Getting Sulley and Mike Wazowski to live in your valley means clearing a two-part quest chain inside the Monsters, Inc. Realm. The first quest, Escape Claws, has you sneaking onto the Laugh Floor in disguise. The second, Eye on the Prize, sends you hunting for clues and sodas so Mike can set an unbeatable record before he leaves. Neither is hard, but a few steps are easy to miss.
Quick answer: Open the Monsters, Inc. door on the third floor of the Dream Castle for 15,000 Dreamlight, then complete Escape Claws (disguise, coffee, power repair) and Eye on the Prize (keycards, three door clues, three sodas) to unlock both characters.

How to open the Monsters, Inc. Realm
Head to the Dream Castle and go up to the third floor. The Monsters, Inc. door sits to the left of the Beauty and the Beast Realm door. Interact with it and Merlin appears, offering to unlock it for 15,000 Dreamlight. Paying that cost opens the realm and immediately starts Escape Claws.
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You start in the factory lobby. The big metal door at the far end won’t let you through because the game knows you aren’t a monster, so the first job is to fake being one.


Make Sulley and Mike’s coffee
Sulley next asks for coffee from the lobby. Go to the table with the coffee maker and the row of ingredients, collect what you need, then use the maker like a cooking station by double-clicking the correct ingredients into each recipe. A notice on the board lists the orders if you forget.
| Order | Ingredients |
|---|---|
| Sulley’s Coffee | 5 Coffee |
| Mike’s Coffee | 1 Coffee, 3 Sugar, 1 Non-Dairy Screamer |

Restore power to rescue Mike
An explosion cuts the power and traps Mike behind the door he just walked through. Sulley wants the Emergency Manual, which is on the nearest blue work desk. After that you need to replace three fuses and fix the floor wiring.

Speak to Sulley, admit you’re a human in disguise, and invite him to the valley. He agrees to visit, but only if Mike is on board too. That finishes Escape Claws, and Eye on the Prize begins on its own.

Eye on the Prize walkthrough
Mike won’t leave until he sets a Jokester record no one can beat, and he needs doors to do it. Talk to him, and he sends you to the Reception area for keycards.


Clues behind Doors F2, F3, and F4
You visit three doors in order, and each one uses a different method. Report back to Mike after each room.
| Door | Method | What to find |
|---|---|---|
| F2 (red) | Interact with each clue | Clown drawing near the bedroom door, elephant drawing above the end table, and a ringmaster’s hat and wand behind the curtains. Tell Mike the child loves the circus. |
| F3 (blue) | Photograph each clue with the Royal Camera | Star-shaped ceiling lights, a book with an “SR” logo near the bookshelf, and a framed photo of Buzz Lightyear’s spaceship. The Tomorrowland poster is not a clue. |
| F4 (green) | Retrieve a physical item | Crush the stinky sock piles until you recover a Whoopee Cushion. |
Hand the Whoopee Cushion to Mike, and he decides a huge burp is the winning move. To pull it off, he asks you for plenty of soda.

Get the red, blue, and green sodas
Mike needs three sodas, one from each vending machine across the lobby and Reception area. He only gives you two tokens, so the third takes a workaround.

How to know both quests are done
Escape Claws is complete the moment Sulley agrees to check out the valley and Eye on the Prize starts automatically. The whole chain wraps once Mike is satisfied with his record and both monsters agree to move in, which lets you place their apartment back in Dreamlight Valley. If a step won’t advance, the usual causes are a missing disguise piece, an unmade coffee order, an unrepaired power connection, or clues you interacted with instead of photographing in Door F3.
Once they’re residents, level Sulley to friendship level 2 to open his first friendship quest, Monster Movie Night, which has you tracking down a videotape and crafting a Big Scream TV.






