Delta Force Season 12 is now running as a beta on the Chinese client. The test build is a large one. It adds a harder version of AZ3 with roaming radiation, a reworked Brakkesh with faction politics, a shield-carrying assault operator called Wildfire, a rebuilt firing range, and the game’s first Warfare map made in Unreal Engine 5, which includes a tsunami that floods the city partway through a match. All of it is beta content, and beta content can still change.
Quick answer: The Chinese client is currently testing Season 12 in beta. New content includes AZ3 Hard Mode, Brakkesh 3.0 featuring Asara and Haavik tokens, the Wildfire operator, Test Range 2.0, and Skyline, a UE5 Warfare map. The global release is expected on November 10.
Delta Force Season 12 release status and timeline
Sign-ups for the Chinese test server closed on October 19, and the beta client went playable soon after. The Chinese build is where Delta Force’s developers trial a season before it reaches the Global and Garena editions. That makes it a good preview, but it is not a promise. Features get tuned, moved, or cut during this window.
| Milestone | Date | Status |
|---|---|---|
| Chinese beta registration | Closed October 19 | Done |
| Chinese beta client | Live now | In testing |
| Season 11 ends (China) | November 5 | Expected |
| Season 12 global launch | November 10 | Expected |
The November dates are not final, and the Global and Garena versions often get a slightly different feature set from what shows up in the Chinese beta.
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AZ3 Hard Mode adds nuclear radiation red zones to the facility. While you stand inside one, your health drains continuously, so you can’t camp in them. The zones do not stay in one place either. Each match puts the radiation somewhere different. In some rounds it covers the seawater treatment area on the east side. In others it sits over the spent fuel plant on the west side. Your route through the map depends on which half is unsafe that round.

Extraction is also different. Hard Mode has two exits. One is a paid extraction. The other only opens when someone pulls two separate switches by hand on the third floor of the core. Pulling them unlocks an extraction point in a wide open area with little cover, and a countdown runs before you can leave. So the free exit has a cost too. You have to do the work inside the core, then wait out the timer while anyone nearby has a clear view of you.

Brakkesh 3.0: Layout changes and zipline cancelling
Season 12 does not include a brand-new Operations map. Instead, Brakkesh gets the same kind of overhaul that Space City and Zero Dam received earlier. The rework changes the structures around Babel Tower and the central corridors, adds new loot paths, and adjusts extraction zones to make extract camping harder. Core control rooms now have bulletproof glass windows. These block shots through the glass and limit which angles defenders can hold.
Ziplines change as well. You can now let go partway along a line and grab it again. That lets you reverse direction while in the air, or drop off safely before you reach a landing that someone is watching.

Asara and Haavik token system on Brakkesh
Brakkesh now has two factions, Asara and Haavik, and each one hands out tokens. Their NPCs are kept behind closed doors, and you need matching faction armor to get through. Inside, the NPC gives you missions. Finishing them earns a token and then upgrades it, up to Level 3.
| Mission type | What it involves |
|---|---|
| Supply transport | Delivering a package |
| Defense hold | Holding a spot for 1 minute |
| Key protocol retrieval | Recovering a protocol item |
| Special faction target | Triggers a server-wide bounty hunt |
Once your token reaches Level 3, showing it to that faction’s guards makes them non-hostile, which effectively gives you safe passage through their area. Each faction’s guards only accept their own token, so an Asara token does nothing with Haavik guards.

The special target mission comes with a downside. Accepting it sends a “追猎行动开始!” (hunting operation started) alert to the whole server, so every other squad knows a hunt is underway. The task panel tracks your progress through deliveries and defense periods as your token moves up a tier.

