Gaming

Crownbreakers: Tactical Card Brawler Shown at Game Devs of Color Expo 2026

A deckbuilding roguelite built around momentum, knockback and card stickers, with a playable Steam demo now live.

A deckbuilding roguelite built around momentum, knockback and card stickers, with a playable Steam demo now live.

Crownbreakers is a PC game for one player, pairing turn-based card combat with tactics from Sharkbomb Studios and publisher Firesquid. Its gameplay trailer appeared at the 2026 Game Devs of Color Expo alongside a playable demo. The focus is on attack rather than defense: assemble a deck, choose a champion, and advance through a magical city ruled by tyrants.

Quick answer: Crownbreakers is a turn-based deckbuilding roguelite where you win fights by moving enemies, chaining knockbacks and using environmental hazards. A free demo is available on Steam now, with Alpha access offered to press and creators.


The setting: Cascade and its “spiritpunk” rebellion

The action unfolds in Cascade, an invented magical city whose creators call its style “spiritpunk.” Tyrants—cast in the story as demonic billionaires—make their fortunes by grinding the souls of everyday residents. You join the resistance, recruit champions, and reclaim the districts in turn.

That theme is tied directly to how the game plays. Progress means advancing into hostile ground rather than holding back, so the story of pushing against the ruling class and the moment-to-moment combat point in the same direction. Cascade also functions as more than a battlefield backdrop, with residents to meet and character-focused quests to complete through reactive dialogue.


How combat works: grid lanes, Energy and Momentum

Battles use straight grid lanes. Each turn, Energy pays for cards, while Momentum lets units move or shove targets. Where units stand matters just as much as your card choices, giving fights a tactile, movement-driven character.

Directional knockback is central. Cards like Slam (“Deal 3 Damage. Knockback Right 1.”) push enemies across the grid, and shoving a target into another unit or an object deals bonus crash damage. Explosive barrels can be positioned and linked together so a single well-placed hit sets off a larger chain reaction against grouped enemies. The design rewards setting up the next move rather than waiting for a defensive opening.

Momentum also drives run progression. As you win encounters you build Momentum and push the battlefield deeper into enemy territory, which introduces new foes, obstacles, rewards and encounters. Runs are built to be short and repeatable, encouraging repeated attempts with different setups.


Card stickers: how deck customization works

You can fit individual cards with attachable stickers, instead of leaving each card with an unchanging effect. A sticker might boost damage, grant an ability, or widen a card’s area of effect, allowing the same base card to fill different roles from one run to another.

  • Sharpen: attach to an ability card to grant Power +2.
  • Cleave: attach to an ability card so it affects one extra tile to the right.

In the trailer, Sharpen is attached to Slam before the action builds into explosive combos. Since stickers alter card functions, deck plans shape your tactics in battle rather than being confined to menu choices.

Card customization and tactical combos
The Slam card paired with the Sharpen sticker, the moment that shows how stickers modify a card's stats before a run. Image: Sharkbomb Studios / via @GameTrailers

Champions, quests and permanent upgrades

You choose from premade champions, each with its own card pool and playstyle. The trailer highlights Ten Winds, a former pit-fighter with a spiked leather jacket and pink styled hair. Because champions play differently, deck building and tactics change depending on who you bring.

In the overworld hubs between runs, you can find NPCs like Old Topple and shops such as Nana Soma’s Curry Kitchen. Complete objectives tied to a character, like dealing a set amount of crash damage, to receive Drive. This currency and other rewards can fund lasting upgrades, including Stickers and Relics that remain after a run.


Route and boss selection before a run

Before starting a run, you pick a route and the rival boss you will face at the end of it. The trailer shows four options, each tied to its own district.

BossDistrict
GhandeepConcrete Heart
Gladiator KingBrawler’s Alley
WrenchjackScrap Garden
FirestarterOil Spill

Along the way, clearing encounters offers card rewards, with the option to draft a new card into your hand or skip the reward. This keeps each run’s deck shaped by the choices made during that specific attempt.


Demo, Alpha access and who is making it

Steam currently has a playable demo where you can try the deckbuilding, positioning, and environmental combat firsthand. Press and content creators may apply for Alpha access to explore more of the project at an early stage; the Alpha is not presented as a complete build.

Crownbreakers is led by Martin Nerurkar under the Sharkbomb Studios label, the team behind Nowhere Prophet, and is published by Firesquid. Its development was supported by Creative Europe Media, MFG Medien- und Filmgesellschaft Baden-Württemberg and Kreativ-Transfer.

No final release date, price or platforms beyond the PC Steam release have been confirmed. The trailer and demo are promotional and early-development material, not a look at a finished retail version.

The 2026 Game Devs of Color Expo ran online from September 22 through 25, and the trailer appeared within that window. For players who enjoy deckbuilders where the battlefield itself is a weapon, the Steam demo is the most direct way to test whether the game’s promise of forward momentum holds up in practice.