The Season 3 expansion in Iron Soul Dungeon adds a longer Battle Pass, fresh Endless Tower rewards, and a brand-new Activity Store, alongside several changes meant to cut down on clutter and confusion during combat. Season III, called Magic Royal, is live and runs through September 11, 2026, with the level cap raised to 110.
Quick answer: The expansion adds 15 more Battle Pass levels (up to level 50), six new Endless Tower scroll skills with reset first-clear rewards, an Activity Store that converts spare activity points into Activity Coins, scroll skill previews in the skill tree, a pet effects toggle, and clearer weapon and scroll descriptions.
Season 3 expansion changes at a glance
| Feature | What changed |
|---|---|
| Battle Pass | Expanded by 15 levels, now reaching level 50 |
| Endless Tower | Six new scroll skills added; first-clear rewards reset |
| Activity Store | New shop that spends Activity Coins converted from spare points |
| Scroll skills | Preview effects and read descriptions from the skill tree |
| Pet effects | Toggle on or off in settings |
| Descriptions | Weapons and scrolls now show cooldowns and damage rates |
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Add to Google Preferences →Battle Pass expanded to level 50
The Battle Pass now carries 15 additional reward levels, extending the track up to level 50. That gives you more milestones to unlock as you push through the season, including rewards like the Voidstar at level 26 and the Queen Dice premium reward. Progress is tracked in the Battle Pass menu, where each level shows its experience requirement toward the next tier.

Endless Tower scroll skills and reset rewards
The Endless Tower brings back six new scroll skills as climb rewards. Its first-clear rewards have also been fully reset, so floors you already cleared in an earlier season pay out again the first time you beat them now. This is worth a fresh run if you have a tower-ready build, since the one-time bonuses are available to claim once more.
Activity Store and Activity Coins
A new Activity Store lets you spend rewards you used to lose. Any activity points beyond what you need, including leftover points from the previous week, are automatically converted into Activity Coins. You then spend those coins on rewards in the store, so overflow points no longer go to waste.
You reach it through the Activity Tasks menu, which lists Daily Tasks and Challenges. The Season 3 challenges include clearing the Season 3 event on any difficulty one, two, and three times, plus a simple daily log-in task.
Season Store, sign-in, and Odyssey Wish rewards
The Season Store features the legendary weapon Royal Flush, priced at 7,000 season vouchers with a stock of one. It deals 1200% damage as your best weapon, up to a maximum of 12,000. Keep in mind that season vouchers do not carry over between seasons, so plan your spending before the season closes.
The 28-Day Sign-In track continues alongside the store, with daily rewards building toward the Sacred Reaper grand prize. Claiming each day keeps you on pace for the later, higher-value days such as the Gold and Crystal Gem rewards midway through the track.

The Odyssey Wish banner offers the Mythic Mounted Archery set, which includes the Ancient Divine Bow, Star Chart Armor, Sage Warrior Helm, and Trojan Pegasus. You draw from it with single or ten-pull spins.

Scroll skill previews in the skill tree
You can now preview scroll skills directly from the skill tree before unlocking them. The preview shows the visual effect and a detailed description of what the skill does, so you can judge whether it fits your build without spending resources first. This is easiest to test in combat, where the effects play out against groups of enemies.

Pet effects toggle and clearer descriptions
A new setting lets you turn pet effects on or off. Switching them off reduces visual clutter during busy fights, which makes it easier to track enemies and your own attacks when the screen fills up.
Weapon and scroll descriptions have also been rewritten to show key numbers. You can now read cooldowns and damage rates directly, so comparing options no longer relies on guesswork.

Cave of Crystal trial run
The Cave of Crystal serves as a trial dungeon for testing the new systems. A clean clear runs through waves of enemies and ends on a victory screen with rewards. A sample run cleared in about 50 seconds with 76 kills, paying out Crystal Shards x7, Gold x300, and +276 Proficiency.
Combat outside the trial follows the same loop. Clearing rooms and defeating enemies awards experience, and leveling up grants attribute points to spend on your build. Interactable objects such as eggs appear during runs and are opened by holding the interact key.

Taken together, the expansion leans toward giving you more to earn and fewer wasted resources, from the longer Battle Pass to converted activity points and reset tower rewards. With the level cap now at 110 and the season running through September 11, there is time to work through the added content before it closes.






