Norgan, the frozen region added in Dragon’s Dogma 2: Dark Arisen, holds a full Forsaken Dominion story line alongside its optional work. Most of that optional work is handed out in the Norgandian Settlement or by the research commission soldiers, and it opens in stages as the main story moves forward. Below is the complete set, with what each one needs beforehand, the first task that starts it, and what each one pays.
Quick answer: Norgan has 23 side quests. They open as the main story advances and are given in the settlement or by the commission soldiers; several pay different rewards depending on how you finish them.
How Norgan side quests unlock
These 23 quests sit on top of Norgan’s 12 main quests. Most become available only after a specific earlier quest is complete, and the people who give them are mainly the villagers of the Norgandian Settlement and the commission soldiers Wash, Morgus, Chrona, Amos and Ryatt. A few have no prerequisite beyond reaching Norgan and can be picked up as soon as you find the right person or object.
Lost Rites is sometimes grouped with the DLC’s new quests, but it is tied to the training arenas across Vermund and Battahl and begins through a separate choice Captain Brant offers. It is not among Norgan’s 23.
The Obelisks of Benediction can be lost. Treat it carefully if you want to keep it active.
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| Quest | Needs first | Opening task |
|---|---|---|
| A Direwolf Delicacy | In for a Hare, in for a Hound | Find a treat for the hounds |
| A Hound and His Bone | A Direwolf Delicacy | Gather clues on Skoll’s whereabouts |
| A Howl in the Dark | Sticks and Stones | Track the beast with the spirit compass |
| A Keepsake, for Your Sake | Reunion | Consult Polyeidus about the tremor |
| Back to the Temple | Quilt Me Down with a Feather | Meet Aymond at the castletown campground |
| Beyond Ruin-Night | Reunion | Read the letter at the Norgandian Inn |
| Bout of Passage | When the Culling Gets Tough | Speak with Dwayne |
| Flight in the Night | Oh, to Be in Vermund | Speak with Ilda in the village |
| Hal’s Treasure Hunt | The Castle in the Ice | Solve the mystery of the snowfield posts |
| Hammer and Tongs | None | Obtain some winterweed blossom |
| In for a Hare, in for a Hound | Chilling Tidings | Obtain some alpine hare meat |
| No Spoils Get Left Behind | The Castle in the Ice | Speak with Chrona |
| Oh, to Be in Vermund | Chilling Tidings | Obtain a rabbit pelt |
| Quilt Me Down with a Feather | The Castle in the Ice | Obtain firebird’s plumes from the gagana’s nest |
| Reaching the Far Shore | Rumbles in the North | Find a means of crossing Lake Norgan |
| Relics of the Past | None | Obtain a relic |
| Sticks and Stones | Chilling Tidings | Gather three heatstones |
| The Obelisks of Benediction | None | Make contact with an Obelisk of Benediction |
| The Snatching-Beast | Rumbles in the North | Pursue the snowfoot |
| The Stranger in the Snowfield | None | Track down the merchant |
| The Truant Soldier | Rumbles in the North | Search for Amos |
| Village Defense | Rumbles in the North | Speak with Dorin when prepared |
| When the Culling Gets Tough | Chilling Tidings | Speak with Dwayne in the village |
Quest chains worth planning around
The hound line
Ilsa’s three hound quests run in order. In for a Hare, in for a Hound opens after Chilling Tidings and has you hunt an alpine hare to feed her pack. Finishing it unlocks A Direwolf Delicacy, where you bring the hounds a treat, and that in turn opens A Hound and His Bone, the search for the missing pup Skoll. Complete the chain and the final quest pays 60,000 XP and Alpine Hare Meat x3, plus either a Treatise on Lupinity or a Hound’s Scent Pouch.
Dwayne’s bout
When the Culling Gets Tough comes from Dwayne once Chilling Tidings is done, asking you to help thin Norgan’s rising monster numbers. Clearing it opens Bout of Passage, the coming-of-age fist fight you take part in for the village’s future guardian.
Ilda’s curiosity about Vermund
Oh, to Be in Vermund also needs Chilling Tidings and starts when Ilda asks for a Vermundian rabbit pelt. Once that is done, Flight in the Night becomes available, in which you escort Ilda out of the village while Dorin is on patrol.
Aymond and Mordria Temple
After The Castle in the Ice, the merchant Aymond gives Quilt Me Down with a Feather, a request for gagana plumes to make a blanket. Completing it opens Back to the Temple, a guarded escort into Mordria Temple that pays the chain’s heaviest rewards.
Sticks and Stones, then A Howl in the Dark
Sticks and Stones, available once Chilling Tidings is finished, has you break abandoned firepits for three heatstones and hand them to the researcher Ryatt; Morgus marks the firepit locations on your map. Finishing it opens A Howl in the Dark, where you track down the blackdog that took Morgus’s pendant.

