Way of Spirit is Dokkodo’s progression path, split across four trees: Guardian, Coward, Warrior and Prodigy. Each tree mixes passives and active skills across tiers (T1 through T3), and several passives only function while a tree’s core buff is active. The tables below list every passive and skill in each tree with its tier, type and exact effect.
Guardian
Guardian holds 14 passives and 2 skills, built around Kokyu, posture defense, deflection and supporting downed allies. Many of its passives only work while Kokyu is active.
| Name | Tier & Type | Effect |
|---|---|---|
| Kokyu | T1 Skill | Deep breath. For 5s (8s with Sustained Kokyu): deflection window +0.025s, deflection duration 1.2x, deflection posture damage 1.15x. Enables all Kokyu-dependent passives. |
| Fortress Posture | T1 Passive | Max posture +15%. |
| Shoulder Bash | T1 Passive | While sprinting, replaces shove with a shoulder charge that staggers and knocks back the target. |
| Swift Rescue | T1 Passive | Picking up downed allies is instant. No windup. |
| Burdened Resolve | T2 Passive | While carrying an ally: +15% posture resistance, posture regen 1.25x. |
| Deflector’s Momentum | T2 Passive | After a successful deflect, gain +3 movement speed for 2s. |
| Devastating Deflect | T2 Passive | Your first deflect during Kokyu staggers and knocks back the attacker. Consumes the Kokyu buff. 20s cooldown. |
| Guardian’s Presence | T2 Passive | For each clanmate within 30 studs, gain posture resistance and regen. Stacks up to 3. |
| Immovable Steel | T2 Passive | While Kokyu is active, you take no knockback from deflects. The attacker takes the knockback instead, scaling with their attack force. |
| Kumiuchi | T2 Passive | Clinch the enemy. Both fighters lock in place facing each other with i-frames for 3s while you drain 8 posture/sec. Victim can shove to break out and stagger you. 6 stud range. 20s cooldown. |
| Protector’s Brace | T2 Passive | Picking up a downed ally gives a one-hit 50% damage reduction shield. One use per carried ally. 45s cooldown. |
| Steadfast Guard | T2 Passive | While Kokyu is active, your guard covers every angle with no blind side. |
| Sustained Kokyu | T2 Passive | Kokyu duration extended from 5s to 8s. |
| Unwavering Grip | T2 Passive | Taking a hit while carrying an ally won’t drop them. |
| Unyielding Guard | T2 Passive | While Kokyu is active, guarding briefly stuns the attacker, preventing their next swing. |
| Revive | T3 Skill | Kneel and revive a downed ally. 10 stud range. Cancels if you move or take a hit. 60s cooldown. |
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Coward holds 12 passives and 3 skills, focused on mobility, evasion, projectiles and fighting while outnumbered. Several passives reward dodging, rolling and wall movement.
| Name | Tier & Type | Effect |
|---|---|---|
| Adrenaline Rush | T1 Skill | For 5s, gain +3 movement speed and +5 jump power. 20s cooldown. |
| Dust Throw | T1 Skill | Crouch to scoop dirt (1s pickup), then throw to blind on hit. 0.4s blind, 10 stud hitbox. |
| Cornered Rat | T1 Passive | Each enemy past the first grants +5% damage, posture damage, and +2 movement speed. Stacks up to 3. |
| Craven’s Reach | T1 Passive | Hitting an enemy with a thrown projectile grants +2 movement speed for 3s. Triggers on hit, guard, or deflect. |
| Flinch Step | T1 Passive | When an enemy within 12 studs starts an attack windup, gain +2 movement speed for 3s. 5s cooldown. |
| Second Wind | T1 Passive | Stamina lasts 1.15x longer. |
| Wall Cling | T1 Passive | Wall run/climb duration +0.5s. Speed boost lingers 1s after leaving the wall. |
| Broken Stride | T2 Passive | While injured, gain +4 walk speed. |
| Desperate Lunge | T2 Passive | Dash and roll distance 1.25x. |
| Safety in Numbers | T2 Passive | When a clanmate is within 30 studs, deal +10% damage for 5s after combat actions. |
| Slippery Instinct | T2 Passive | Successful dodge grants +2 movement speed for 3s. |
| Tumble Surge | T2 Passive | Gain a burst of movement speed when recovering from a roll. |
| Rock Throw | T2 Skill | Crouch to pick up a rock (1s pickup), then throw at the nearest enemy. 5 damage, 0.4s stun, 50 stud max range. 2s cooldown. |
| Rat’s Scurry | T3 Passive | Replaces dashes with quick short-range bursts. No windup or recovery. |
| Shallow Commitment | T3 Passive | Lunge and aerial attack total time reduced by 10%. |
Warrior
Warrior holds 13 passives and 3 skills, built on the Kiai battle shout. Kiai is the foundation of the tree, and a chain of passives improves its damage, speed and effects.
