Path of Exile 3.29.3 hands players a new way to crank up the difficulty of Voyages and Charts in exchange for better loot, adds a proper keybind for reading Voyage border modifiers, and tones down several enemy Mercenary skills that were killing characters too easily. It sits on top of the Curse of the Allflame league and refines what launched with 3.29 rather than adding a whole new system. The full official 3.29.3 patch notes cover a long list of bug fixes alongside the headline changes.
Quick answer: You get your first Cursed Ducat by defeating Velka. If you already beat her before the patch, speak to Valerie on The Sovereign to collect it. Then socket up to three Cursed Ducats into the Voyage Planner to raise monster Toughness, Quantity, and Rarity.
What Cursed Ducats do
There are six new Cursed Ducats, and they slot into the Voyage Planner to Empower your Voyages and Charts. You can socket up to three at once. Each one stacks Toughness, Quantity of Items dropped, and Rarity of Items dropped onto the monsters you fight during those runs.
The catch is that every Cursed Ducat also carries its own specific difficulty modifier that changes how monsters behave or how dangerous a fight gets. The idea is to pick the downsides your build can shrug off. A tanky character might happily eat one drawback that would wreck a glass-cannon build, so the right combination of three depends on how you play.
One Cursed Ducat also gets a targeted buff. The Genteel’s Ducat can now swap modifiers on Small Cluster Jewels that grant single attributes, giving you more control when you fine-tune those jewels.
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Cursed Ducats show up only in the endgame, since they are tied to Velka rather than the campaign. Here is the order you unlock them.
View all 12 Voyage border modifiers with one keybind
Planning a Voyage used to mean hovering back and forth over each area to check its border modifiers. A new keybind in the Voyage Planning UI now shows all 12 border modifiers at once. Hold Alt on keyboard, or the Left Trigger on a controller, to see the full spread and decide whether a reroll is worth it.

Mercenary nerfs and fixes
Several enemy Mercenary skills were dealing too much damage, so their numbers are down. The reduced skills are Frostbolt, Ice Nova, Ice Nova of Projection, Flameblast, Fireball, Fireball of Impact, and Rolling Magma. Together those cover the elemental spells that made some Mercenary duels feel like instant death.

A few Mercenary bugs are also cleared up, and hiring is a bit smoother now.
| Issue | Fix in 3.29.3 |
|---|---|
| Wither on Hit support | Applied Withered for only a single frame; now lasts the intended 2 seconds. |
| Hiring a third Permanent Mercenary | Blocked if you had two Permanent Mercenaries plus a Temporary one; now allowed. |
| Trarthan Scarab of Infamy | Wild Mercenaries could drop loot without being defeated; that no longer happens. |
The Conflagration fix and other notable bugs squashed
The most build-relevant fix outside of Mercenaries is Conflagration. A bug introduced in 3.29 made level-one Conflagration deal no damage while firing far more projectiles than intended. That is corrected, so anyone leaning on Conflagration should re-check their damage after patching.
The rest of the fixes span Essences, Abyss, Heist, Atlas, Harvest, and several Unique items.
| Area | Change |
|---|---|
| Essences | Monsters trapped in Essences can be interacted with from further away to break them free. |
| Abyss | Abyssal Crystals from the Abyss Scarab of Crystals now shatter when the final Pit closes (visual only). |
| Heist | Minimap icons for Heist reward chests are once again always revealed. |
| Pact of Ghorr | The skill now correctly empowers Desecrate. |
| Atlas Passive | The imprisoned-monster Essence-modifier passive no longer occasionally rolls Essence of Desolation modifiers. |
| Pearl of Tsoatha | Unequipping it no longer sometimes despawns Spectres. |
| Zana’s Ingenuity | Its charge-protection modifier now applies to certain Eldritch Altar modifiers. |
| Harvest | Harvest no longer fails to start when the Map owner is absent from the area on interaction. |
| Standard Astrolabes | Applied Astrolabes could persist across an Atlas reset and become impossible to complete; fixed. |
On the quality-of-life side, the swapped Frenzy and Power Charge bench recipe descriptions are corrected, the missing “Unscalable Value” line in advanced modifier descriptions now displays, and the Intrigued Interlopers challenge shows the right conditions for Eater of Worlds, Searing Exarch, and Maven completions. The Undying Syndicate Merchant microtransaction now tracks gold outside your hideout, the Settlers of Kalguur Farm Plot and Workers dropdowns are taller, overlapping text in the Currency Exchange and Harvest Tier icons is fixed, Tarkleigh finally picked his bow up off the ground, and a client crash was resolved.
Taken together, 3.29.3 is a tuning pass more than an expansion. The Cursed Ducats give you a knob to trade risk for reward on a per-build basis, the border-modifier keybind cuts down on menu fiddling, and the softer enemy Mercenary spells make those duels far less punishing while you chase the rest of the Ducat set.






