The last stretch of Control Resonant plays out across three linked quests that push Dylan Faden through the Unknown zone and into the final confrontation with the Hedron. Fight to the Core takes you to the entity, The End finishes it off inside an inverted realm, and the epilogue, The Beginning, sends you back to the Oldest House to sit with Jesse Faden. The path is mostly linear once you know which fast travel doors to chain together.
Quick answer: Reach the Hedron from Red Sand Island, break its core across three fight phases to finish Fight to the Core, kill the surviving entity in The End, then fast travel to the Oldest House and speak with Emily Pope to complete The Beginning.
Dylan carries levitation, air dashing, and the Glaive resonant weapon through this entire run. If a fight stops your progress, you can switch on Assist Mode from the options to grant immortality and one-hit kills, which lets you focus purely on the route.
Fight to the Core: route to the Hedron
Fight to the Core begins in the Unknown zone with the single objective to fight the Hedron. The whole approach is a traversal chain across warped New York rooftops and a red-sand avenue before you dive into the core itself.


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Add to Google Preferences →The Hedron boss fight: three phases
The Hedron encounter repeats the same loop three times. You dodge across floating urban platforms, dash into the central core to pull apart its lattice, drift through a kaleidoscopic mental realm where distorted voices speak to Dylan, and then strike an internal core node. Each cycle raises the intensity of the entity’s attacks.
Phase 1
Move across the floating road platforms while avoiding blast waves and projectile volleys. When you get an opening, levitation dash directly into the central core sphere and tear apart the lattice, then leap into the internal core anomaly inside the first psychedelic tunnel to fracture it.

Phase 2
You drop onto circular container platforms against an empowered Hedron. Evade the sweeping beams, laser grids, and homing projectiles, then dash into the core lattice again and tear into the inner structure.

In the second psychedelic chamber, drift into the radiant circular portal as Dylan talks back to the entity’s voices, then thrust into the internal energy sphere to trigger the next fracture.

Phase 3
The final arena uses stair-stepped, rust-colored platforms. This phase throws the heaviest mix at you, including orbiting saw blades, cluster explosives, and laser barrages. Dash into the core lattice one last time for the final fracture, float into the entity’s core as Dylan rejects its control, then leap into the central light and rip the core apart with an energy discharge.
The breach window opens after you survive each phase’s attack pattern, so prioritize staying mobile over trading hits until the central sphere is exposed.
Completing Fight to the Core: rewards and trophy
Destroying the Hedron core ends Fight to the Core. The screen fades to black and the PlayStation trophy Repeating, Refracting pops. Dylan then wakes in a dark astral hallway facing The Board’s fragmented text prompts and walks toward a light doorway as the quest completion rewards appear.

| Reward | Amount |
|---|---|
| Reset Item | +1 |
| Living Shard | +1 |
| Source | +5000 |
| Untapped Worn Eraser | x1 |
Follow the astral corridor and climb the stairs into the white fog expanse labeled Unknown 7. Interact with the red fast travel booth to receive +1 Talent Point and begin the next quest, The End.
The End: killing the Hedron for good
The End opens with the objective to kill the Hedron. Dylan has taken control of the Hiss within and now uses that resonance to finish the entity permanently. The route runs across a white void and then into a crimson dimension.
Dylan plunges into the core and the entity is destroyed. A cutscene shows Dylan and Zoe on a rooftop bench talking about independence, and then the full ending credits roll under the title Control Resonant.
The Beginning: the epilogue and visiting Jesse
After the credits, Dylan wakes in his Manhattan apartment, now an official FBC consultant with a re-issued birth certificate. The epilogue quest, The Beginning, tasks you with visiting Jesse in the Oldest House, where she rests in Dylan’s old cell room at Executive Research.
Once your dialogue with Emily Pope is complete, you receive the Untapped Pickpocket’s Tool, marking the end of The Beginning. The last chapter prompt indicates that the crisis continues, directing you to unfinished quests, World Feats, Tasks, and the SHÜM arcade machines; when you decide to begin another run, the Gap mural is ready while your current progression remains intact.






