Cycle 7: Vestiges is the next major update for EVE Frontier, the in-development space survival MMO from Fenris Creations. It rebuilds how ships move through space, adds a skill system, changes how vessels dock, and makes the galaxy’s Feral Drones far more active. The update also resets the universe when it goes live.
Quick answer: Cycle 7: Vestiges goes live on September 29, starting with a complete universe reset. It revamps flight with the new Aim Flight controls and brings character advancement, physical ship docking, and more room to explore.
Launch date and universe reset
Vestiges goes live on September 29. Since the update changes universe generation and the way players discover it, Cycle 7 opens with the game world completely wiped.
A reset is standard at the start of a cycle. Progress in the world is cleared, but long-term rewards carry forward. During a cycle you complete missions to earn Grace and climb the leaderboard, and at a cycle’s end that Grace converts into EVE Points, a permanent record of what you achieved.
Plan around the wipe. Anything tied to your position in the current world will not survive into Cycle 7.
New flight system and Aim Flight controls
Vestiges’ main overhaul is its flight system. Ships are no longer confined to a single flight plane: you can strafe, roll, and execute more involved maneuvers, with smoother control from moment to moment. Fenris describes this as progress toward manual flight with unrestricted movement.

The update ships with a new default control scheme called Aim Flight. You point your ship where you want to go using the mouse, which frees up the keyboard for acceleration, deceleration, and other actions. Gamepad input is supported too. An orientation horizon stays on screen so you keep your bearings, and ships naturally realign toward it when left to settle.

Choose Aim Flight or the established WASD controls whenever you like. Aim Flight decouples movement from targeting, letting you fly one way while directing your weapons another.
| Control scheme | How it works |
|---|---|
| Aim Flight (default) | Mouse or gamepad points the ship; keyboard handles acceleration and actions |
| WASD | The existing keyboard scheme; switchable at any time |
How ship parts change handling
How a ship moves is now tied directly to how it is built from modular components. Thrusters set the push a ship has, while engines decide how efficiently fuel turns into thrust and how the vessel handles overall.
Different module fittings produce different flight characteristics, so the way you build and configure a ship changes how it feels to fly. Fitting choices become part of how a ship performs, not just what it can carry or fire.
Character progression and physical docking
Vestiges introduces a skill system that lets you develop both your Character and your Shell through experience earned in the Frontier. Skills improve the effectiveness of the actions you take, giving progression a clearer connection to what you do in the world.

Docking works differently, too. Ships can connect directly to ports on structures or other objects in space and access their services. A docked ship remains visible in the world instead of vanishing into a station interface.
Feral Drones become fully dynamic
Feral Drones now operate under the same rules as players, with matching knowledge and abilities. They can scan, travel, mine, salvage, and scavenge in pursuit of their own aims, putting them in competition with you over many of the same resources.

Their activity reacts to yours. How you move and what you do influences Feral behavior nearby, so travel and resource gathering carry more risk than before.
Deeper exploration and multi-star systems
You must reveal the Frontier’s distant reaches through travel instead of seeing them all at once. In-system and inter-system signatures you encounter along the way expand what you know about nearby space.

Travel throughout the galaxy can uncover fresh points of interest, ancient constructs, and a range of stellar environments. Multi-star systems are among them, combining environmental effects you must manage as you venture deeper.

How to get into EVE Frontier for Cycle 7
Access to the Frontier runs through Founder Access, which grants permanent entry to the game on PC and Mac. Permanent access starts from $40. Because Cycle 7 opens with a universe reset, joining now means you start fresh with everyone else when Vestiges goes live.
Taken together, the Vestiges changes tie the decisions you make more closely to the conditions you meet. Your fittings shape how a ship flies, your skills raise what your actions can do, and the drones and systems around you respond to how you travel. With the reset on September 29, everyone builds their standing in this new galaxy from the same starting point.






