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Carmine Falcone Collectibles in LEGO Batman: Legacy of the Dark Knight

Carmine Falcone Collectibles in LEGO Batman: Legacy of the Dark Knight

The Carmine Falcone mission in LEGO Batman: Legacy of the Dark Knight drops Batman and Jim Gordon inside the Iceberg Lounge, where five Disco Balls, five WayneTech Caches, and one Red Brick are scattered across the club, kitchen, VIP lounge, and the House of Fun play area. Miss any of them on a first run and the mission can be replayed from the Batcave computer.

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Quick answer: There are 11 collectibles in Carmine Falcone — 5 Disco Balls, 5 WayneTech Caches, and the Filthy Rich Red Brick hidden inside a VIP lounge vault opened with code 596.
Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Game Guides Channel)

Carmine Falcone collectibles overview

CollectibleAreaLocation summary
Disco Ball #1Lighting rigRight of the vent on the first lighting rig.
WayneTech Cache #1Camera roomTurn around after the camera tutorial.
Disco Ball #2Main dance floorHanging across the second lighting rig.
Disco Ball #3VIP loungeAbove the booth opposite Detective Flass.
Red Brick (Filthy Rich)VIP lounge vaultEnter code 596 on the dial.
WayneTech Cache #2Kitchen corridorThrough a vent on the left, behind a foam-jammed gate.
WayneTech Cache #3First ball pitGrapple up, then through the blue rollers.
Disco Ball #4Second ball pitHanging on the path forward.
WayneTech Cache #4Third ball pitHidden vent in front of the red netting.
WayneTech Cache #5Speaker blockBatarang the padlock, bounce up from the castle.
Disco Ball #5Drill roomRight of the main doors before Falcone's office.

All 5 Disco Ball locations

Disco Ball #1: After clearing the opening fight in the Iceberg Lounge, grapple up to the lighting rig. Look right above the vent you need to crawl through and break the ball with a Batarang.

Break the ball with a Batarang | Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Game Guides Channel)

Disco Ball #2: Once you slip past the first security camera and return to the dance floor, use Batman and Jim Gordon on the next lighting rig. Cross over and the ball hangs to the right.

Disco Ball #3: After the cutscene with Detective Flass, scan the VIP lounge for a booth filled with gold studs in the back corner. The ball hangs directly above it.

Disco Ball #4: Inside the House of Fun, push through the first two blue cylinders past the opening ball pit. The Disco Ball hangs on the far side of the pit.

Disco Ball #5: Near the end of the level, after the long slide and the Red Hood cutscene, you'll enter the hallway where you build a large drill. Look up and to the right of the main doors to spot the final ball.

Look up and to the right of the main doors to spot the final ball | Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Game Guides Channel)

Smashing all five awards the Disco Ball trophy for the Batcave.


All 5 WayneTech Cache locations

WayneTech Caches are a new collectible introduced in this mission. They drop WayneTech Chips, the currency used to upgrade gadgets, so they're worth grabbing on every run.

Cache #1: Immediately after the camera-disabling tutorial in the small vent room, turn around. The first cache sits in the corner behind you.

The first cache sits in the corner behind you | Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Game Guides Channel)

Cache #2: Past the kitchen tray puzzle (the one where you place three food items), take the elevator up, and follow the corridor left to a vent. Crawl through, then use Jim Gordon's gum gun on the machinery, grab the loose wire, and plug it into the yellow panel. Destroy the foam on the broken machine to restart it. The gate lifts, and the cache is yours.

Cache #3: In the first House of Fun ball pit, clear the enemies and then look up. Grapple to the upper ledge, turn right, and squeeze through the pair of blue rollers to find the cache.

Cache #4: In the third ball pit, instead of pushing forward through the rollers, turn back toward the red netting on the rear wall. Use detective vision to reveal a hidden vent at floor level, then crawl through to the cache.

Cache #5: Just before the exit, two giant speakers block the path. To the right is a bouncy castle with a locked window above it. Throw a Batarang at the padlock, then launch off the castle to reach the final cache.

Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Game Guides Channel)

Red Brick: Filthy Rich (x59 stud multiplier)

The Carmine Falcone Red Brick unlocks the Filthy Rich modifier, which applies a x59 stud multiplier — extremely useful for grinding Batcave purchases later. It lives inside a vault in the VIP lounge, and you need a three-digit code to crack it.

Step 1: Enter the VIP lounge (the same room as Disco Ball #3) and locate the large vault near the windows opposite Selina's bar kiosk.

Enter the VIP lounge (the same room as Disco Ball #3) | Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Game Guides Channel)

Step 2: Find the first half of the code on the sofa across from the vault. The note reads x96.

Step 3: Speak to Detective Flass and clear out Falcone's goons. Selina Kyle will then open her bar kiosk. Go behind the bar and inspect the LEGO paper on the floor to read the second half: 59x.

Step 4: Combine both halves into 596 and use the valve to dial the code on the vault. The door swings open, revealing piles of plastic cash and the Red Brick.

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Note: The Filthy Rich modifier still needs to be purchased and toggled on from the Red Brick menu in the Batcave before the x59 multiplier applies to stud pickups.
Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Game Guides Channel)

Rewards for 100% completion

Finishing Carmine Falcone with every collectible in hand grants two stackable rewards beyond the studs and chips themselves:

  • Disco Ball Batcave Trophy — awarded for destroying all five Disco Balls; displays in the Batcave trophy room.
  • Filthy Rich Red Brick — the x59 stud multiplier, redeemed at the Batcave.

If you leave the mission before grabbing everything, head back to the Batcave computer and use the mission replay option to drop straight back into the Iceberg Lounge with your current gadgets intact.