1,500). The AFK farm needs none of them, since the turrets do the damage.


Bunker health upgrades

The bunker upgrades in this order: Wood, Steel, Reinforced, Titanium, Obsidian, and Void, which tops out at 50,000 HP. Each tier raises the bunker’s health and cuts the damage Verities deal to your ground structures. Going from Steel to Reinforced doubles HP and drops ground damage from 100% to about 70–75%, depending on the game version. The lower tiers’ exact HP values have also shifted between builds, so check the Base menu before you buy. Bosses hit the bunker directly, so moving up a tier matters before you push into long raids.


Bunker vs Verity codes

No codes are confirmed active right now. When one appears, open the code panel from the Shop. Enter the code with its exact capitalization and no extra spaces, then submit it. A confirmation message means the reward was granted. If no message appears, check the spelling and spacing and try again from the current panel. Until then, the Wave 25 turret farm is still the quickest way to stack coins in Bunker vs Verity.