Wildfire: The new Season 12 assault operator
The new operator is Wildfire (野火), GTI’s second female assault operator. Before the beta went live, she was expected to have a flash and a shield. The beta version keeps the shield but gives her smoke and explosives instead of a flash. Everything in her kit is built for breaching.
| Slot | Ability | Key numbers |
|---|---|---|
| Skill 1 | Circular smoke screen | Tap or hold to aim |
| Skill 2 | High-explosive grenade | ~55 damage, 3s fuse |
| Ultimate | Shield breach rush | Up to 9s charge |
| Passive | Speed and reload buff | On knockdown or low health |
The smoke spreads out in a ring, so it blocks sightlines from every direction at once instead of making a single wall. Her ultimate puts a transparent bulletproof shield in front of her and speeds up her sprint and reload while she charges. During the rush she can knock enemies down, smash through closed doors, or jump and slam downward onto a target.
The counter is her legs. The shield doesn’t cover her feet or legs while she charges, and shots there do full damage. Players who stay calm and aim low can stop the rush before it reaches them.
Test Range 2.0: Configurable training dummies
The firing range has been rebuilt as a large testing hangar with training dummies that move. A terminal lets you configure the dummies, so you can recreate a specific fight instead of shooting at the same fixed targets every time.
- Dummy armor level
- Dummy health pool
- Movement speed
- Direction of travel

Separate areas are set aside for testing operator skills. There you can check how abilities interact, where grenades bounce, and how wide each splash radius is before you try them in a real match.
Skyline (天际港): The Unreal Engine 5 Warfare map
Skyline, also known as Tianji Port, is Delta Force’s first Warfare map built in Unreal Engine 5. It is a coastal city map. Matches start with an amphibious landing, with landing craft bringing players to shore, and the fighting then moves into tight streets lined with tall buildings.
Partway through a battle, a huge tsunami hits the city and floods the roads and lower floors of the skyscrapers. The fight carries on in the flooded streets, with amphibious vehicles moving through the water. You can also switch off the HUD completely for a cinematic view with no interface on screen.
Warfare also gets a new audio option. In the sound settings, under the Warfare mix (“混音模式(全面战场)”) and next to the HRTF toggle, there is a “纪实模式(测试)” setting, Documentary Mode in testing. It changes the battlefield audio to sound more realistic. When you switch it, an on-screen notice confirms the change, reading “纪实模式开启” when it is on and “纪实模式关闭” when it is off.
Other Warfare additions and red-tier loot
- A new map for Detonation mode
- A dedicated 1v1 map for pure gunfights
- A new vehicle
- A rotation of short, low-stakes mini-games
Outside Warfare, the loot pool gets new red-tier items. These are the highest-value finds in the game, the ones that make a successful extraction worth the risk. One is the Medical Ventilator, a medical item that sells for a lot after extraction. New map-specific collectibles and fish variants also appear on maps including Layali Grove and AZ3. The test client also has a new menu theme set in an industrial dockyard, with cranes, shipping containers, and wet asphalt.
PvE Raid mode, zombie mode, and the Valkyrie map
PvE Raid mode is expected to return in Season 12 with three difficulty levels. Harder levels pay out better rewards. Each level’s completion reward can be claimed only once, so clearing all three gets you the full season reward pool. The flooded, post-tsunami city in the beta footage has also raised hopes for what Raid environments could look like.
| Raid difficulty | Challenge | Rewards |
|---|---|---|
| Normal | Lower enemy damage | Baseline |
| Hard | Sharper, flanking AI | Increased |
| Extreme | Punishing encounters | Highest |
Two other modes are further away. The long-rumored zombie mode is still in development and has no release window. The Valkyrie siege map, which is also being built in Unreal Engine 5 and has a larger, more open layout, is now pointed at early 2027 and Season 13. Until then, the existing Operations maps stay in rotation.
Garena and Global matchmaking merge
Garena and Global players are expected to share matchmaking by the end of the year, but no official announcement has been made yet. If it goes ahead, the larger combined player pool would mean shorter queues, especially outside peak hours, and a busier auction house with more items for sale. It might also bring Global’s loot drop rates in line with the Chinese build, which would put rare pearls and special enemy drops in front of more players.
| Feature | Status |
|---|---|
| AZ3 Hard, Brakkesh 3.0, Wildfire | Playable in Chinese beta |
| Test Range 2.0, Skyline, Documentary Mode | Playable in Chinese beta |
| PvE Raid return | Expected |
| Garena and Global merge | Unconfirmed |
| Zombie mode | In development, no date |
| Valkyrie map | Early 2027 / Season 13 |
Most of what Season 12 changes is already playable in the Chinese beta, from AZ3’s moving radiation to Wildfire’s shield charge. The rest, including Raid mode and the server merge, remains unconfirmed until the season reaches each region, and any feature can still be adjusted or dropped before then.





