Berylline Vale is the Lv. 40–47 band in northern Idyll, a stack of green terraces wedged between The Mistwoods, Beast Fang Ridge, Driftwise Meadow, and Russet Highlands. Almost everything catchable here sits within a short run of one of the region’s Blooms, so a single loop can clear most of the roster if you time it right.
Quick answer: You can catch 16 Aniimo in Berylline Vale: nine spawn at any time, four are restricted to night, each Flamerion form requires a 15-Sparki capture streak, and Prismana Ignitis requires Prismatic Energy.
How Berylline Vale is split up
Think of the region as two hubs. The northern half runs around the Mudstone Pass Bloom and the Lightning Gale Sanctum, and it is where the Earth-element Baleetle line and the Mountain-form Grass Aniimo live. The southern half is built around the Berylline Vale Bloom and the Nurture Bloom, and that is where the Grass, Dark, and Fire spawns sit — including everything that only surfaces after dark.
Fast-travel between the two Blooms and you are never more than a short sprint from a spawn point. The coordinates below are the exact spots where each Aniimo appears.
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Add to Google Preferences →Daytime spawns: nine Aniimo you can catch on one pass
| Aniimo | Elements | Role | Location |
|---|---|---|---|
| Earth | DPS | -1038, 1653 · Mudstone Pass mudfields | |
| Earth | DPS | -1069, 1669 · south of Mudstone Pass Bloom | |
| Earth | Support | -1019, 1795 · hill NE of Mudstone Pass | |
| Grass | Break | -0948, 1649 · W of Lightning Gale Sanctum | |
| Dark, Grass | Energy | -1015, 1670 · Sanctum–Mudstone grassland | |
| Grass | DPS | -0894, 1548 · around the Nurture Bloom | |
| Grass | DPS | -0728, 1434 · by Dr. Glass’s Trial | |
| Earth, Grass | Break | -0769, 1420 · riverbank near Berylline Vale Bloom | |
| Earth, Grass | Break | -0778, 1433 · among the Budclaw |
Northern half: Mudstone Pass and the Lightning Gale Sanctum
Baleetle rolls around the mudfields, and Waleetle — its Lumin Stage form — sits just south of the Bloom. The two look close to identical from a distance, so check the nameplate icon before you throw an Aniipod and waste a catch on the wrong one.

West of the Lightning Gale Sanctum, Hummin (Mountain) grazes in the yellow flower fields, and Hexxin (Mountain) waits under the trees on the grassland between the Sanctum and Mudstone Pass. Hummin is a Break unit at 94 HP and 80 BP attack; Hexxin evolves into an Energy unit with 115 HP and 115 EP regen.

Southern half: the Berylline Vale and Nurture Blooms
Iris (Mountain Woods Form) dances on the grassy hills around the Nurture Bloom, while its evolved form Irisal shows up further east near Dr. Glass’s Trial. Both are Grass DPS, and Irisal is the stronger of the pair at 118 attack and 118 magic attack.
Budclaw and Shrubclaw share the riverbank and forest near the Berylline Vale Bloom, and they mix into the same groups. Shrubclaw is easy to walk past if you are only scanning for Budclaw, so sweep the whole cluster before moving on.

Night-only spawns in Berylline Vale
Four Aniimo never appear in daylight. Their spawn points are simply empty until the clock rolls over, which is why players sweep the southern half twice and assume the roster is bugged.
| Aniimo | Elements | Role | Location |
|---|---|---|---|
| Dark | DPS | -0791, 1432 · Berylline Vale Bloom forest | |
| Dark | DPS | -0777, 1347 · south of Berylline Vale Bloom | |
| Fire | Energy | -0909, 1506 · fields by the Nurture Bloom | |
| Fire | Energy | -0851, 1423 · Berylline Vale Bloom forest |
Wisptis and Ignitis
Once night falls, head into the forest by the Berylline Vale Bloom for Wisptis, then push south for Ignitis, which appears next to a cluster of Wisptis. Both are Dark DPS, and the ordinary Ignitis is the one you catch here — the Prismana version has its own trigger.


