Berylline Vale is the Lv. 40–47 stretch of Breezy Plains that sits between The Mistwoods, Beast Fang Ridge, Driftwise Meadow, and Russet Highlands. Sixteen Aniimo live here, and more than half of them are clustered within a short sprint of two Blooms — but four never appear in daylight, and three more will not show up at all until you meet a specific condition.
Quick answer: Berylline Vale holds 16 Aniimo. Nine spawn at any time, four are night-only, each Flamerion form needs a 15-Sparki capture streak, and Prismana Ignitis needs a Prismana Flow.
How Berylline Vale splits into two catching zones
Split the region into north and south. Around the Mudstone Pass Bloom and Lightning Gale Sanctum, the northern area contains the Earth-element Baleetle line and both Mountain-form Grass Aniimo. The Berylline Vale Bloom and Nurture Bloom anchor the south, which contains every Fire and Dark spawn, including all four that appear only at night.
Both halves have their own fast travel point, so you can bounce between them instead of running the terraces on foot. Every coordinate below is the exact spot the Aniimo appears, not a general area.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Nine Aniimo you can catch at any time of day
| Aniimo | Elements | Coordinates | Where to look |
|---|---|---|---|
| Earth | -1038, 1653 | Mudstone Pass mudfields | |
| Earth | -1069, 1669 | South of Mudstone Pass Bloom | |
| Earth | -1019, 1795 | Hill northeast of Mudstone Pass | |
| Grass | -0948, 1649 | West of Lightning Gale Sanctum | |
| Dark, Grass | -1015, 1670 | Sanctum–Mudstone grassland | |
| Grass | -0894, 1548 | Fields around the Nurture Bloom | |
| Grass | -0728, 1434 | Clearing by Dr. Glass’s Trial | |
| Earth, Grass | -0769, 1420 | Riverbank near Berylline Vale Bloom | |
| Earth, Grass | -0778, 1433 | Mixed in with the Budclaw |
Baleetle and Waleetle around Mudstone Pass
Baleetle rolls through the mud right next to the Bloom, and Waleetle — its later-stage form — sits a short walk south. At distance the two read as the same silhouette, so check the nameplate before you throw an Aniipod and burn a catch on the wrong one.


Hummin and Hexxin near the Lightning Gale Sanctum
Hummin (Mountain) can be found grazing in the yellow flower fields west of the Sanctum. As a Break unit, it has 94 HP and an attack worth 80 BP; minerals in the highland soil give its hide a reddish color. Hexxin (Mountain) hides under the trees in the grassland between the Sanctum and Mudstone Pass. This Dark and Grass Energy unit has 115 HP and regenerates 115 EP.

Iris, Irisal, Budclaw, and Shrubclaw in the south
Iris (Mountain Woods Form) moves through the grass surrounding the Nurture Bloom. Farther east, in the clearing beside Dr. Glass’s Trial, you can find its evolution, Irisal, which is clearly the more powerful one with 118 attack and 118 magic attack.


Near the Berylline Vale Bloom, Budclaw and Shrubclaw occupy the woods and riverbank together, appearing in the same packs. A search focused only on Budclaw can miss Shrubclaw, so check the full group before leaving.
Night-only spawns and how to change the time
During daylight, four Aniimo have no presence at all. Their spawn locations remain vacant until night begins, leading players to search the southern half twice and conclude that the roster is bugged.
| Aniimo | Elements | Coordinates | Where to look |
|---|---|---|---|
| Dark | -0791, 1432 | Berylline Vale Bloom forest | |
| Dark | -0777, 1347 | South of Berylline Vale Bloom | |
| Fire | -0909, 1506 | Fields by the Nurture Bloom | |
| Fire | -0851, 1423 | Over water in the Bloom forest |
Waiting for the game clock is unnecessary. Open the functions menu, choose Day and Night to change the time, and fast travel to the spawn point. The switch is immediate, meaning the night spawns will be there when you arrive.
Wisptis and Ignitis
Head into the forest beside the Berylline Vale Bloom for Wisptis first, then push south for the ordinary Ignitis, which spawns next to a cluster of Wisptis. Both are Dark DPS. The Ignitis you catch here is the standard version — the Prismana one has its own trigger entirely.


