Gaming Guide

Control Resonant: How to Complete The Central Resonant Quest

Clear the Patterned Factory, kill The Deserter, then use the monolith to close the quest and start a new Resonant Cycle.

Clear the Patterned Factory, kill The Deserter, then use the monolith to close the quest and start a new Resonant Cycle.

AbilityEffectPower cost
IgniteMelee, Barrage, Shield and Volatile Anomaly attacks deal 16–31 bonus Fire and Falter 4, applying Burn150, plus 45 per second
InfernoGenerates increasingly intense Fire waves for 126 Fire and Falter 11, applying Burn200

Ignite is a toggle mapped to L1 and drains Power over time, coating your attacks in fire rather than firing a discrete blast. Burn deals Falter to enemies over time and explodes when combined with the Infected status. When a Resonant reaches Severe Falter, it takes significantly more damage for a short window, which is where fire attacks earn their keep. You can test the pick on the shadow enemies in the Astral Void before moving on.


Closing the quest with the monolith and D-pad

The quest remains unfinished after you defeat the Resonant. A tall stone monolith with glowing white cracks stands beside the battle site; pass through it to complete the objective.

Find the bright fissure in the monolith and press L1 to enter the pocket dimension beyond it. The other side is dark and filled with dense fog; a stone slab sits near the entrance.
Entering the Monolith00:13Entering the Monolith
The glowing fissure on the monolith that opens the pocket dimension. Shown at 00:13 in Ditech Gaming’s video. Image: Remedy Entertainment
Go beyond the slab to a square stone pedestal, where motes of light rise into the air, and press L1 to activate it. You can travel through the portal either way until you commit, giving you time to step outside and check the skill tree or ability wheel.
Activating the Pedestal00:20Activating the Pedestal
Dylan approaches a raised stone pedestal in the dark room. Shown at 00:20 in Ditech Gaming’s video. Image: Remedy Entertainment
Go back to the slab’s glowing crack and press L1 once more to exit the dark dimension. You will reappear in the open void.
Press Left on the D-pad. Because there is no on-screen marker for this command, it is easy to miss. The extraction cutscene begins, showing Dylan doubled over as visions of city streets crowded with red-glowing figures flash by.
Using D-Pad Left00:34Using D-Pad Left
The controller prompt highlighting D-pad Left, the hidden input that ends the quest. Shown at 00:34 in Ditech Gaming’s video. Image: Remedy Entertainment

A Quest Completed banner for The Central Resonant confirms success, then the Resonant Cycle and A World Changed tutorial cards appear. Select Continue to dismiss each card. Dylan then radios Zoe from the factory core to tell her what the person concealed in the tunnels had become. You can skip the cards and reopen them later in the Archives’ Tutorials tab.


Rewards and the Resonant Cycle

Completing the quest pays out in two chunks, because discovering the CENTRAL 5 zone triggers alongside the quest completion. The fire ability you chose is permanent for this Resonant.

RewardAmount or detail
Source (quest completion)+3,000
Source (CENTRAL 5 discovery)+500
Untapped Lighter×1
Reset Item+1
Thermal TerminationTrophy earned

Since the Untapped Lighter is an Untapped Artifact, take it to the Gap to create the finished Artifact. Defeating The Deserter moves Manhattan into a new Resonant Cycle. Most encounters repopulate with tougher enemy variants and new enemy types, and World Feats refresh in every zone. Resource drops improve in quality and quantity, while some activities offer larger rewards to match the increased challenge. Story progression is blocked by two Resonants: The Deserter and the Dancer, located in the West Incursion Zone’s theater. Defeating both advances Enemy of My Enemy.

The Central Resonant is an early boss quest in Control Resonant. Its arena is deep beneath a factory filled with steam, combat rooms, and a furnace. The on-screen objective says Kill the Resonant in the Factory, but you must clear the heat sources, descend into the substructure, and survive The Deserter to reach it. Even after the kill, the quest stays open until you enter a hidden controller command.

Quick answer: Enter the Patterned Factory in Central, destroy the heat sources on the pipes, and kill The Deserter in the furnace. Step through the monolith, activate the pedestal, return to the void, then press Left on the D-pad to trigger the ending cutscene.


What you need before The Central Resonant starts

Your log picks up the quest during Welcome to Manhattan, immediately after you talk to Zoe at the Watchtower. The marker leads to the Patterned Factory in Central, but its entrance remains closed on a new save. Complete a few earlier steps to gain access.

  • Speak with Zoe at the Watchtower while working through Welcome to Manhattan.
  • Complete Evacuation Procedures to obtain the Level 2 Keycard.
  • Complete Power Lines to gain access to the factory.
  • Bring an upgraded weapon form, since The Deserter is a full boss, not a mini-encounter.

Wrap up this quest before spending much time in The Park. The fire ability you unlock makes dealing with the Mold there much easier.


