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Deltarune Chapter 5 Guide – Honey Toast to the Dark World

How to clear the Hometown opening, solve the castle climb puzzle, and reach the Field of Pink and Gold.

How to clear the Hometown opening, solve the castle climb puzzle, and reach the Field of Pink and Gold.

Chapter 5 of Deltarune is live, picking up Kris, Susie, and Ralsei’s story right where Chapter 4 left off. You can carry over your previous save or start clean, and the opening eases you back in with a quiet morning at home before the party slides down into a flower-themed Dark World called the Field of Pink and Gold.

Quick answer: Make honey toast using the toaster and wait about 10 seconds, hand it to Toriel, then walk to the school and step through the black door to enter the Dark World, where Ralsei and Lancer are waiting.


Before you start Chapter 5

Chapter 5 is a free update for everyone who already owns the paid version of Deltarune, and it launched worldwide at once on June 24, 2026 at 11:00am EDT across PC (Steam), Nintendo Switch, Switch 2, PS4, and PS5. If the new chapter is not showing up, update the game on your platform first.

You can begin a fresh file, but Chapter 5 continues the events of the earlier chapters directly. If you want the Weird Route to carry forward, you need a save that completed Chapter 4’s alternate path.


Hometown opening: Make honey toast and reach the school

The chapter opens with your character dropping into the room and grabbing the first heart. From there it’s a short morning routine before you can leave the house.

Move to the next room, where you’re asked to warm up some toast. Use the nearby toaster to start it and wait about 10 seconds for it to finish.
Making Honey Toast for your mom in DELTARUNE
Warming the honey toast in the kitchen.
Give the honey toast to Toriel. She brings up a plan to surprise your brother, and once that talk wraps up you can head outside.
Outside, go straight, take a right, then follow the path heading right. Stopping here triggers a story beat about your mother’s love life. If you choose to listen, the Flower King talks about how hard it is for her to manage on her salary and his hope to get his job back if things work out with Carol.
Path to the school in Deltarune
Following the route south toward the school.
Take the southern path, then keep going right until you reach the school. Head straight to find the black door, and step through it to enter the Dark World. You meet Ralsei and Lancer on the other side.

Dark World: The castle climb puzzle

Inside the castle you run into your first real obstacle, a vertical wall puzzle that tests timing more than logic.

Begin the climb and watch for the bars coming down. Move up while avoiding them. If a bar catches you, your progress resets either partially or fully depending on how far you’ve climbed, so wait for clear gaps before pushing higher.
Solving the climb puzzle in Deltarune
Timing your way up past the falling bars.
At the top you meet a mysterious character who promises to step in if anyone gives you trouble. Once you’re back outside the castle, you can visit the store to buy gear and check your recruits at the cafe before moving on.

Design Susie’s dress and furnish Ralsei’s room

After shopping, the next stretch is light on combat and built around a couple of choice-driven scenes.

Head north and you’ll run into Lancer again. He asks you to design a dress for Susie. The option list is long, and none of the picks are wrong, so choose whatever you like.
Keep going and you’ll reach Ralsei’s room with Susie. The room is empty, but Susie offers to help fill it. You can reassure Ralsei by telling her to just be herself, and Susie returns with a garbage bin as the first piece of furniture.
With that done, leave back toward the school with Susie in tow. Noelle is waiting outside. After a short exchange between Noelle and Susie, Susie asks you to lead, and both characters start following Kris.
Kris with Noelle and Susie
Meeting Noelle outside the school before pressing on.

You’ll know each beat landed when the party composition updates and the followers fall in line behind you, ready for the deeper Dark World areas ahead.


What’s ahead in the Field of Pink and Gold

Beyond the opening, Chapter 5 leans hard into a flower garden setting. Expect large flower stems the party slides down on, a pond overgrown with plants, and traditional Japanese-style buildings dotted with NPCs and shops. The Light World side also features a festival in Hometown that takes place on a Sunday.

Combat introduces some new wrinkles too. Flower enemies use triangular petal attacks, one flower pot-like foe covers the entire bullet board with a painting, and there’s a standout Kris-only battle whose bullet pattern echoes the Omega Flowey fight from Undertale. Collecting five Shadow Crystals across chapters also lets Seam craft something special.

Bosses to expect in Chapter 5

EncounterWhat to know
Asgore DreemurrThe strongly indicated main boss, tied to the prophecy tapestry naming pattern. Fire and flower themed, with multiple phases likely.
Kris’s solo opponentA one-on-one fight with no party support and complex Omega Flowey-style bullet patterns. Focus on precise movement.
Secret bossIdentity unknown, tied to the continuing Weird Route from Chapter 4. Expect unique mechanics and demanding patterns.

That’s the full opening, from honey toast to your first proper party of the chapter. The deeper garden sections, festival events, and boss fights pick up from here as you guide Kris, Susie, and Noelle further into the Field of Pink and Gold.