For a newly caught Ignitis that has taken heavy damage, visit an outpost doctor or rest at a bonfire before continuing.
Both Sparki forms
Near the Nurture Bloom, Sparki (Highland Form) floats above the flower fields. Every one is male, and this Fire Energy unit has 98 EP regen. The fog-associated Sparki (Forest Form) hovers over the water in the Berylline Vale Bloom forest and shares those stats, but the forms track separately for the Flamerion trigger.

Flamerion: catch 15 Sparki of the same form in a row
Both Flamerion forms show up as protectors. Capture 15 matching Sparki without breaking the streak — catching any other species resets the count to zero. When it works, an on-screen message states that a Flamerion has appeared to protect the Sparki, and the spawn is live.

- After 15 Highland Sparki, Flamerion (Highland Form) appears at -0874, 1522, just south of the Nurture Bloom.
- After 15 Forest Sparki, Flamerion (Forest Form) appears at -0832, 1376, behind the large tree southwest of the Berylline Vale Bloom.
- Each is a Fire Energy unit, and neither form spawns except at night, so change the clock before beginning the streak.
- Each completed streak produces exactly one Flamerion. Another of the same form means another 15 Sparki.
Ignitis (Prismana): fill Prismatic Energy with Nurture
The region’s guaranteed Prismana is the Dark and Fire Ignitis, so patrols will not generate it. At the branch inside Berylline Vale, keep using Nurture until Prismatic Energy reaches its maximum and triggers a Prismana Flow. A notice then explains that the extra Prismatic Energy has brought out the area’s Prismana Aniimo, and a map marker is added automatically; there is no need to search the terrain. Use that marker to reach the edge of the Berylline Vale forest.

The area supports only one Prismana at a time, and catching it stops it from respawning.
| Stat | Value | Stat | Value |
|---|---|---|---|
| 90 | Magic Defense | 70 | |
| 125 | EP Regen | 91 | |
| Defense | 77 | BP Attack | 52 |
| Magic Attack | 125 | Element Level | 4 |
Its trait is Battle Fervor. Defeating a target grants one Battlelust stack, each stack raises damage by 25% for 20 seconds, and it caps at two stacks.
Alpha Bouldus and Alpha Ignitis locations
The Vale contains two field bosses, both guaranteed to appear rather than being random encounters. Reduce their health first, then capture each with an Aniipod Ultra for the larger reward payout.

Alpha Bouldus stands on the small hill northeast of the Mudstone Pass Bloom regardless of the clock, which makes it the easier of the two to plan around. Capturing it registers Bouldus in your Aniilog, and its first clear hands over Loam Stone.

Alpha Ignitis is the Dark boss at -0687, 1330, southeast of the Berylline Vale Bloom in the southernmost part of the region. It only turns up at night, so fold it into the same night loop as the Wisptis and Sparki runs.

Evolution requirements tied to Berylline Vale
Several of the lines you catch here evolve using conditions rooted in the region, so it pays to clear them while you are still standing in it.
- Iris (Mountain Woods) becomes Irisal after the Aniimo reaches level 18, the Alpha Irisal is defeated, and Sprout Stone x1 is used.
- To turn Sparki into Flamerion, raise the Aniimo to level 21 and use Blaze Stone x1. The requirement is identical for the Highland and Forest forms.
- At Aniimo level 18, evolve Hummin (Mountain) into Hexxin with Night Stone x1.
- Turn Hummin (Mountain) into Tuckin by reaching Aniimo level 18, digging in fertile soil for 20 seconds at Berylline Vale’s great mud pit, defeating the Omega Tuckin, and using Sprout Stone x1.
Clearing the roster in a single night loop
A single night pass is the most efficient route. Change the clock to night, sweep the Berylline Vale Bloom forest for Wisptis, Ignitis, Budclaw, Shrubclaw, and Forest Sparki, then head to the Nurture Bloom fields for Highland Sparki and Iris. Before fast travelling north to Mudstone Pass, end at Alpha Ignitis in the far south; Mudstone Pass contains the Earth spawns, both Mountain forms, and Alpha Bouldus.
That leaves three entries outstanding: the two streak-gated Flamerion forms and Prismana Ignitis. Both jobs belong on a second trip, once you have the patience for 15 straight Sparki catches and enough Prismatic Energy banked to trigger a Flow.