Reaching the furnace inside the Patterned Factory

Dylan’s first objective is to investigate the steam escaping from the factory. Follow the scorch marks to find the actual task: destroy the heat sources growing on the pipes below. The route passes through several combat rooms and a looping stretch of sewer.

Approach the exterior and interact with the glowing red Patterned Pipes to trigger dialogue with Zoe and open the quest. Climb over the stacked shipping containers and scissor lift platforms to reach the roof, then kick through the boarded double doors.
Head down the metal staircase into the warehouse floor and clear out the infected enemies with melee. Once the room is empty, walk into the red freight elevator cage.
Press the wall button to ride the lift down into the substructure. The Board transmits a short message about an echo lingering in the facility during the descent.
Work through the pipe corridors and the red combat rooms below, taking out any enemy fused to a pipe first before mopping up the rest. Destroying the heat sources planted on the venting pipes completes the steam objective. Watch for the abandoned tent and the audio log along the way, both of which flag that you are on the right path.
Head back to the long staircase and ascend it once more. Scan the scorch marks on the ground to refresh the objective, then dash through the burning tunnel to the furnace chamber and interact with the rear wall to trigger the cutscene. The sprint inflicts heavy burn damage.

How to beat The Deserter

The cutscene places you before The Deserter, a towering fire Resonant with 26,600 HP. Its opening attack sprays lava over the arena. Stay directly beneath the boss—the safest spot in this encounter—and close in immediately, circling around its legs.

AttackWhat to do
Lava spitSprint to the legs and stay close
Spin to catch youBack off a short distance
Full-body slamDodge, then attack during recovery
Arena fireStay off the grates, hug the edge

The boss’s slam creates your best chance to deal damage: after it hits the ground, you have several seconds to attack without interruption. Otherwise, keep working on its legs; there is no other weak point to target. Continue hitting the red-glowing Resonant until it disappears, allowing you to use the monolith.


Ignite or Inferno: the fire ability choice

Entering the boss’s core pulls Dylan into the Astral Plane, where the Combat Ability Selection screen offers one of two permanent fire abilities. Both apply the Burn status, and either one gives Dylan the fire damage The Park’s Mold reacts badly to, so pick based on how you fight.

AbilityEffectPower cost
IgniteMelee, Barrage, Shield and Volatile Anomaly attacks deal 16–31 bonus Fire and Falter 4, applying Burn150, plus 45 per second
InfernoGenerates increasingly intense Fire waves for 126 Fire and Falter 11, applying Burn200

Ignite is a toggle mapped to L1 and drains Power over time, coating your attacks in fire rather than firing a discrete blast. Burn deals Falter to enemies over time and explodes when combined with the Infected status. When a Resonant reaches Severe Falter, it takes significantly more damage for a short window, which is where fire attacks earn their keep. You can test the pick on the shadow enemies in the Astral Void before moving on.


Closing the quest with the monolith and D-pad

The quest remains unfinished after you defeat the Resonant. A tall stone monolith with glowing white cracks stands beside the battle site; pass through it to complete the objective.

Find the bright fissure in the monolith and press L1 to enter the pocket dimension beyond it. The other side is dark and filled with dense fog; a stone slab sits near the entrance.
Go beyond the slab to a square stone pedestal, where motes of light rise into the air, and press L1 to activate it. You can travel through the portal either way until you commit, giving you time to step outside and check the skill tree or ability wheel.
Go back to the slab’s glowing crack and press L1 once more to exit the dark dimension. You will reappear in the open void.
Press Left on the D-pad. Because there is no on-screen marker for this command, it is easy to miss. The extraction cutscene begins, showing Dylan doubled over as visions of city streets crowded with red-glowing figures flash by.

A Quest Completed banner for The Central Resonant confirms success, then the Resonant Cycle and A World Changed tutorial cards appear. Select Continue to dismiss each card. Dylan then radios Zoe from the factory core to tell her what the person concealed in the tunnels had become. You can skip the cards and reopen them later in the Archives’ Tutorials tab.


Rewards and the Resonant Cycle

Completing the quest pays out in two chunks, because discovering the CENTRAL 5 zone triggers alongside the quest completion. The fire ability you chose is permanent for this Resonant.

RewardAmount or detail
Source (quest completion)+3,000
Source (CENTRAL 5 discovery)+500
Untapped Lighter×1
Reset Item+1
Thermal TerminationTrophy earned

Since the Untapped Lighter is an Untapped Artifact, take it to the Gap to create the finished Artifact. Defeating The Deserter moves Manhattan into a new Resonant Cycle. Most encounters repopulate with tougher enemy variants and new enemy types, and World Feats refresh in every zone. Resource drops improve in quality and quantity, while some activities offer larger rewards to match the increased challenge. Story progression is blocked by two Resonants: The Deserter and the Dancer, located in the West Incursion Zone’s theater. Defeating both advances Enemy of My Enemy.