Gaming Guide

Fiends in Devil Hunter: Types, Skills, and Fear Requirements

How the ability-based Fiend race works, every Fiend type by rarity, and the Fear each skill needs to unlock.

How the ability-based Fiend race works, every Fiend type by rarity, and the Fear each skill needs to unlock.

Fiends are one of the playable races you can pick when creating a character in Devil Hunter. They are built entirely around abilities and Skills rather than gear, which sets them apart from the other paths in the game. If you choose this race, you commit to a kit that grows as you feed your character.

Quick answer: Fiends cannot use Weapons. You unlock their Skills by spending Fear, and you gain Fear by consuming Devil Flesh. Each Skill lists a Fear Requirement (and sometimes a Rank) that you must meet before it becomes usable.


How the Fiend race works in Devil Hunter

The Fiend playstyle revolves around Fear. Fear is the resource that gates every ability, and you build it up by eating Devil Flesh. Once your Fear total reaches a Skill’s listed requirement, that Skill opens up for use.

Picking a Fiend works much like rolling for a Clan as a human. When you roll the race, you land on a specific type of Fiend, and that type decides your cosmetic look and your signature Skills on top of the shared base kit.

The most important constraint to remember is the weapon lock. Fiends trade weapon access for a deep set of unarmed abilities, so all of your damage comes from Skills and combos rather than equipped Weapons.


All Fiend types by rarity

Each Fiend type sits at a different rarity and carries its own cosmetic feature. The standard roll pool runs from Common up to Epic, with two additional special Fiends outside that ladder.

Fiend typeRarityCosmetic feature
Nail FiendCommonBrain filled with nails
Shark FiendUncommonShark head
Violence FiendRare
Blood FiendRareBlood horns
Gun FiendEpicRifle arms and a pistol barrel head
Angel FiendEpicAngel wings and a halo
Flea FiendCommonParasitic/decay theme
Cosmo FiendSpecialCosmos-born being

Fiend base Skills and Fear requirements

Every Fiend shares a pool of base Skills. Some only need Fear, while others also require a specific player Rank before they unlock. Use the table to plan which abilities to prioritize as your Fear climbs.

SkillRequirementsDescription
Smell1 FearSee through walls for a short time
Bite4 FearShort dash that ends with a bite, dealing damage
Double Punch8 Fear, Recruit RankTwo powerful punches in front of you; can feint between them
Running Downslam12 Fear, Junior Enforcer/Amateur Hunter RankDash, jump, then land for AOE damage
Devil’s Knuckles15 FearChargeable slam attack you can do twice
Lotus18 Fear, Junior Hunter/Sworn Brother RankGrab into a five-hit combo that knocks the enemy down
Dropkick20 FearLaunches you forward and knocks the target back on hit
Crusher22 Fear, Junior Hunter/Sworn Brother RankGrab and crush, then throw to the ground; kicks if the grab misses
Piledriver25 Fear, Junior Hunter/Sworn Brother RankGrab, leap, and slam down for AOE damage

Nail Fiend Skills (Common)

The Nail Fiend is the common type, marked by a brain full of nails. Its kit centers on impaling and bouncing nail attacks.

SkillRequirementShowcase
Strike [Z]8 Fear8 Fear
Nail Impalement [X]25 Fear25 Fear
Nail Bounce [C]30 Fear30 Fear

Shark Fiend Skills (Uncommon)

The Shark Fiend is the uncommon type and gives your character a shark head. Its abilities lean on diving and bite-based close-range damage.

SkillRequirementShowcase
Dive [Z]8 Fear8 Fear
Jaws [X]25 Fear25 Fear
Maul [C]30 Fear30 Fear

Violence Fiend Skills (Rare)

The Violence Fiend is a rare type focused on heavy strikes and grabs. Beatdown has no Fear cost, so it is available as a lunge option from the start of this kit.

SkillRequirementDescription
Critical8 FearStrong uppercut attack
Rampage25 FearCharge attack that rushes an enemy and knocks them back
Brutalize30 FearGrab and slam series for AOE damage
BeatdownN/AA two-hit lunge attack

Blood Fiend Skills (Rare)

The Blood Fiend is a rare type with blood horns. It uses an Equip action before its main attacks come online.

SkillRequirement
Equip [E]None
Blood Hammer [Z]10 Fear
Blood Spill [X]25 Fear
Blood Scythe [C]30 Fear

Gun Fiend Skills (Epic)

The Gun Fiend is an epic type with rifle arms and a pistol barrel head. Its kit revolves around marking targets and firing homing rounds, and none of its listed Skills require Fear.

SkillDescription
Death MarkHitting an enemy marks them; the mark is consumed on a critical attack
CriticalFire 5 homing shots at the target
Assault RiffleFire 2 homing rounds at the target
Bullet HellSpin and fire 18 projectiles in every direction
HardscopeCharge a powerful guardbreak shot that can ricochet

Angel Fiend Skills (Epic)

The Angel Fiend is an epic type with angel wings and a halo. Its Skills require both Fear and a matching player Rank to unlock.

SkillRequirements
Materialize [Z]8 Fear, Junior Enforcer/Amateur Hunter Rank
Materialize Spear [X]25 Fear, Sworn Brother/Junior Hunter Rank
Year Drain [C]30 Fear, Lieutenant Assistant/Senior Hunter Rank

Cosmo Fiend and Flea Fiend

Two Fiends sit apart from the standard rarity ladder, each with its own passive gimmick that shapes how it fights.

Cosmo Fiend

The Cosmo Fiend is an omnipotent being born from fear of the cosmos. Its gimmick, “Can You Handle Halloween,” grants a radius passive of the same name when you land Skills in combat.

SkillEffect
Halloooween [Z M1]Swipe to release cosmic energy that knocks back nearby foes and drops pumpkins that explode on contact
All-Out Halloween [Z M2]Summon a field that stuns anyone trying to hit you
Delayed Scare [X M1/M2]Deploy up to 9 pumpkins that stick to enemies for 2 minutes and explode on contact or command
HALLOWEEEEEN [C]Fire a cosmic beam that lifts the target and slams them down
Guess What Day It Is [C M2]Throw a pumpkin that explodes mid-air, then explodes again
Trick or Treat [C Block]Passive after filling 5 bars; distorts players in its radius for 5 seconds

Flea Fiend

The Flea Fiend (Common) is born from fear of infestation and parasitic hunger. Its gimmick, “Parasitic Infestation,” applies Flea Poison through your Skills, draining small amounts of HP and Sanity from enemies over time in ticks while giving you minor health and sanity regeneration as long as the poison stays active.

SkillEffect
Bloodletting Parasite [Passive]All Flea Poison effects trigger the parasitic drain, sustaining you through long fights
Leap [Z]Leap to a target or cursor and crash down for AOE damage in a small radius
Leap Air Variant [Jump + Z]Leap upward then crash down for AOE damage and guard break on hit
Blood and Suck [X]Blockable homing projectile that grabs and briefly ragdolls the target while draining health and sanity
Swarm [C]Fire a flea tornado that applies Flea Poison and drags enemies inside
Swarm Variant [C + M2]Release six smaller tornadoes in all directions with reduced range, damage, and pull

The short version: is that the Fiend race rewards a steady supply of Fear and a clear plan for which Skills to chase first. Feed on Devil Flesh to keep Fear climbing, watch the Rank gates on the higher-tier Skills, and lean into the signature kit your rolled type gives you.