The factory in Central looks like a dead end the first time you walk in. Dylan traces the scorch marks to a furnace room that is actively cooking anything that steps inside, and the objective refuses to tick over no matter how far you push. The heat is not a timing puzzle or a stealth section. It is being fed by three paranatural growths tucked into the tunnels behind you.
Quick answer: Back out of the furnace and destroy all three heat tumours in the surrounding tunnels. Each one is a glowing red orb you break with a melee hit, and the third updates the objective automatically.
Where the scorch marks objective starts
This is the opening stretch of The Central Resonant, the boss mission tied to the Patterned Factory in Central. It becomes available after you pull Arish out of the Evac Building during Evacuation Procedures and sit through Arish’s Briefing at the FBC Field Office.
The mission opens with a prompt to investigate the steam pouring out of the factory. Once inside, the objective changes to following the scorch marks, and the trail leads straight to the furnace. Walking into the flames applies heavy heat damage, which is the game telling you the route is not open yet rather than that you are underlevelled.
All three heat tumour locations in the factory tunnels
All three tumours sit in the industrial corridors that loop around the furnace. They are large red-purple orbs fixed to the environment, and they glow brightly enough to spot from a distance once you know to look up and along the pipework.
| Tumour | Where it sits | How you reach it |
|---|---|---|
| 1 of 3 | Wall in the first tunnel | Jump along the pipes |
| 2 of 3 | Mounted on a gate | Fiery arched hallway |
| 3 of 3 | Top of a pipe | Stairs, then a pipe jump |
How to destroy the three heat tumours




Assist Mode shortcut: Walk through the furnace with Immortality
If you would rather skip the tunnel run entirely, the heat damage can be ignored outright. Turning on Immortality lets Dylan walk into the furnace and reach the inner chamber without the orbs being touched.


The tunnel route is still worth doing even if you use the shortcut, since it is where the Health Upgrade Point and the other loot containers are hidden.
How to confirm the objective is complete
You will know the steam is dealt with the moment the tracker swaps to Go deeper into the furnace room. That update fires as soon as the third tumour breaks, so if the counter still shows orbs remaining, one is left somewhere in the loop of corridors.
From there the mission runs into the furnace room proper and ends with The Deserter, the Resonant tied to Central. Beating it lets you pick between Ignite and Inferno, and it triggers another Resonant Cycle, so it is worth spending any Talent Points and upgrade materials you have picked up before you commit to the fight.






