Dragon Raja: ReRise leans heavily on character synergy, so where you spend pulls and upgrade resources decides how far you climb in both PvE and PvP. The roster splits into Attackers, Defenders, and Supporters, and a small group of units carries entire teams while the rest exist to enable them.
Quick answer: Aim for Erii (S-tier AoE carry with anti-heal), Elizabeth (full-team healing, cleanse, and revival), and Meliodas (counter-based burst that scales at higher awakenings). Constantine, Kogure Sakurai, and Susie round out the strongest reroll targets.
How the tier ranks are decided
Each unit is weighed on raw combat impact across damage, healing, buffing, and debuffing, plus how well it holds up without a team built specifically around it. S-tier units perform in nearly any composition. Lower tiers either need setup time, rely on narrow synergy, or fall off once stronger options unlock.
| Tier | Meaning |
|---|---|
| S | Meta-defining damage or support that works in almost any team across PvE and PvP. |
| A | Excellent, but usually needs setup time, a specific synergy, or has one clear limit. |
| B | Solid in the right team, held back by defensive-only buffs, weak synergy, or inconsistent scaling. |
| C | Situational or early-game only, outclassed by current meta picks. |
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These six form the backbone of top teams. Erii and Elizabeth are the safest reroll outcomes, covering damage and sustain respectively, while Susie and Kogure Sakurai punch well above their SR rarity.
| Character | Rarity | Why this tier | Best for |
|---|---|---|---|
![]() Erii | SSR | Massive AoE that grows as targets lose HP, plus Healing Reversal to shut down enemy healers. Stacking Judgment grants damage reduction and bonus attack, and continuous DEF reduction means she only gets stronger the longer a fight runs. | All modes, late game, sustained DPS |
![]() Elizabeth | SSR | Full-team healing, cleansing, and revival for up to two allies. She layers Damage Reduction, Abnormality Resistance, and Final Damage at once, automatically saves allies from burst, and adds CC immunity at Limit Break. | All modes, support, healing |
![]() Meliodas | SSR | Counter-punishes enemy attacks and scales hard at higher awakenings. Demon Form drives heavy offense, his Revenge Counter chips HP repeatedly, and self-healing keeps him alive through long fights. | PvP, burst DPS, anti-tank |
![]() Constantine | SSR | Heavy magic damage that can wipe or heavily chip enemy HP pools. She applies All DMG Down to cut enemy output and self-amplifies, and she fits nearly any comp, with Burn setups pushing her damage further. | All teams, AoE DPS, PvE |
![]() Kogure Sakurai | SR | Delivers teamwide buffs, debuffs, dispels, and damage amplification in one kit. Grants Attackers extra actions to lift overall DPS, and Red Lotus Phoenix Dance adds +15% Final Damage to the whole team. | Support, debuffing, all teams |
![]() Susie | SR | Her EX Skill ignores 100% DEF, so tanky enemies do not wall her. Resonance Command boosts the team’s highest-ATK Attacker, she targets back-row supports, and her passive adds damage and healing for allies. | Support, PvP, DPS |
A-tier characters
Strong, dependable picks that anchor most rosters. They usually need a little setup or a specific partner before they peak, which is the only thing keeping them out of S.
| Character | Rarity | Why this tier | Best for |
|---|---|---|---|
![]() Enxi | SSR | Team healer with cleanse and Spirit Value restoration, plus a 15% EX Skill damage boost while alive. Reliable buffs, but limited personal offense keeps her under Elizabeth. | Support, healing, mid game |
![]() Luminous | SSR | Targets the lowest-HP enemy for kills, deals bonus HP-based damage, and triggers extra EX casts. Strong row-clearing through Crit, though he needs ramp time. | Burst DPS, AoE, late game |
![]() Chisei Gen | SSR | AoE debuffer that guarantees ATK Down and DEF Down and ignores enemy defense for big burst. EX can turn into a full-team Crit hit, but her DPS depends on Crit consistency. | AoE DPS, debuffer |
![]() Johann Chu | SSR | One of the best Burn DPS units, constantly spreading and detonating Burn across the enemy team. Scales well with most comps but needs stacking time to peak. | DoT, debuffer, DPS |
![]() NoNo | SSR | Triggers follow-up attacks on ally skills and stacks up to 5% increased enemy damage taken per stack. Cannot use an EX Skill herself, which caps her direct impact. | Secondary DPS, debuffer |
![]() Ming Z. Lu | SSR | Support with Authority buffs, EX damage boosts, CC immunity, and Spirit Value recovery. Needs Contract and Authority setup before reaching full value. | Support, anti-CC, PvP |
![]() Nightwatcher | SSR | Excellent CC, applying Seal, Vulnerable, and Spirit Suppression. Lets allies ignore 30% DEF on Sealed enemies, though debuff success can falter against resistant foes. | CC, support, PvP |
![]() Norma | SSR | Solid healing and teamwide ATK buffs, with Light of Life granting fatal-hit protection. Healing scales through Mark stacks but trails top S-tier healers. | Healing, support, PvE, mid game |
![]() Koshi | SSR | Black Sun shields the team, buffs defense, and applies Burn to chip enemy HP while healing allies. Most of his value drops off when Black Sun is on cooldown or cleansed. | DoT, support, PvE |
![]() Parsi | SSR | Evades attacks, shares evasion with allies, and at higher investment survives fatal hits up to twice. Deals Max HP True Damage to attackers after dodging, but lacks AoE for wave clear. | Burst DPS, late game, PvP |
B-tier characters
Usable in the right team or situation, but each carries a clear drawback. Several here are fine bridge units while you build toward A and S picks.