If a caught Ignitis is badly wounded, take it to an outpost doctor or sit at a bonfire to restore it.
Both Sparki forms
Sparki (Highland Form) drifts over the yellow flower fields near the Nurture Bloom. It is a Fire Energy unit with 98 EP regen, and every one of them is male.

Sparki (Forest Form) is the fog-fed variant, and it floats over the water inside the Berylline Vale Bloom forest. Stats are identical to the Highland version, but the two do not count toward each other for the Flamerion trigger below.
Forcing night without waiting
Skip waiting for the clock to advance. In the functions menu, set the time through Day and Night, then fast travel to the spawn point. The adjustment applies immediately, so the night-only Aniimo will be present when you arrive.
Flamerion: catch 15 Sparki of the same form in a row
The two Flamerion forms act as protectors. To trigger one, capture 15 matching Sparki without breaking the streak; catching another species resets the total to zero. Afterward, an on-screen message announces that a Flamerion has come to defend the Sparki, confirming the trigger worked.

- Catch 15 Highland Sparki, then Flamerion (Highland Form) — Fire, Energy — appears at -0874, 1522, immediately south of the Nurture Bloom.
- After 15 Forest Sparki are caught, Flamerion (Forest Form) — Fire, Energy — appears at -0832, 1376, behind the large tree southwest of the Berylline Vale Bloom.
- Both only appear at night, so set the clock before you start the streak.
- Every completed streak creates one Flamerion. For another of the same form, catch 15 more Sparki of that form.
Ignitis (Prismana): fill Prismatic Energy at the Nurture Bloom
The fixed Prismana in Berylline Vale is a Dark and Fire Ignitis, so normal patrols will not produce it. Use Nurture in the region, specifically the branch within that zone, until the region’s Prismatic Energy is full and a Prismana Flow starts. The area allows only one at once, and catching it prevents it from respawning.

When the Prismana spawns, a map marker appears on its own, so you do not have to comb the terrain. Search the edge of the Berylline Vale forest and follow the marker in.

Battle Fervor is the trait: defeating a target awards one Battlelust stack. Damage rises by 25% for 20 seconds per stack, with a maximum of two stacks.
| Stat | Value | Stat | Value |
|---|---|---|---|
| 90 | Magic Defense | 70 | |
| 125 | EP Regen | 91 | |
| Defense | 77 | BP Attack | 52 |
| Magic Attack | 125 | Element Level | 4 |
Alpha bosses guarding the region
Two field bosses patrol Berylline Vale, and both are guaranteed spawns rather than random encounters. Beat them down first, then throw an Aniipod Ultra to capture them for the larger reward payout.
| Boss | Element | Location and timing |
|---|---|---|
| Dark | -0687, 1330 · SE of Berylline Vale Bloom (night only) | |
| Earth | Small hill NE of Mudstone Pass Bloom (any time) |
Alpha Bouldus is the easier of the two to plan around because it stands on its hill regardless of the clock. Capturing it registers Bouldus in the Aniilog.

Evolution requirements for the Vale’s lines
Several of the Aniimo you catch here evolve using conditions tied to this region, so it is worth clearing them while you are already in the area.
- Iris (Mountain Woods) → Irisal: reach Aniimo level 18, defeat the Alpha Irisal, and use a Sprout Stone x1.
- Sparki → Flamerion: reach Aniimo level 21 and use a Blaze Stone x1. This applies to both the Highland and Forest forms.
- Hummin (Mountain) → Hexxin: reach Aniimo level 18 and use a Night Stone x1.
- Hummin (Mountain) → Tuckin: reach Aniimo level 18, dig into fertile soil for 20 seconds at the great mud pit in Berylline Vale, defeat the Omega Tuckin, then use a Sprout Stone x1.
The most efficient run is a single night loop. Switch the clock to night, clear the Berylline Vale Bloom forest and the fields by the Nurture Bloom, then fast travel north to Mudstone Pass for the Earth spawns and Alpha Bouldus. That leaves only the two streak-gated Flamerion forms and the Prismana Ignitis, and both are jobs for a second trip once your Prismatic Energy is topped up.






