The Exotic Unrestricted class in Dungeon Lootr, built around the Jujutsu-inspired “Toji” kit, can be pushed into a state where it kills everything around it on its own. Pairing the class with the Eclipse aspect and spamming its first three skills drops the character into Lunar Mode, and past a certain threshold the screen begins shaking with a broken visual overlay while a constant damage field forms around the player. From that point, nearby enemies and bosses take multi-million damage ticks every moment they stand close, with no clicks or basic attacks needed.
Quick answer: Equip Exotic Unrestricted with the Eclipse aspect, then spam skills 1, 2 and 3 (never skill 4) in combat until Lunar Mode breaks into a screen-shaking kill aura that damages everything in range automatically.
What the Exotic Unrestricted class is
Exotic Unrestricted is a physical-damage class themed on a sorcerer killer born without cursed energy, wielding the Inverted Spear of Heaven. It sits at the top of the game’s rarity scale, with Exotic pulls landing at a 0.05% spin rate, so most players will not roll it casually. Its action bar runs four skills: Killer Cadence (1), Killer Instinct (2), Domain Shatter (3) and Tool Swap (4), the last of which switches the katana for a dagger and changes how the first three behave.
On its own, the kit is a standard melee rotation. The aura behavior only appears once the Eclipse aspect is attached, which is the piece that changes how the class resolves its skills.

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With the Eclipse aspect equipped, Lunar Mode becomes available, changing how the class’s skills work and powering them up. Quickly chaining Killer Cadence, Killer Instinct, then Domain Shatter on a target advances the activation. Leave Tool Swap untouched: changing weapons interrupts the sequence.
Once Lunar Mode crosses its threshold, the screen starts shaking continuously and a broken visual overlay appears. That visual is the signal the kill aura is live: the character now emits a radius of automatic damage, and attacks stop being necessary. Walking into a pack of enemies, or simply standing next to a boss, is enough to delete them.

With the aura active, a character can stand still beside a training dummy and watch damage numbers tick up without a single input. That hands-off behavior is what separates this from a normal high-damage rotation.

Immunity mechanics still apply. During a boss immunity phase, the aura deals no damage until that phase ends, so the field is not a true bypass of defensive timers.
The stat and gear setup used
The demonstration runs on a level 249 character with Class Level 60 on Exotic Unrestricted. Stat points lean heavily into Strength for physical and skill crit damage, with a secondary pool in Intelligence for cooldown reduction and skill crit rate. Dexterity and Vitality are left almost untouched.
| Stat | Value | Role |
|---|---|---|
| Strength | 312 | Physical and skill crit damage |
| Intelligence | 185 | Cooldown reduction, skill crit rate |
| Dexterity | 0 | Unused |
| Vitality | 1 | Unused |

Gear backs the same priority. The equipped Scarlet Ring (level 246, 85% quality) carries +419 Physical Damage (+32%) and +8% LifeSteal, alongside a 9.3K Gear Score, roughly 14.2K Health and 26.4K Mana. The build is squarely a physical-damage setup, with the aura’s output scaling off that Strength investment.
How the aura performs in raids and dungeons
Against the Magic Unleashed event raid “The First Test” on Impossible difficulty, the Dark Professor boss enters with a stacked health bar of 100,000,000 x5. Spamming the rotation to trigger Lunar Mode and then holding the aura on the boss clears the fight fast.

The raid is cleared in 45 seconds, recording 93.11M damage overall and no deaths. Against a boss at the game’s highest event tier, the short clear leaves the player with very little to do manually while the aura runs.

The same behavior carries into the City of Mages dungeon (levels 100–150) on Endless difficulty. Running through corridors and rooms with the aura up, mobs die on proximity, and the dungeon boss Demagog the Arcane Sovereign drops on contact. One run logged 43 mobs killed across 6 rooms, 74.27M total damage and an extraction at Checkpoint 1 with no deaths.
Why this is risky to rely on
The kill aura reads as unintended behavior rather than a designed feature, and interactions this far outside normal balance are usually patched out. Expect the pairing to be adjusted or removed, which means any progress built entirely around it is temporary.
Exploiting a glitch like this carries a real chance of account action. Treat it as a short-lived curiosity tied to the current state of the Eclipse aspect on Exotic Unrestricted, not a stable way to farm.






