Gaming Guide

Control Resonant: How to Trigger Emily Pope’s Fast Travel Door Dialogue

The optional conversation opens up once Dylan has stepped through a Fast Travel Door, and it ends with Pope asking to track his trips.

The optional conversation opens up once Dylan has stepped through a Fast Travel Door, and it ends with Pope asking to track his trips.

Image: Remedy Entertainment

Emily Pope has an optional conversation in Control Resonant that most players walk straight past. It fires only after Dylan has actually used one of the shifting doors scattered around Manhattan, and it is the only place in the game where the Head of Research reacts to a piece of paranatural transit she has not been able to study herself.

Quick answer: Pass through a Fast Travel Door at least once, then speak to Emily Pope and choose I found a strange door… from the dialogue wheel.


Fast Travel Door locations you can use first

Fast Travel Doors unlock during the Welcome to Manhattan main quest. Until that quest is active, neither of the early doors will register, so there is nothing to tell Pope about. Two are reachable almost immediately.

DoorAreaWhere to look
Oldest House: Central ExecutiveDowntownSecond floor, end of the balcony in the large combat-practice hall
Outside the Oldest HouseDowntownBasket field, beside the Map Kit Sensor

The Downtown door sits next to the Map Kit Sensor you are asked to switch on during the same quest. Activate the sensor while you are there, otherwise the door is easy to leave behind and you will have to walk back for it.


How to trigger the “I found a strange door…” conversation

Travel through a Fast Travel Door and come out somewhere else in the city. The dialogue option is gated behind Dylan having made the trip himself, not behind simply spotting the door.
Head back to Emily Pope. She works out of the Central Field Office, where she spends her time collecting data on the Resonant phenomenon, and the story routes Dylan through that location repeatedly for briefings.
Open the dialogue wheel and pick I found a strange door…. It sits alongside three other optional topics, so it is easy to burn the visit on the wrong one.
  • I found a strange door…
  • Don’t you want to leave the Oldest House?
  • About the Hiss’s evolution…
  • Darling disappeared?
Let Dylan finish his description. He tells Pope he found a door that kept shifting and that he walked through it into a different part of the city.
Dylan describes the door00:05Dylan describes the door
Dylan describes the shifting door after picking the first dialogue option. Shown at 00:05 in Emmie Jacob Game Guides’s video. Image: Remedy Entertainment
Answer her follow-up. When Pope asks whether the transit was instantaneous, Dylan’s only reply is a hedged “Uh, almost.” There is no branch here and no way to change what happens next.

What Emily Pope says about the doors

Pope’s first reaction is straightforward alarm that Dylan used the thing at all. One of the doors turned up at the Field Office the previous day, she explains, and nobody on site was able to get near it. Dylan walking through one and coming out somewhere else is, as far as the Bureau’s research team is concerned, new information.

From there she runs straight into researcher mode, firing off questions about how the door works before cutting herself off and deciding to park them for another time. The practical result is a request rather than a warning. She wants Dylan to keep using the doors so she can pull readings off his MCD while he does it.

This is flavor rather than a mission. Agreeing to keep using the doors does not add an objective or change how fast travel behaves afterward.


How to confirm the dialogue played

The exchange ends on its own once Pope has finished asking Dylan to keep traveling. The camera pulls back out of the conversation framing and into the standard third-person view of the room, with Pope standing between two researchers working at whiteboards. That camera shift is the cue that the topic is done.

Return to gameplay00:53Return to gameplay
Control returns to the player with Pope back among her whiteboard researchers. Shown at 00:53 in Emmie Jacob Game Guides’s video. Image: Remedy Entertainment

Reopen the wheel afterward and the door topic will no longer be on offer, while the remaining options stay available. If you still see I found a strange door… listed, the conversation has not been played through to the end yet, so select it again and let it run.