Gaming Guide

Control Resonant: How to Beat The Artist, the First Boss (PS5)

Lock on, dodge the charges and projectiles, wear down the glowing face, then trigger the finisher to close out Orientation.

Lock on, dodge the charges and projectiles, wear down the glowing face, then trigger the finisher to close out Orientation.

Image: Remedy Entertainment

The Artist is the first boss in Control Resonant, fought at the end of the opening quest, Orientation. It appears as a colossal cracked stone head that drops into a ruined plaza and attacks with charges, homing projectiles, and aerial debris. Beating it is mainly a test of patience with dodging and lock-on, followed by a scripted finisher.

Quick answer: Lock on with R3, dodge the projectile bursts and ground charges, hit the glowing cracks on the head whenever it surfaces, then press the interact prompt on its face to execute it and complete Orientation.


Where the Artist fight starts in Orientation

The encounter is tied to the quest Orientation, under the objective Defeat the Artist. You reach it by following the tracker to the source of the patterning, moving through institutional corridors until you interact with a chamber doorway. That interaction triggers an explosion and a cutscene where the giant head emerges from a vortex and crashes into the street below.

Boss Entrance Cutscene00:11Boss Entrance Cutscene
The opening cutscene drops The Artist into the plaza and puts its health bar on screen, marking the start of the fight. Shown at 00:11 in CasuallyDeep’s video. Image: Remedy Entertainment

The arena is a circular roadway or plaza ringed by floating fractured city buildings under a bright yellow, broken sky. There is open ground to circle on and plenty of debris, so keep moving rather than standing still.

Press R3 to toggle camera lock-on. Lock-on works best in this one-on-one fight and keeps the head centered while you dodge.


The Artist’s attack patterns

The boss cycles between three main behaviors. Learn the tells for each and you can create safe windows to attack the glowing cracks on its face.

AttackWhat it doesResponse
Projectile clustersFires homing energy bursts and hurls debris across the plazaDodge sideways, then close in
Submerge chargeDives underground, resurfaces, and rams forward as a headbuttSidestep the charge, punish after
Aerial phaseLevitates high and rains explosive debris and shockwavesUse rising platforms to reach it

How to beat The Artist

Lock on with R3 as soon as combat begins and sprint toward the grounded head. Weave through the first projectile bursts rather than blocking them, and use the wide plaza to keep angles open.
Initial Attack Run00:27Initial Attack Run
Close the distance across the plaza during the opening run, dodging the first projectile bursts on the way in. Shown at 00:27 in CasuallyDeep’s video. Image: Remedy Entertainment
When the head is at ground level, leap in and strike the glowing cracks on its face with melee combinations. Land a short flurry, then back off before it recovers. Repeat this each time it surfaces from a charge.
Engaging The Artist00:23Engaging The Artist
The glowing cracks on the face are the damage point; leap in for melee whenever the head is grounded. Shown at 00:23 in GAMER ALGORITHM*’s video. Image: Remedy Entertainment
When The Artist levitates into the yellow void, the arena floor collapses and lifts into circular road slabs. Jump across these rising platforms to reach the elevated head and keep hitting it during the aerial phase.
Rising platform01:16Rising platform
During the aerial phase, ride the rising road slabs upward to close on the elevated head. Shown at 01:16 in GAMER ALGORITHM*’s video. Image: Remedy Entertainment
Back on the ground, dodge the flying cars, poles, and explosive rubble while chipping the last of the health bar with melee. Screen edges turning red mean you are taking damage, so retreat and reset your spacing rather than trading blindly.

Dying resets you to the checkpoint at the start of the fight. From the death menu you can Reload, open the save menu, or cycle tips, so an early loss only costs you a restart of the arena.


The execution finisher

Once the health bar is empty, an interact prompt appears on the face. Press the action button to trigger a scripted finisher where your character climbs onto the head, pulls a glowing spike from the eye, and repeatedly drives it into the eye until the head falls silent. Dylan confirms it with the line, “It’s over.”

You know the fight is won when Orientation shows Quest Completed, rewards drop into your inventory, and The Board dialogue plays over the aftermath. The game then opens the Combat Ability Selection menu.


Orientation rewards

Completing the quest grants the following:

  • 1x Living Shard
  • 2000 Source
  • Untapped Badge 11-60
  • 2x Reset Item

Choosing a Combat Ability after the fight

After Orientation, the Combat Ability Selection menu lets you pick one of three skills. Each costs Power to use, and the menu lists their damage and Falter values so you can compare before committing.

AbilityPower costDamageFalter
Barrage40060-160 Blunt12-36
Volatile Anomaly1000 (throw 400)150-350 explosion25-180
Shield600 (bash 100)100 Blunt60

Barrage sends projectiles hurling toward a target, giving you a cheap ranged option at 400 Power. Volatile Anomaly summons an ally you can throw and detonate, dealing more damage when that ally is at low health. Shield absorbs damage with durability equal to your Power meter, and dodging with it active performs a Shield Bash for 100 Power. Any of the three is a valid opener; the Shield is the pick shown in the sample run.


What Orientation leads into

The Artist is only the introduction. Later fights include The Dancer in a circular theater arena, a two-phase duel that ends when a No Power alert opens her up to a finisher. The main story eventually pushes toward the game’s final confrontation, where new quests such as The End set up the climactic battle.

Quest: The End20:15Quest: The End
Much later in the campaign, the New Quest: THE END prompt marks the run-up to the final fight. Shown at 20:15 in Rubhen925’s video. Image: Remedy Entertainment

That endgame centers on the Hedron, a massive glowing mechanical ring fought across multiple platform phases before the core is destroyed. It is a very different encounter from The Artist, trading a single stone head for a multi-phase arena battle.

Slashing the Hedron28:34Slashing the Hedron
The final confrontation targets the Hedron core, seen here rupturing in blue light as it is struck. Shown at 28:34 in Rubhen925’s video. Image: Remedy Entertainment

For now, clearing The Artist is the milestone that ends Orientation, banks your first rewards, and unlocks your first Combat Ability. Once the quest reads completed and the ability menu appears, you are ready to move on with the skill you equipped.