In Enshrouded 1.0, every Shroud Root you chop down gives you one Skill Point. Levelling alone will not fill out a build, so the roots and Elixir Wells scattered across Embervale make up a large part of your power curve. The 1.0 world now spans from the Springlands down to the new Cinder’s Cradle region.
Quick answer: Enshrouded 1.0 places 60 Shroud Roots worth 1 point each. Chop each one with a Felling Axe. Combined with 18 Elixir Wells and levels 2–50, the maximum is 212 Skill Points.

Enshrouded 1.0 maximum Skill Points
Version 1.0 raised the player level cap to 50 and gear to item level 55. It also added Shroud Roots to both the new region and older ones. The full budget comes from three sources.
| Source | Count | Points each | Total |
|---|---|---|---|
| Level-ups (2–50) | 49 | 2 | 98 |
| Shroud Roots | 60 | 1 | 60 |
| Elixir Wells | 18 | 3 | 54 |
| All sources | — | — | 212 |
Your starting level does not grant points, which is why only 49 level-ups count. In Early Access, the ceiling was 184. That came from a level 45 cap, 39 roots, and 19 wells. Characters that reached the old cap therefore have 28 more points to earn in 1.0.
The 78 world grants are spread unevenly across Embervale:
| Region | Shroud Roots | Elixir Wells | Points |
|---|---|---|---|
| Springlands | 9 | 3 | 18 |
| Revelwood | 7 | 3 | 16 |
| Blackmire | 3 | 0 | 3 |
| Nomad Highlands | 7 | 3 | 16 |
| Kindlewastes | 8 | 4 | 20 |
| Albaneve Summits | 11 | 2 | 17 |
| Veilwater Basin | 6 | 3 | 15 |
| Cinder’s Cradle | 9 | 0 | 9 |

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Add to Google Preferences →How to chop a Shroud Root and confirm the Skill Point
Shroud Roots count as trees, so you need a Felling Axe in your hand. Walk up to the root until the Cut Tree prompt appears. Keep swinging until the root breaks. A Skill Point notification then pops up on screen, and the point is added to your unspent total in the skill tree. Each root pays out once per character.
Skill Points can also be obtained as a Rare currency item. Offer the item to the Flame to receive its power. Clear The Elixir Well is one quest that awards it.

Many roots sit on islands in the Shroud, on cliff edges, or past chasms. Two Workbench tools make the trip much shorter.
- Glider: Uncommon, item level 5, drains 4 stamina per second while open. Launch it from spires and peaks to fly over ground-level Shroud.
- Grappling Hook: Uncommon, costs 40 stamina per use. It pulls you across gaps that you cannot jump.


Shroud Root locations by region
The directions below use named map landmarks and cover 56 roots. The 1.0 world holds 60 in total. Some regions have a higher count in the table above than in the lists below: Springlands, Blackmire, Nomad Highlands, and especially Albaneve Summits. If your tally comes up short after finishing every list, search those regions again first.

Springlands Shroud Roots
- Northwest of Hero’s Grave
- The spot is northeast of Scavenger Camp with Mineshaft.
- North of Egerton Salt Mines
- East of Braelyn Bridge
- East of Small Flint Mine
- West of Morwenna
- Southwest of Old Outpost
- North of Fox Chase
Revelwood Shroud Roots
- West of Passage to the Blackmire
- Southwest of Passage to the Blackmire
- Southwest of Mark of Sameth
- A short way further south of the Mark of Sameth root
- South of Willow Crush
- North of Huckster Square
- South of Imperial Gardens
- Northwest of Ancient Bridge
Blackmire Shroud Roots
- North of Treetop Vukah Settlement
- From Treetop Vukah Settlement, travel southeast along the route leading to the Passage to the Blackmire.
Nomad Highlands Shroud Roots
- Southeast of Abandoned Watchtower
- Inside Smothering Pit
- East of Jasper Isles
- West of Bounty Barn
- Northeast of Cradle of Dusk
- South of Myrtle Tombs
Kindlewastes Shroud Roots
- Southwest of Deepcut
- Southeast of Forsaken Lighthouse
- West of Low Tide
- South of Ridgeback Mine
- East of Underground Dwelling
- East of Sleeping Sands
- North of Ternion Mine
- Eldermere Dam Excavation Camp lies southwest of the spot.
Albaneve Summits Shroud Roots
- Northwest of Wickmouth
- North of Rothstep
- North of Balefire Garrison “White Pine”
- South of Small Cave Camp
- Northeast of Grassy Pasture Goat Farm
- South of Gateway Outpost “Celeste”
- Northwest of Gateway Outpost “Celeste”
- South of Polaris Falls
Albaneve is the region where gliding pays off the most. One root sits on an island in the Shroud, southeast of the Ancient Spire. A Fell Monstrosity guards it, so arrive ready for a mini-boss fight. Another root is in a cave at Camellia Lake Marble Quarry near Rothstep, with a gold chest right behind it. The Howling Peak area and the rooftop of Gateway Outpost “Celeste” are also easier to reach by gliding than on foot.

Veilwater Basin Shroud Roots
- Northwest of Capybara Hunting Drak’Dal Camp
- South of Cargo Lift
- Northeast of Riverreach
- East of Aquamarine Mine
- Southwest of Ancient Gate
- East of Cromville Throne Room
- Southwest of Smuggler’s Hideout
Cinder’s Cradle Shroud Roots
- Northwest of Proto Vessel Bay, close to the edge of the map
- East of Proto Vessel Bay
- Northwest of Manathor’s Plaza
- North of Andromeda’s Eye
- A little further north of the Andromeda’s Eye root
- East of The Ancient Citadel
- Near Worker’s Ward
- South of Ancient Ruin
- Southwest of Celestium Mining Site
Cinder’s Cradle has no Elixir Wells, so these nine roots are the only world Skill Points in the new region. Once you have cleared them, your world total should read 60 roots. Together with 18 wells and level 50, the skill tree should show 212 points earned.







