Control Resonant hands the lead role to Dylan Faden and keeps most of the original game’s core cast intact around him. Remedy Entertainment leaned on continuity here, bringing back the performers who defined the Federal Bureau of Control while adding one central new character. If a line of dialogue has you wondering who’s behind it, the answers are below.
Quick answer: Sean Durrie voices playable protagonist Dylan Faden, Frankie Kevich plays new character Zoe De Vera, and Courtney Hope, Matthew Porretta, Antonia Bernath, Ronan Summers, and Derek Hagen all reprise their roles from the first Control.

Control Resonant full voice cast
Here is the confirmed lineup of characters and the actors who voice them, along with whether the role is a returning one or new to the sequel.
| Character | Voice actor | Status |
|---|---|---|
| Dylan Faden | Sean Durrie | Returning (now playable) |
| Jesse Faden | Courtney Hope | Returning |
| Zoe De Vera | Frankie Kevich | New |
| Dr. Casper Darling | Matthew Porretta | Returning |
| Emily Pope | Antonia Bernath | Returning |
| Simon Arish | Ronan Summers | Returning |
| Frederick Langston | Derek Hagen | Returning |
| Mathews Not Mathews / Gate Guard Jackson | Joseph Balderrama | New |

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Returning performers from the first Control
Most of the sequel’s principal cast has history with these characters, which is a big part of why the world feels consistent between games. Each of the names below carries a role forward from 2019’s Control.
Sean Durrie as Dylan Faden
Sean Durrie first played Dylan in 2019 and reprised him through the game’s DLC and Alan Wake II. In the original, Dylan was the brother Jesse spent the whole game trying to reach, locked in a cell deep inside the Oldest House. Resonant makes him the character you actually control, and Durrie’s performance carries that shift from a figure kept deliberately mysterious to a full protagonist working through his own story.
Courtney Hope as Jesse Faden
Courtney Hope returns as Jesse Faden, the protagonist of the first game, this time in a reduced but critical role. The sibling relationship between Jesse and Dylan sat at the center of Control’s plot, and it remains a key thread in the sequel.
Matthew Porretta as Dr. Casper Darling
Matthew Porretta is back as Dr. Casper Darling, the researcher whose pre-recorded videos were scattered across the Oldest House in the first game. Darling has become one of Remedy’s recurring wild cards, growing stranger with each appearance.
Antonia Bernath, Ronan Summers, and Derek Hagen
Antonia Bernath reprises Emily Pope, and Ronan Summers returns as Simon Arish. Both served as key quest-givers in the original game. Derek Hagen is back as Frederick Langston, another figure tied closely to the Bureau’s inner workings. Together they give the sequel a supporting bench that already understands how this institution operates.

Frankie Kevich as Zoe De Vera, the main new character
The standout addition is Frankie Kevich as Zoe De Vera, Dylan’s FBC handler. Zoe starts out jaded and gains perspective through her contact with Dylan, and their relationship deepens as the story progresses. Kevich previously voiced Conduit in Apex Legends, and she brings a similar sense of contained competence to a character whose professionalism is tested by the pressure of the incursion.
Additional cast members
Beyond the principal roles, Joseph Balderrama voices Mathews Not Mathews and Gate Guard Jackson, and Lukas Larsson is also credited in the cast. The behind-the-camera team includes creative director Mikael Kasurinen, executive producer Juha Vainio, and composer Petri Alanko.

When and where you’ll hear the cast
On September 24, 2026, Control Resonant comes to PlayStation 5, Xbox Series X|S, and PC. The Digital Deluxe Edition lets owners begin 48 hours earlier, on September 22, 2026. Remedy gives dialogue more importance than most action games because Dylan has no inner narration like Jesse had in the first game. That makes the characters’ conversations central to the story and makes retaining so many original performers especially important.