After the main quest Reunion
Two quests open once Reunion is complete. Beyond Ruin-Night begins with a letter waiting on the spare bed at the Norgandian Inn, and A Keepsake, for Your Sake starts when you consult the scholar Polyeidus about a tremor to the north.
Commission quests after Rumbles in the North
Rumbles in the North, a Forsaken Dominion main quest, opens four of the commission-related side quests at once: The Truant Soldier, The Snatching-Beast, Village Defense and Reaching the Far Shore.
- The Truant Soldier — find Amos, who strayed away as soldiers removed debris from the stronghold.
- The Snatching-Beast — chase the snowfoot that stole the commission’s supplies.
- Village Defense — cover Norgan’s watch for one night, giving Hal time to be treated, while Dwayne accompanies you.
- Reaching the Far Shore — find a way across the Brine-infested Lake Norgan to recover a treatise for Jiera.

No Spoils Get Left Behind and Hal’s Treasure Hunt open after The Castle in the Ice instead. For No Spoils, speak with Chrona, who dropped her haul fleeing an ambush in Putrid Copse. For Hal’s Treasure Hunt, solve the puzzle of four posts placed across the Norgan Snowfield.
Rewards by quest
Where a quest can pay more than one set of rewards, each line is a single possible outcome, not a running total. Quests with a single reward follow the ones with several.
| Quest | Reward outcomes |
|---|---|
| A Hound and His Bone | 60,000 XP + Alpine Hare Meat x3, plus either Treatise on Lupinity or Hound’s Scent Pouch |
| A Keepsake, for Your Sake | 80,000 XP + 3,000 RC, plus either Treatise on Proficiency or Norgan Ducat x10 |
| Flight in the Night | 70,000 XP + 2,000 RC; one outcome also gives Regeneration Elixir x1 |
| No Spoils Get Left Behind | 50,000 G, 80,000 XP |
| A Direwolf Delicacy | 20,000 XP, Beast-Steak x3, Hound’s Scent Pouch x1 |
| A Howl in the Dark | 30,000 G, 55,000 XP |
| Beyond Ruin-Night | 100,000 XP, 8,000 RC |
| Hal’s Treasure Hunt | 20,000 G, 35,000 XP |
| Hammer and Tongs | 6,000 XP, Azure Ore x1, Snowoak Bark x1 |
| In for a Hare, in for a Hound | 10,000 XP, Scrag of Beast x3 |
| Oh, to Be in Vermund | 5,000 XP, 1,000 RC, Boreal Tuber x1, Frigid Fungus x1 |
| Quilt Me Down with a Feather | 20,000 G, 50,000 XP, Firebird Cloak x1 |
| Reaching the Far Shore | 10,000 G, 50,000 XP, 1,000 RC |
| Relics of the Past | 3,000 XP |
| Sticks and Stones | 10,000 G, 3,000 XP, Sunstone x1, Molten Ore x1 |
| The Stranger in the Snowfield | 15,000 G, 30,000 XP |
| The Truant Soldier | 25,000 G, 35,000 XP |
| When the Culling Gets Tough | 25,000 XP, 500 RC, Ring of Brawling x1 |
Village Defense always pays a Ring of Toppling. The three outcomes are 90,000 XP + 5,000 RC, 90,000 XP + 3,000 RC, or 10,000 XP + 500 RC, each with the ring.
Bout of Passage has five possible lines: 75,000 XP + 3,000 RC with Regeneration Elixir x3 and Fungal Cure-All x3; 50,000 XP + 1,500 RC with the same two cures; 20,000 XP alone; 75,000 XP + 3,000 RC; or 50,000 XP + 1,500 RC.
Back to the Temple scales up across four lines, topping out at 100,000 G, 200,000 XP, 5,000 RC with Lv 4 Ancient Helm, Ancient Plastron and Ancient Greaves spoils. The lower lines give 10,000 G / 50,000 XP / 1,000 RC with two Lv 4 spoils, 30,000 G / 100,000 XP / 2,000 RC with three Lv 4 spoils, or 20,000 XP + 500 RC.
The Snatching-Beast has six lines, all paying 40,000 XP. The highest gives 30,000 G, three Lv 3 Ancient spoils (Light Weaponry, Long Weaponry and Bowstaff) and Abandoned Supplies (Rare) x3. The others range from 25,000 G down to 20,000 G with smaller mixes of normal and rare Abandoned Supplies.
Alpine Hare Meat reference for the hound quests
Alpine Hare Meat connects the hound quests: hunt it for Ilsa’s pack in In for a Hare, in for a Hound, and A Hound and His Bone awards you three pieces. This curative is available exclusively in Norgan and restores 50 Health when eaten.

| Property | Value |
|---|---|
| Health restored | 50 |
| Weight | 0.2 kg |
| Buy price | 5,000 G |
| Sell price | 1,500 G |
| Max stack | 99 |
| Can be gifted | Yes |
Beyond the quest reward, it drops from a wide range of creatures: Rabbit, Hobgoblin, Asp, Serpent, Nokken, Venin Harpy, Succubus, Aethon, Draug and Griffin. Left in storage long enough, it ages into Aged Alpine Hare Meat.






