Control Resonant hands Dylan Faden a shapeshifting melee weapon and an aggressive combat loop, but it deliberately leaves out one mechanic that has become standard in modern action games. There is no parry and no deflect. Remedy built the system around a simple idea, summed up by lead gameplay designer Sergey Mohov as “offense is the best defense.”
Quick answer: Control Resonant has no parry or deflect. Your only defensive tools are a dodge and a shield that Dylan conjures from surrounding rocks. Staying aggressive with the Aberrant is how you keep control of a fight.
Why there is no parry or deflect
Remedy actually prototyped both parry and deflect during development, then removed them. The reason came down to how those mechanics changed player behavior. When defensive timing was in the mix, the team noticed players sitting back and waiting for an enemy to attack so they could press a button in response.
“We did prototype parry and deflect mechanics, and decided to remove them. When we implemented these kinds of defensive mechanics, we noticed that we’re waiting for enemies to do something to press the button in return.”
That waiting ran against the combat philosophy Mohov wanted, so the defensive layer was dropped. The goal was to keep Dylan pushing forward rather than pausing to counter, which is why the whole system rewards pressure instead of patience.

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Take away parry and deflect and you are left with two ways to avoid damage. Dylan can dodge to reposition and slip out of harm’s way, which matters most during boss fights across the game’s warped Manhattan zones. He can also conjure a shield out of the rocks around him, giving a brief block that doubles as an offensive option in some builds.
| Mechanic | In Control Resonant? |
|---|---|
| Parry | No |
| Deflect | No |
| Dodge | Yes |
| Conjured rock shield | Yes |
Note: The shield can be used aggressively, for example to ram into enemies, so even Dylan’s most defensive tool feeds back into keeping the pressure on.
The aggression loop that replaces countering
Instead of reacting to enemies, you build momentum with the Aberrant, Dylan’s shapeshifting close-quarters weapon. The design centers on a loop where “aggression fuels power,” and each step pushes you deeper into the fight rather than out of it.
- Landing melee hits restores your Combat Ability resource.
- Abilities stun enemies, which opens them up for executions.
- Executions grant a temporary boost to melee damage.
- Higher damage lets you keep pressing and repeat the cycle.
The Aberrant itself changes shape to match the moment. Its dual-blade mode, Flurry, slices enemies apart, while a two-handed hammer breaks their stance and sets up executions. Classic Control powers return too, including flinging a large rock at a target and causing remote explosions.
The “immediate” design behind the cuts
Parry was not the only thing left on the cutting room floor. Remedy also prototyped a way to switch the Aberrant between weapon forms mid-fight, then removed it because holding modifiers or flipping modes slowed the action down. The intent was to make every input land instantly.
“We want everything to feel immediate. You press the button, the thing happens. That’s the philosophy of design. You press Square, Dylan does the attack. You press R1, Dylan does the ability.”
Sekiro and DOOM (2016) sit among the game’s inspirations, but Remedy has been clear that Resonant is not a soulslike. It borrows the fast, punchy pacing without adopting Sekiro’s parry-heavy rhythm, leaning instead toward tearing through enemies and chaining executions.
What this means for difficulty and playtime
Without a parry to lean on, boss fights ask you to read attacks and dodge rather than time a counter. That changes how demanding the harder encounters feel, and it can stretch a run depending on how you handle the Hiss and the game’s tougher enemies.
The main story runs about 30 hours, with a full 100 percent completion sitting closer to 50 hours. Control Resonant releases on 24 September 2026 for PlayStation 5, Xbox Series X/S, and PC, with a macOS version arriving later in 2026. The Deluxe Edition adds 48-hour early access on PlayStation 5 starting 22 September.
The takeaway is straightforward. Defense in Control Resonant is not about blocking a blow at the right frame. It is about never giving enemies the room to land one, using dodges, the rock shield, and constant offense to stay in control.






