Gaming News

Delve Survivors Release Date (Steam and Nintendo Switch)

The turn-based horde roguelike launches on Steam in November 2026, with Switch and Switch 2 versions planned for Japan in early 2027.

The turn-based horde roguelike launches on Steam in November 2026, with Switch and Switch 2 versions planned for Japan in early 2027.

Delve Survivors combines a grid-based roguelike, where every enemy waits for your next step, with the crowded screens and stacking auto-skills of survivors games. Its release date trailer shows how the two ideas fit together. The PC launch is now a few weeks away.

Quick answer: Delve Survivors releases on Steam on November 12, 2026. Nintendo Switch and Switch 2 versions are planned for January 21, 2027, in Japan only. No launch time has been announced.

  • Steam (Windows, macOS): Confirmed for November 12, 2026
  • Nintendo Switch / Switch 2: Planned for January 21, 2027 (Japan)
  • Launch time: Not announced
  • Free Steam demo: Available since September 16, 2026

Delve Survivors release dates and prices by platform

iDiOSLAB, a two-person studio in Japan, is developing the game. NGJ Corporation is publishing it, and DICO Co., Ltd. is handling localization, LQA, and porting. The PC version goes first. The console versions follow about two months later, and so far they are announced only for Japan.

VersionReleasePlanned price (Japan)
SteamNovember 12, 2026JPY 2,000
Steam + soundtrackNovember 12, 2026JPY 2,800
Switch (digital)January 21, 2027JPY 2,500
Switch 2 (digital)January 21, 2027JPY 3,500
Switch 2 (physical)January 21, 2027JPY 4,500

The soundtrack is also sold separately for JPY 800. The physical Switch 2 edition is planned to include the original soundtrack on CD plus printed materials. Pre-order links, retailer bonuses, and an age rating have not been announced. Prices and regions may still change, and pricing outside Japan has not been set.

The trailer’s end card shows “November 12, 2024.” The Steam listing and the official site both give November 12, 2026, and the 2026 date is the current one.


Turn-based movement meets horde-survivor combat

Time in Delve Survivors moves only when you do. Each step on the grid moves every enemy one beat, and the game waits while you stand still. You can play a floor slowly and carefully, or move quickly and push through a crowd.

Movement Mechanic Explanation00:18Movement Mechanic Explanation
Enemies close in only as the hero steps, so every move on the grid is a decision. Shown at 00:18 in GameTrailers’s video. Image: iDiOSLAB

Combat is mostly passive, the way it is in survivors games. Walking into an enemy’s tile makes a melee attack. Every skill you pick up fires automatically once its cooldown ends, and cooldowns count down in turns, not seconds. Your job is positioning. Watch enemy distance, attack ranges, and the red trajectory arrows that show where ranged attacks will land.

Feature: You Control The Pace00:59Feature: You Control The Pace
Demon's Gate 3/9F, where the trailer shows its deliberate one-step-per-turn pacing. Shown at 00:59 in GameTrailers’s video. Image: iDiOSLAB

You can play with an old-school numpad, WASD, or a gamepad. The Steam build lists full controller support.


Dungeons, floors, and bosses in Delve Survivors

Dungeons are procedurally generated, and loot is randomized. Each dungeon is split into floors, and the floor counter in the trailer goes as high as nine. At the bottom of a floor, the game asks “Go downstairs?” before you descend. The trailer’s world map shows these locations around the hub town:

  • Village of Homrest (town hub)
  • Frozen Cave
  • Slime Forest
  • Demon’s Gate
  • Necropolis
  • Tower Ruins
  • Cursed Graveyard
  • Spider Cave
  • The Labyrinth

The trailer promotes “9 Deadly Dungeons.” The studio described 10 planned dungeons at an earlier stage, so the final number may differ slightly. Full dungeon details have not been published yet.

