Music discs in Far Far West are unlocked by collecting three glowing fragments scattered across a specific map. Each map ties to one track, and progress carries between runs, so you can pick fragments up across multiple missions. Once all three pieces from a map are gathered, the disc becomes playable on the lobby gramophone for everyone in the room.
Quick answer: Pick a Wanted contract on the target map, sweep its three fragment spots in any order across one or more runs, then return to the lobby record wall to take the disc and play it on the gramophone.

How music disc fragments work
Fragments only appear during an active mission on the map that owns the track. When you walk up to one, the prompt reads PICK UP THE DISC FRAGMENT with the line confirming three pieces are needed. Each pickup increments a 1/3, 2/3, 3/3 counter that persists between runs, so you do not have to clear all three in a single mission.
Spawn locations are predetermined on each map, which means you can route to the same spots run after run. Fragments are not flagged with a unique map icon, so the practical method is to move to specific landmarks and check interiors, prop clusters, and elevated points for a small glowing object on crates, tables, carts, or campfires.

Map-to-track reference
Each map contributes exactly one disc, and each disc requires three fragments from that same map. Picking up a fragment on the wrong map advances a different track, not the one you may be aiming for.
| Map | Unlocked disc |
|---|---|
| Far West | Far Far West Main Theme |
| Canyon | Psychedelic Western |
| Desert | Train Rush |
| Area 41 | Always Late |
| Far Far North | Cosy Lobby |
| Woodlands | The Witch |
| Jungle | Train of Shame |
Desert music disc fragments (Train Rush)
The Desert map is unlocked from the start, which makes Train Rush the easiest disc to chase first. There are three fragments, all in fixed positions, and none of them require detours into hidden geometry.
| Fragment | Where to find it |
|---|---|
| 1 | Center of the Desert map, on top of an open mountain inside an oasis ringed by trees. The piece sits in the open and is visible from the slope. |
| 2 | On top of the pyramids in the northeastern region. Enter from the northern side entrance and head up to the peak interior. |
| 3 | On the eastern side of the map at a wooden tower. Climb the ladder to the top platform to grab it. |
Once all three are collected, Train Rush appears in the store near the Weapons Vendor and on the lobby record wall, and you can swap it onto the gramophone from there.

Jungle music disc fragments (Train of Shame)
Train of Shame is the defeat OST. Fragments only spawn during an active Jungle mission, so the requirement is opening the world map from the lobby and selecting a Wanted contract set in the Jungle region. Easy difficulty is the most efficient pick because lower enemy density lets you detour off the objective path without getting overwhelmed.
The three pickups are spread across the Jungle map, so a clean sweep usually means moving between distinct landmarks rather than orbiting one objective. Each fragment shows up as a small glowing object placed on or near a prop, like a crate, table, cart, or campfire, inside structures and points of interest.
Tip: bring movement tools such as Boing or Tender Strike, and avoid Chunky on this map. Several fragment spots involve parkour, vines, or zip lines, and Chunky makes those routes much harder.
| Fragment | Where to look |
|---|---|
| 1 / 3 | Western side of the map, inside a small passage marked by a rib cage that sticks off the island. Follow the passage in to find the disc. |
| 2 / 3 | On top of a high cliff. Use the zip line that starts at the marked spot to reach the upper boards, and the fragment sits at the "Hello DJ" area on top. |
| 3 / 3 | A high ledge reached by vines that wrap around the cliff. Boing, low gravity, or Tender Strike can also clear the gap; the fragment is at the top. |
The pickup confirmation reads fragment collected! 1/3, then 2/3 and 3/3. Extraction is not required for the pickup itself to save, but completing or extracting from the run is the safest way to ensure the count persists, since save backups are written at the end of each mission.

Other map discs
The remaining maps each follow the same three-fragments-per-map rule, and the unlocked track is fixed to the map.
- Far West contributes the Far Far West Main Theme.
- Canyon unlocks Psychedelic Western. Note that on Canyon, finding all four medallions before the boss opens a cave with seven gold veins, which is unrelated to the disc but worth doing on the same run.
- Area 41 unlocks Always Late. The map itself is gated behind finishing Dr. Spark-Twist's questline, which requires completion on the Desert map first.
- Far Far North unlocks Cosy Lobby and is itself unlocked through the wreckage chain that spans Far West, Canyon, and Area 41.
- Woodlands unlocks The Witch. The map is reached through the "To the Woodlands We Go!" objective that involves Willy Billy's lost tools, the engine dig, and the Gatling escort.
Exact landmark coordinates for these four discs vary by patch and side objective layout, so the reliable approach is to run each map's Wanted contracts and check interiors, elevated platforms, and quest-prop clusters for the same glowing fragment model used on Desert and Jungle.
Playing an unlocked disc
Step 1: Return to the lobby after your third fragment pickup. The wooden room with the records mounted on the wall is where every unlocked disc lives.
Step 2: Walk up to the wall display for the disc you just completed. The prompt should no longer say FIND X MORE FRAGMENTS; instead, you can take the disc.
Step 3: Interact with the gramophone and press the play prompt. The on-screen text changes to Now playing: 'Track Name', and the music begins for everyone in the lobby. Use the REMOVE CURRENT DISC prompt to swap to another track.

If a fragment will not register
Two things almost always explain a stuck counter. First, the fragment must be picked up during an active mission on the matching map. Picking up a fragment on the wrong map will increment a different disc's count, not the one you are tracking. Second, check the mission's "Last seen in" line before the run to confirm the region.
If a pickup confirmation labels a different track than expected, that is normal. Internal fragment naming and the final track names do not always match, but the disc still completes once you have three confirmations from the correct map. Once a disc is in your collection, the fragment prompts on that map stop appearing on later runs.
Music discs are pure cosmetic side content, but they pair well with regular run goals like graves, medallions, gold veins, soul camps, and haunted huts. Sweeping fragments while you clear those objectives is the most efficient way to fill the lobby record wall without dedicating runs to collectibles alone.