Chaos is the first limited male S-Class in Neverness to Everness, and he plays as a pure on-field Lakshana DPS. His loop is simple to read but punishing to gear wrong. He marks enemies with Warrant, builds Crime through his combo, then spends it all on Final Verdict for heavy Settlement damage. Get the Arc, cartridge, and stat priority right and he hits like a main carry with very little setup.
Quick answer: Equip the What’s Desired Arc, run the Street Boxer cartridge, prioritize Lakshana DMG > ATK% > CRIT DMG% > CRIT Rate% on modules, and pair him with Esper Zero, Hathor, and Haniel.
Chaos build summary
The one thing that separates Chaos from most damage units is his stat order. He already pulls a lot of CRIT from his kit, signature Arc, and cartridge, so stacking even more CRIT Rate gives diminishing returns. Lean into Lakshana DMG and ATK% instead.
| Type | Information |
|---|---|
| Arc | What’s Desired |
| Cartridge | Street Boxer |
| Module stats | Lakshana DMG > ATK% > CRIT DMG% > CRIT Rate% |
| Team | Chaos, Esper Zero, Hathor, Haniel |
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Add to Google Preferences →Best Arc for Chaos
What’s Desired is his signature Arc and the clear top pick. It carries an ATK and CRIT Rate substat line, adds a flat 25% Lakshana DMG, and grants 40% CRIT DMG for 20 seconds whenever he casts a Redirect Skill or Ultimate. That buff window lines up perfectly with his Retribution and Final Verdict cashout, so the uptime is easy to keep.
If you do not own his signature, the alternatives still work. Fluff of Ferocity rolls CRIT DMG every time he lands a critical hit and stacks up to ten times, which suits how often Chaos swings. Camellia Society pushes CRIT DMG and ATK% through HP consumption. For an A-rank option, A Time Will Come gives ATK, DEF, and HP when your team runs at least three different Esper types.
| Priority | Arc |
|---|---|
| Best | What’s Desired |
| Alternatives | Fluff of Ferocity, Camellia Society |
| A-rank | A Time Will Come |
Chaos cartridge, module layout, and stats
Street Boxer is the only cartridge worth running on Chaos, and there is no real second option. The 2-piece bonus adds 10% Lakshana DMG, which feeds straight into his Final Verdict cashout. The 4-piece raises CRIT Rate by 14%, then by another 14% for 20 seconds once your team triggers Remora or Stain. That keeps his heavy hits landing as crits without you stacking CRIT Rate yourself.
For modules, use Type III Lakshana DMG bonus pieces first, then ATK% pieces. Follow the layout below so the cartridge set effect actually activates.
| Type | Information |
|---|---|
| Layout | ![]() |
| Bonus module | Type III — Lakshana DMG |
| Sub stats | Lakshana DMG > ATK% > CRIT DMG% > CRIT Rate% |
Note: because his kit and gear already feed CRIT, treat CRIT Rate as the lowest of the four sub stats. If a piece offers Lakshana DMG or ATK%, take it over a CRIT Rate roll almost every time.
Best Chaos teams in Neverness to Everness
Chaos wants teammates who trigger Remora or Stain, since those reactions switch on his cartridge CRIT bonus and smooth his Ultimate rotations. The headline lineup is also the most accessible, since most of its members are free.
| DPS | Sub-DPS | Support | Support |
|---|---|---|---|
| Chaos | Esper Zero | Hathor | Haniel |
| Chaos | Esper Zero | Hathor | Jiuyuan |
| Chaos | Hotori | Hathor | Haniel |
| Chaos | Esper Zero | Mint | Skia |
The core team works because Chaos and Hathor share a Lakshana base without fighting for the same window. Chaos applies Warrant, builds Crime, then unloads Final Verdict after Retribution. Hathor extends Remora and adds a short burst. Esper Zero is the engine, using Appraise and Engrave to fill Cycle Energy and trigger reactions on demand. Haniel drops off-field ATK and Ensemble buffs while Chaos cashes out.
For variations, swap Haniel for Jiuyuan if you want more quick-swap Anima pressure and Blossom support, or swap Esper Zero for Hotori, whose own damage can offset the lost Remora uptime. The Chaos, Esper Zero, Mint, and Skia line is the most F2P-friendly setup, leaning on Blossom plus Remora to feed Charge and keep Ultimate energy flowing.
Chaos skill and awakening priority
Chaos is a Crime-to-Final Verdict carry, not a quick-swap bot. Pursuit is the core skill since his basic combo, riposte, and plunge all build Crime. Level Pursuit first, then Retribution, since Dread Echo rapidly generates Crime and applies Warrant in an area, letting him cash out more often. Doubtmark is strong setup but still setup, and Onslaught is mostly an extra hit.
For awakenings, the order A6 > A2 > A5 > A3 > A1 > A4 holds up in most content. False Origin refills Crime to its cap right after Retribution and makes his burst loop far smoother. Charge / Sin adds DEF ignore against Warrant targets, a flat damage gain in nearly every fight. Voidgaze is excellent for single-target boss pressure, and Emberflare keeps CRIT DMG up after Retribution.
| Awakening | Effect |
|---|---|
| False Origin | Restores Crime to its cap after casting Retribution |
| Charge / Sin | Ignores 20% of a Warrant target’s DEF |
| Voidgaze | +20% damage when only one Warrant target remains |
| Emberflare | +30% CRIT DMG for 20s after Retribution |
| Piercing Insight | +30% Crime against Warrant targets |
| Drowning Tide | Transfers Warrant on defeating a marked target |
You will know the build is landing when Final Verdict triggers its second hit. That only happens when Crime is sitting at its cap, so if you keep seeing single-hit Final Verdicts, you are spending it too early or not generating enough Crime through Pursuit and Retribution. Time the cashout during Dread Echo and the heavy Settlement damage falls into place.