Boss Encounters & Dungeon Traversal00:23Boss Encounters & Dungeon Traversal
A reaper-style boss and skeleton mobs in the Frozen Cave, one of the dungeons on the world map. Shown at 00:23 in GameTrailers’s video. Image: iDiOSLAB

Every dungeon has elite enemies, mid-level bosses, and a final boss. The trailer names The Necromancer and the Ancient Sentinel, both fought in Tower Ruins. Separate footage shows King Spider in Spider Cave. These fights test your positioning, how you manage potions and scrolls, and whether your skills work well together.

Dungeon Boss Combat00:32Dungeon Boss Combat
The Ancient Sentinel waits on Tower Ruins 7/7F, the last floor of that run. Shown at 00:32 in GameTrailers’s video. Image: iDiOSLAB

The trailer ends with a stone Monolith in town, then descends into dark rooms full of chests and a glowing monster eye. That points to deeper content beyond the main dungeons, but the game has not explained it yet.


Game modes: what you lose on death

You pick your death penalty before you start. Harsher modes pay out more loot to make up for it.

ModeLost on deathKept on deathItem drops
CasualNothing (you exit the dungeon)World progress, equipment, goldBase rate
Casual RogueWorld progressEquipment, goldHigher than Casual
Hard CoreWorld progress, equipment, goldNothingHighest

In Casual Rogue, dying sends you back to the first dungeon. Hard Core is the traditional permadeath option. Items can be exchanged only between characters in the same mode.


Warrior, Archer, and Mage starting stats

ClassStats (STR/DEF/DEX/MGC)Starting skill or weaponBonus
Warrior2 / 2 / 0 / 0Rusty SwordNone
Archer0 / 0 / 2 / 0Bow AttackMovement +20%
Mage0 / 0 / 0 / 3Mage BoltsXP gain +10%

Warrior is the sturdy melee option, with a sword and shield. Archer attacks from range and covers more ground. Mage gains levels faster, which helps because many spells scale with Magic. The studio has said it plans to add more classes.


Skills, loot, and the town hub

Each level-up offers a choice of skills. Your level resets at the start of every run, the same way it does in survivors games, so you build a new loadout each time. The studio counts more than 40 skills, and each has at least five upgrade levels. The trailer’s level-up screen shows three new picks:

SkillEffectCooldownAttack
Freezing OrbOrbiting ice ball that freezes162
Death BunnySummons an attacking bunny203
Ice BlockBlocks enemy movement10None

Freezing Orb and Ice Block scale with Magic. Other footage shows skills such as Battle Cry, Spinning Blades, Homing Bolt, Exploding Dummy, Fire Trail, and RingOfFire.

Gear works more like an action RPG. The game has more than 500 items in Magic, Rare, Legendary, and Unique tiers. Magic and Rare items roll random enchantments, and Unique items have effects that can define a whole build. Equipped gear carries over between runs, except in Hard Core.

Between dungeons, you return to town. There, Garrick the Blacksmith upgrades weapons and armor for gold. In the trailer, a Mithril Axe goes from +1 to +2, raising its Attack from 14 to 15 for 654 gold. The town also lets you improve class stats, buy potions and magic scrolls, and manage a Shared Stash where items can be stored, swapped, sold, or sorted.


Delve Survivors demo, languages, and PC requirements

A free demo is available now on the Delve Survivors Steam page, where you can also wishlist the full game. The game is single-player and supports 11 languages with interface text and subtitles: English, Japanese, French, Italian, German, Simplified Chinese, Traditional Chinese, Russian, Korean, Latin American Spanish, and Brazilian Portuguese. It has no voice audio.

  • Windows: Windows 10 or 11 64-bit, Core i5-1135G7 or Ryzen 5 5500U, 4GB RAM, Iris Xe-class graphics, DirectX 11
  • macOS: macOS 11 Big Sur or later, Apple Silicon (M1 or later) or 64-bit Intel, 4GB RAM
  • Storage: 1GB on either platform

The build shown in the trailer is labeled alpha V 0.6.3, so some numbers, including skill values and upgrade costs, may change before launch. The release date itself is fixed for now: Steam on November 12, 2026, with the Japanese console versions to follow in January 2027.