| Character | Rarity | Why this tier | Best for |
|---|---|---|---|
![]() Caesar | SSR | Strong single-target burst with follow-up hits, plus Lifesteal and Bloodline Frenzy for survival. He sacrifices HP for DPS, leaving him exposed to burst before Frenzy turns on. | Burst DPS, late game |
![]() Chime Gen | SSR | Nightmare debuff gives useful CC and Spirit Value disruption, layering debuffs over a fight. Personal damage is weak and she relies on debuffs landing and chaining. | Debuffs, CC |
![]() Finger | SSR | Durable frontline with Taunt, self-healing, and a Reflect Rate boost for the team. Low offense for mid game means enemies can often ignore or work around him. | Tank, buffs |
![]() Shavee | SSR | Burn-team support that dispels enemy buffs and boosts allied Burn, adding up to 10% ATK against Burn-inflicted enemies. Falls off outside Burn comps and has low personal DPS. | DoT, secondary DPS |
![]() Anjou | SSR | Speed-based scaling against slower targets, with consistent Poison application. Needs a real Speed lead, and Poison is often too slow against burst-heavy enemy teams. | DoT, sustained DPS |
![]() Zero | SSR | Copies powerful allied EX Skills and grants DEF ignore to allies. His value swings with which ally he copies, and copy chance drops after repeated use. | Secondary DPS, secondary support |
![]() Osho | SSR | Built around dispels and debuffs against buff-heavy enemies, with Bewitching Opera Drum amplifying ally damage. His buffs are mostly single-target, making him a niche fit. | Support, mid game, PvE |
![]() Nanami Sakurai | SR | Gains ATK and DEF buffs during a fight and restores HP between battles. Scaling is weak against top picks and she needs the right team to stay relevant. | Burst DPS, self buff |
![]() Aki Sakatoku | SR | Mid-game support that shields low-HP allies, with Netherlight letting units soak damage. Adds nothing to team damage and is easily replaced by stronger supports. | Support, healing, PvE, mid game |
C-tier characters
Below average and mostly early-game filler. Swap them out as soon as better SR and SSR options unlock.
| Character | Rarity | Why this tier | Best for |
|---|---|---|---|
![]() Mai | SSR | Single-target carry with guaranteed Bleed, but heavily reliant on Bleed and Lacerate stacking that cleanses undo. No AoE leaves her behind better DPS units. | DoT, burst DPS, early game |
![]() Vic Kano | SR | Summons units that hit front-row enemies for some early value. Scaling drops off fast, making him easily replaceable. | Early game only |
![]() Manse | SR | Shields allies and restores some HP, but the damage reduction is too weak to last. His kit and healing fall short overall. | Early game, support |
![]() Manstein | SR | Block Rate buff negates some front-row attacks, but his damage is low and debuff chance is poor, so he fades quickly. | Early game only |
![]() Schneider | SR | Debuffs that cut enemy healing have niche early value, but his damage is far below top units and he needs setup just to reach his limited kit. | Early game, anti-heal |
How to reroll for top-tier units
Rerolling is the fastest way to start with a meta carry. The loop is short, so repeat it until you land one of the S-tier picks before locking your account.
You know it worked when an S-tier character shows up in your roster after pulling. At that point, sync the account to a social login right away to lock in the result. Do not sync before you get an S-tier unit, or you will be stuck with that start.
If you only have room for one early carry, prioritize an Attacker first, then a Defender, then a Supporter, since most early stages clear quickly behind strong DPS. Erii, Elizabeth, Meliodas, Constantine, and Susie all hold their value from the opening hours through the endgame, which makes any of them a worthwhile stopping point for your reroll.




































