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Drova 2: Torn Lands Announcement Trailer Sets Bear Mother Against Great Ram

Just2D's standalone sequel adds two factions, a reworked combat system, and a 2027 launch on PC and consoles.

Just2D’s standalone sequel adds two factions, a reworked combat system, and a 2027 launch on PC and consoles.

Drova II – Torn Lands is Just2D’s follow-up to its 2024 pixel-art RPG Drova – Forsaken Kin. Deck13 Spotlight is publishing it. The game was revealed on October 15th with a roughly 100-second announcement trailer that shows a land split in two, a pair of rival gods, and a lot more swinging of swords and summoning of spirit bears than the first game offered.

Quick answer: Drova II – Torn Lands is a standalone sequel launching in 2027 on PC (Steam, GOG), PlayStation, Xbox, and Switch. There is no exact release date yet.


Drova II – Torn Lands release window and platforms

Just2D and Deck13 have committed to a release year, 2027, and nothing more specific. The Steam listing still reads “To be announced,” and no official day or month has been confirmed. The trailer’s end card shows logos for Steam, GOG.com, PlayStation, Xbox, and Nintendo Switch.

PlatformStore / hardwareRelease
PCSteam, GOG2027
PlayStationPS4, PS52027
XboxXbox One, Xbox Series X|S2027
NintendoSwitch2027

The official announcement only says “PC and consoles.” The specific console generations listed above come from release listings, so treat them as likely rather than final until the studio confirms them.

It’s a standalone sequel. You don’t need to have played Forsaken Kin to follow it, although the story picks up right after that game’s ending.


The Torn Lands setup: a ravine, two Divinities, and a choice

Forsaken Kin ended with the Divinities of the Otherworld set free. In the sequel, the Dark Fog has lifted, magic has come back to Drova, and the Mist has pulled back to reveal a new region called the Torn Lands. The name is literal. A huge ravine cuts the land in half, and it divides people as much as it divides terrain. Something unknown is lurking in its depths.

The trailer opens with painted stills of that wounded world. They show a fog-filled canyon, a fallen warrior, a scout in antlers looking out over the land, and a glowing river of divine energy splitting between a red ram and a green bear.

Cinematic Prologue00:17Cinematic Prologue
The prologue shows divine energy splitting between the ram and the bear, the two powers the factions are built around. Shown at 00:17 in GameTrailers’s video. Image: Just2D

Those two animals stand for the game’s two factions. Each is an ancient tribe that survived the Dark Fog and is built around its own Divinity. One follows the Bear Mother and the other the Great Ram. As tensions between them rise, you eventually have to choose a side. That choice changes how quests play out, how the story unfolds, and how it ends. Steam tags the game with “Multiple Endings.”

The trailer closes on that choice. A red-armored warrior aligned with the ram, carrying a sword and shield, charges an axe-wielding fighter glowing with the bear’s green light in the rain.

Faction Clashing Cinematic01:31Faction Clashing Cinematic
The closing cinematic stages the faction conflict at the center of the sequel's story. Shown at 01:31 in GameTrailers’s video. Image: Just2D

Exploration and settlements in the trailer

Most of the footage is gameplay, and it keeps the first game’s top-down, isometric pixel art. The open world is a little larger than the one in Forsaken Kin, with a similar level of detail. Just2D calls it more curated and packed with spots and secrets to find. The biomes on show are varied.

  • Snowy cliffs with stone ruins
  • Golden wheat fields you can harvest
  • A dead grove strung with webs
  • A forest at night lit by glowing plants
  • Apple orchards, river crossings, and caves full of bloody remains
Overworld Exploration00:28Overworld Exploration
Farmland is one of several biomes in the Torn Lands, and its crops can be harvested. Shown at 00:28 in GameTrailers’s video. Image: Just2D

The towns look busy. In the trailer, the player passes fenced farm plots, a bonfire under a red-leafed tree, herders with sheep, and a fortified town where someone is yelling for a missing “sluggard.” At an outdoor market, a trader pitches “Sharp Iron! Practically new!” Just2D says every NPC has a daily routine and a backstory of their own, an idea carried over from the first game.

World Interaction and Combat Basics00:43World Interaction and Combat Basics
Villagers work through daily routines, so towns feel occupied rather than staged. Shown at 00:43 in GameTrailers’s video. Image: Just2D

The loop is still gather, craft, trade, and take on quests. You can help people, or, as the store page cheerfully suggests, “free them from their stuff.” Just2D has also added an original minigame, along with side activities and hidden secrets.


Drova II combat: Combat Druids, Hunters, and faction styles

Combat has been both reworked and expanded. Weapon and gear choices matter more, and the changes make room for builds the first game didn’t support. You can now play a melee-focused Combat Druid or a Hunter. Each faction also teaches its own fighting style, so your choice of side shapes how you fight as well as the story.

The trailer shows the basics: real-time sword strikes, shield blocks, dodge rolls, and torches for lighting dark spaces. Enemies have health and poise bars over their heads. There is magic too. At one point, a runic circle on the ground glows green and calls up a spirit bear, and later the player lands a spectral bear-claw strike.

Combat and Boss Encounters01:01Combat and Boss Encounters
Bear-aligned spirit magic is part of the expanded combat system, including spectral bear attacks. Shown at 01:01 in GameTrailers’s video. Image: Just2D

The roster combines recognizable foes and fresh dangers: colossal bugs, arachnids, wolves, badgers, untamed bears, human bandits, pest swarms, and a horned shadow being with a boss-like appearance. Just2D’s view is that combat isn’t always avoidable. Certain choices send you into fights that dialogue cannot resolve.


No quest markers, still

The sequel keeps the first game’s design rules intact. Just2D’s pitch is an RPG that doesn’t hold your hand, in the tradition of the Gothic-style games Steam users already tag it with. In practice, that means:

  • No quest markers telling you where to go
  • Many ways to change how quests and the overall story turn out
  • New cultures to learn through the two tribes
  • A single-player campaign with Steam Achievements, Steam Cloud, and Family Sharing

Drova II – Torn Lands PC system requirements and languages

The PC requirements are modest. Both tiers list Windows 11 and need only 3 GB of storage.

SpecMinimumRecommended
OSWindows 11Windows 11
Processor2.4GHz Dual Corei5 generation upwards
Memory4 GB RAM8 GB RAM
Storage3 GB3 GB

At launch, the interface and subtitles will be available in English, German, and Polish. None of the three has full voice audio listed. The game isn’t available to buy yet, but you can add it to your wishlist on Steam to get a notification when it goes on sale. It’s also listed on GOG.

Just2D says it will share more about the game in the coming months. Until then, the trailer is the clearest look so far at a sequel that is bigger, more combat-heavy, and organized around a single question: bear or ram.