In Clover Legends, your character’s build is shaped by your choice at the Grimoire Tower: the spin determines your magic type and all of your abilities. The game has over 60 grimoires in six rarity tiers, so choosing what to keep and when to reroll can save hours of grinding. This Roblox open-world action RPG from Fleckslabs rewards settling on a book early and investing in it, rather than endlessly chasing new pulls.
Quick answer: Light and Anti-Magic are the best grimoire choices, though a Rare at full upgrades is stronger than a Mythic with none. Claim the current codes through Settings before using any Yul.
Redeem Clover Legends codes before your first spin
Codes hand out Gems and Race Rerolls that give your character a running start, so claim them before you touch the Grimoire Tower. Capitalization matters, so copy each code exactly as written.
| Code | Reward |
|---|---|
| FLASH200 | 200 Gems |
| SPINAGAIN | 3 Race Rerolls |
When a code won’t go through, try entering it again in a private server.
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Add to Google Preferences →Best grimoires in Clover Legends (tier list)
| Tier | Grimoires |
|---|---|
| SS | Light, Anti-Magic |
| S | Dark, World Tree |
| A | Lightning, Chain |
| B | Plant, Poison, Earth |
| C | Water, Fire |
| D | Wind |
Light stands out for its broad area damage, clearing enemy groups and taking down world bosses much more efficiently than kits built for one target. Final Judgment sends a huge golden fist crashing down from above, while Divine Rain brings down several pillars of light. Anti-Magic is another top option for damage and skill effectiveness: Anti-Magic Domain calls up projectile swords you can target, and Great Divider crashes down to form a large dark crater.
Dark and World Tree are the alternatives if neither of the top two appears. Dark deals more pure damage, using Black Hole to draw enemies together before blowing them up. World Tree lives up to its legendary status with a complete kit: Shrieking Bloom creates a plant monster that spits acid, and Tree of Life forms a large healing field.
Lightning and Chain are solid choices to carry you through the mid-game. Lightning can be used repeatedly, a valuable trait when you spend hours farming the same mobs. Plant tops the B group with its wide-area move, Vida Valtoria; Earth’s limited skill range is a disadvantage.

The starter elements fall off fastest. Water and Fire are fine for learning combos, and Fire’s Salamander’s Roar is a channeled beam while Ember Prison traps enemies in a ring of flame. Even so, both land in C tier. Wind sits at the very bottom on low damage and basic utility.

A grimoire’s rarity does not guarantee its real-world strength. At every stage, a Rare upgraded to the maximum beats a Mythic with no upgrades, so quit rerolling when you have a book worth building around.

Grimoire rarity tiers and spin rates
Each spin uses Yul, the base currency, and the resulting grimoire equips as soon as the animation finishes. Dark Magic, Void Magic, and Time Magic are Mythic pulls with odds of about 0.01%, so regard them as lucky extras, not goals to count on.
| Rarity | Spin rate | Best for |
|---|---|---|
| Common | ~60% | New players |
| Uncommon | ~25% | Early progression |
| Rare | ~10% | Mid-game builds |
| Epic | ~4% | Competitive builds |
| Legendary | ~0.99% | Meta builds |
| Mythic | ~0.01% | Endgame meta |
How to spin and when to keep your grimoire
Upgrade your grimoire with Magic Stones
Bosses drop Magic Stones, the sole material used to level a grimoire. Level 6 delivers the first major power boost: it unlocks your third ability slot and sharply raises damage per rotation. The fourth slot opens before you reach Level 10.
| Grimoire level | What changes |
|---|---|
| 1–5 | Base damage up, minor cooldown reduction |
| 6–10 | Ability slots 3 and 4 unlock, new variants |
| Max | Awakening form and exclusive visual effects |
Awakening adds another layer of upgrades. These improvements affect your equipped book and raise it beyond its normal limit, so save materials for your main grimoire instead of splitting them among books you do not plan to use.
Where to level: region order and early quests
Work through the regions in order rather than sprinting ahead. The early quest chain is the fastest leveling loop available.
| Region | Level range | Focus |
|---|---|---|
| Hage Village | 1–10 | Grimoire spin, bandit quests |
| Clover Forests | 10–25 | Forest Golem world boss |
| Ancient Ruins | 25–50 | Raichi boss, better gear |
| Mistwood Village | 30–55 | Venom Shaman, Poison gear |
| Hidden Dungeons | 50+ | Legendary+ grimoire drops |
Sister Lillie gives you Trouble on the Shore, a quest to clear wild monkeys. Next, Father Orin offers The King in the Treeline, a boss mission that advances you to the next rank and unlocks the Starter Broom.

Once the starter area is done, open the Teleport map and move on. Skull Island’s Village Elder offers Bells That Stopped Ringing against the Fox Mages, and Auto Quest keeps the chain ticking while you focus on positioning. Fast travel between regions runs through the City Merchant NPC. Mistwood Village is the newest region, bringing Poison Wolves, Poison Boars and the Venom Shaman world boss on a 25-minute respawn timer.
Magic Knight Squads at Level 10
At Level 10, you can join one of the nine squads. Choose based on the grimoire you settled on: aggressive squads complement area-damage books such as Light, while support choices suit kits focused on utility.
| Playstyle | Squad |
|---|---|
| High damage, aggressive | Black Bulls, Crimson Lion Kings |
| Balanced all-rounder | Golden Dawn |
| Speed and agility | Silver Eagles |
| Support and crowd control | Blue Rose Knights, Azure Deer |
Free rewards, Gems and Yul
Daily Login Rewards give you Gems and Yul each day you log in. Keep the streak through Day 7 to receive a Reroll Token and 200 Gems. This is the game’s best source of passive income, and logging in is all it takes.

The Free Reward menu also runs a Playtime tab that drops Yul at set intervals while you play, alongside a Mystery Grimoire unlock and a reward for joining the official Discord. Check the Gem Shop after each login, since Gems build faster than you expect and Rare+ bundles are the strongest way to spend them.
Combat habits and progression milestones
Abilities hit far harder than M1 chains, so lean on your full kit as it unlocks. Standard grimoires such as Wind, Water and Fire carry three skills on Z, X and C plus a melee string, while rarer books like Anti-Magic, Light, Star, Dark and World Tree add a fourth skill on V.
- Dodge with Q against bosses instead of blocking. Dodges have i-frames, while a blocked heavy attack guard-breaks and stuns you.
- Use this combat sequence: start with an M1 combo, dodge with Q, then cast Z/X abilities to fill the Ultimate gauge.
- Activate Mana Sense with Ctrl in each zone to spot herb spawns and hidden chests that might otherwise go unnoticed.
- Be there for every world boss appearance. Those fights offer the highest grimoire-fragment drop rates, and every player who deals damage receives loot.

Two milestones shape your movement and endgame. The Starter Broom unlocks as you climb the early Junior ranks, letting you fly across the world by pressing F. PvP combat opens at Level 250, so the long stretch before that is pure PvE progression.

Chests and race rerolls
Open Common and Rare Chests straight from the Items tab of your inventory to get crafting ingredients and race rerolls. Your race is rolled independently of your grimoire, and you can manage it from the Profile screen. Angel and Devil are the races to aim for; hold on to your rerolls and use several together rather than one at a time.
A strong start comes down to doing things in the right order. Claim the codes, make your first spin, choose a grimoire you’re happy to invest in, then use every Magic Stone to reach Level 6 before turning to other goals. Squads, ranks, and world bosses all become much easier once the third and fourth ability slots are unlocked.