| Name | Tier & Type | Effect |
|---|---|---|
| Kiai | T1 Skill | Battle shout. For 2s (4s with Sustained Kiai), all attacks deal +10% damage, posture damage, and penetration. Foundation for the Warrior tree. |
| Shattered Resolve | T1 Passive | Posture breaks you inflict stagger enemies 50% longer. |
| Sustained Kiai | T1 Passive | Kiai duration extended from 2s to 4s. |
| Battle Cry | T2 Passive | Charging while Kiai is active scales movement speed and damage with distance closed. |
| Crushing Step | T2 Passive | Feint + dodge into a missed enemy attack disables their dash and slows them. 15s cooldown. |
| Crushing Weight | T2 Passive | Your attacks deal chip damage through guards. |
| Dying Breath | T2 Passive | Below 50% HP, damage scales up as health drops. Up to +15% at low HP. |
| Hollow Blade | T2 Passive | Feint cooldown reduced by 0.5s. |
| Kiai Charge | T2 Passive | While Kiai is active, attack windups give a movement speed burst to close distance. |
| Kiai Intensity | T2 Passive | While Kiai is active, attack windup, swing speed, and recovery are all faster. |
| Kiai Strike | T2 Passive | Your first attack after activating Kiai has hyperarmor. |
| Skull Crusher | T2 Passive | Replaces shove with a single-target grab + headbutt. 10 damage, 6 stud range, 0.8s stun. Usable during clashes. Victim can shove to counter. 20s cooldown. |
| Unyielding Fury | T2 Passive | Each enemy past the first grants +5% damage, posture damage, and penetration. Stacks up to 3. |
| Takedown | T2 Skill | Grapple and slam an enemy. Target is pinned and downed for 2s, can roll to escape. 7.5 stud range, 0.7s i-frames. 15s cooldown. |
| Kiai Burst | T3 Passive | Activating Kiai forces nearby enemies to guard, burning their deflection window. Your next strike can’t be deflected. |
| Phantom Intent | T3 Skill | Activate during attack windup to cancel into an afterimage that continues the swing while you go partially invisible. 0.5s afterimage, 0.25s transparency. |
Prodigy
Prodigy holds 11 passives and 2 skills, centered on weapon mastery, chambers, stance matching and learning techniques no dojo teaches. Two of its passives let you acquire enemy stances and skills through repeated kills, with failed rolls raising the next attempt’s chance.
| Name | Tier & Type | Effect |
|---|---|---|
| Studious Edge | T1 Passive | Unlocks four additional weapon mastery slots. |
| Chamber Flow | T2 Passive | Successful chamber speeds up your attacks by 35% and reduces endlag for 3s. 8s cooldown. |
| Disciplined Edge | T2 Passive | Unlocks four more weapon mastery slots, on top of those from Studious Edge. |
| Flowing Technique | T2 Passive | Landing a different skill after another resets the first skill’s cooldown. 20s cooldown. |
| Mirrored Form | T2 Passive | When an enemy within 20 studs has the same stance as you, gain +15% damage, +15% posture damage, and +3 movement speed for 4s. 15s cooldown. |
| Predator’s Read | T2 Passive | Landing a hit on an enemy in the same stance as you grants +15% damage, +15% posture damage, and +3 movement speed for 4s. 15s cooldown. |
| Sharpened Instinct | T2 Passive | Weapon technique cooldowns reduced. |
| Stance Mastery | T2 Passive | Landing a chamber or counter-skill grants bonus damage for 3s. 8s cooldown. |
| Swift Reprisal | T2 Passive | A successful dodge cancels your dash recovery, letting you counter-attack immediately. 10s cooldown. |
| Way of Sight | T2 Passive | Some enemies wield stances no dojo teaches. Defeating them has a chance to drop the stance and its art. Failed rolls increase the next attempt’s chance. |
| Way of Inheritance | T3 Passive | Defeating certain enemies has a chance to drop one of their skills or upgrades. These are techniques no dojo teaches. Skills require already owning the enemy’s stance. Failed rolls increase the next attempt’s chance. |
| False Form | T2 Skill | Activate during a weapon skill’s windup to feint it. The feinted skill returns in 5s instead of its full cooldown. 20s cooldown. |
| Mitate | T2 Skill | Stores any skill or counter used against you. Activate to use the stored technique. 30s cooldown. |
Across the four Way of Spirit trees you have distinct identities to commit to: Guardian’s Kokyu-driven defense and ally support, Coward’s mobility and evasion, Warrior’s Kiai-fueled offense, and Prodigy’s mastery and stance-stealing. Pick the tree whose core buff and tier passives match how you want to fight.
